Those who think the current double shield is worse are simply dont want a balanced game. Barriers overall got huge nerfs and its much harder to keep them up. Especially with the disruptors being buffed.
Well, is it really that complicated?
- Nerf Brig/Mei/Bap/Orisa = No DoubleBarrier
- Buff Brig/Mei/Bap/Orisa = Yes DoubleBarrier
My guess what they end up with is
Brig: -25hp
Bap: IF deployable or all deployables take 2x damage from beam attacks (I.e. Winston Tesla)
Or they could just rework repair pack
to something like this so brig actually has a weakness, aka low healing.
Higher burst healing/peeling isnât going to make her less useful at blocking Dive, to benefit DoubleBarrier.
Much less the idea with Armor, which is basically a 50% damage resistance against Dive attacks.
It wont, but it will give her a real weakness that other potential comps may exploit,
As awful as it was to play into, itâs weird to me they didnât seek other options outside of gutter-stomping shield health.
One of the things I hated most about double shield was that breaking shields just wasnât really a viable counter option.
If they just increased the damage certain damage types (I.e explosive/ beam) did to deployable shields specifically, it could have been more fun. DPS just didnât feel impactful in general. Obv they probably would have needed to fiddle with shield health too, just maybe not to the same degree where orisa/ sig became pretty bad on their own.
Yeah, but if itâs not Dive, it will probably be going to be Mei/Reaper Rush, I.e. Wannabe GOATs. Which is really not much better.
Well doesnt matter lol, it just got reverted in ExC
Theyâre not going to add in random beam interactions. That sort of wrinkle is against the entire design ethos of the game.
I donât think wrinkles that are invisible really matter.
Although you are right, it wouldnât be IF takes 2x beam damage. It would apply to all deployables
Just like your bizarre âdamage boost works inconsistently with headshotsâ idea this will never happen for similar reasons.
The Overwatch team values simple, easy to grasp information that people can just pick up on. Without any indication that itâs doing bonus damage, it will never happen. And reworking every beam to have a bonus particle effect when itâs hitting a deployable will also never happen. Itâs confusing information that youâd have to go look up. Wonât happen.
K.
But keep in mind I asked for:
Pharah: Fastfall on crouch
Brig: -25hp until rework
Widow: 175hp
Roadhog: Pull 0.5m closer
I might have some bad ideas, but Iâm not usually that far off.
Correlation is not causation. You, among others put those ideas forward. Reflective of confirmation bias on your part. You put out a lot of ideas. You place emphasis on the ones you see as being used and disregard the others so that your can see yourself as being ârightâ.
I think youâre a fine poster and I appreciate your creativity. I like reading othersâ thoughts and ideas. Iâm also appreciative of the fact that youâve quit bursting into threads randomly to try and astroturf your ideas.
True enough, but it is kinda suspicious sometimes how I make very specific suggestions, and those end up in the game.
- 2CP Rework
- Buff Genji damage by +2
- Put OpenQueue sidebyside of Competitive
- Experimental Mode and Patching the Game faster by changing variables
- Various Mei Nerfs
- Various Roadhog buffs
- Role Queue UI layout, complete with Quickplay Classic
- They should do YouTube token drops through an official Blizzard website.
- Reduce Widow charge rate when zoomed by 19%.