Hey there, whoever is reading this! This is a super harmful Mercy bug relating to her damage boost which has been in the game for a few months (ever since damage boost was changed to affect shots when they were shot, not when they hit), and I hope it could be looked at ASAP because it has a pretty negative effect on Mercy’s gameplay and ult economy.
For the last few months, damage boost has been bugged. Two parts of it are not working properly.
Firstly, damage boosting a killing blow gives Mercy no ult charge. For example, if you damage boost a Widowmaker and she headshots/oneshots an enemy, you get no ult charge as Mercy. But if you damage boost her and she hits non-lethal body shots, you do get ult charge. This bug isn’t just for headshots or one shots, but any lethal blow. If you damage boost a Mcree Deadeye who finishes off 3 enemies, and that ult is the killing blow on them, Mercy receives no ult charge. If you damage boost a Pulse Bomb which secures a kill, you receive no ult charge. But if these abilities don’t kill the enemy, you do receive ult charge. That is counter intuitive and not how damage boost used to function so I am assuming it is a bug, as there was no official change for this stated.
Secondly, the “Damage boost ticking” sound effect no longer plays when your teammate hits a lethal shot that kills the enemy. The sound effect plays for non-lethal “body shots”, but a one shot or a fatal blow makes no sound. This is very bad, as the Mercy player has no auditory cue that their teammate has killed the enemy, only auditory cues for hitting non-lethal shots. This bug was introduced when damage boost was changed a few months back, and I do remember a patch note saying that the sound effects were fixed, but they were only fixed to work for non-lethal shots.
As you can see, these bugs are harmful to Mercy’s gameplay and heavily restrict her ult charge gain from damage boosting people, meaning Valkyrie is up less often than it should be.
Here is a video of me from earlier today testing it in a comp game. I damage boosted my Widowmaker at the start of the round, she headshots and kills the enemy Widowmaker, but my ult charge remains at 1% and I receive no auditory sound that I damage boosted her shot.
As you can see, it is not working as intended. I damage boosted a shot that did 200 damage, and received 0 ult charge for it.
Thanks for reading this, and I hope this can be resolved as soon as possible, as this bug is having a very negative impact on Mercy’s overall power level, although it might not seem that way on the surface.
edit: Apparently, Mercy also can not heal/boost through barriers during her ultimate? As in, the chains do not heal through shields like her primary beam does. This is a huge issue and needs to be looked into as well, as this cripples her ultimate.