i have made a similar post before, in which i make a list of all the heroes and give them the changes i belive are needed. this is all my opinion and is up for discussion so dont come raging at me
Note: all the heroes that were not mentioned are because they dont need changes!
TANKS
Orisa
- Increase Halt range from 7.5 to 10m
- Decreased Fortify cooldown from 10 to 8
- Reduced Halt cooldown from 8 to 6
orisa is not really that bad, but she suffers a bit from beeing dived, this changes should help orisa be able to control her space better
Reinhart
- bugfixes
Winston
Increased barrier health from 600 to 800 (save for the future)
Winston has been struggling a bit to dive heroes like hanzo due to how much damage they do, the increased barrier health helps winston beenig able to block more damage with it to kill the target
Wrecking Ball
- Ammo increased from 80 to 100
- Added to the list of āchargingā objects when going at max speed after using grapple, if he were to collide with a Charging rein, Rocket punching Doomfist, Running bob, Bashing brigitte, etc he will be knocked down and knock down
- Activating Adaptive shield While beeing hacked cuts the hack los (Only counts in the initial activation, not the shield duration)
- Adaptive shield prevents hammond from beeing frozen, and reduces slow down effects by 25%
He is not bad, he just needs some little buffs to bump him up a bit, especially outside of OWL
DPS
Ashe
- Fix her bugs, other than that, She is good
- Fix the console-aim assist with dinamite bug
Bastion
- New ability, E shield on a resource meter
Maximum uptime: 4s
Recharge time: 8s
Health: 500
Bastion cannot shoot while its active
This gives bastion a skillful ability tied to his survivability but the unability to shoot while the barrier is active would make it meaningless during pirate ships
Ironclad increased from 20% to 25% damage reduction
Doomfist
-
Sesimic slam distance change revert
-
Both when doomfist is activating his ult, and preparing to land, he is a projectile coming from above the middle of the inner ring of his ultimate, Where he can be stunned, sleep darted, hacked, Etc -
Doomfist sesimic slam now pulls targets to him, But their movement is not restricted, rather than how it is now that they only get launched upwards slightly inestead of beeing pulled, meaning they can fight it and reduce the pull by HOLDING S actively
-
Fix his 5000 bugs
Hanzo
-
CUrrently hanzo isnt really a problem mainly due to goats, But if here were to be a problem after goats is gone, Maybe the following change would help:
-
Arrows now have āfar shotā effect, dealing an extra (1-2?) damage for each meter they travel, base damage reduced to 100
This is to encourage hanzo to fight in longer ranges, where he is suposed to be, inestead of playing close range sniper
Junkrat
- Grenade projectile size increased from 0.2 to 0.3
This is to adress junkrats inconsitency, currently, theres nothing encouraging junkrat players to aim since his projectile is incredibly small and unreliable
- Maximum mines placed at a time increased from 1 to 2
This helps junkrats put a trap somewhere and still be able to use his other mine for mobility or defense without losing his trap
- Trap charges increased from 1 to 2
- Maximum mines placed at the time increased from 1 to 2
This also combined with the other change help junkrat be more defensive if needed, helping him hold 3 lanes of a point at a time, 2 with his mine/trap and the other with his primary fire
Mccree
So, im not much of a mccree player, but i really wasnt sure about the fan the hammer changes, so im going to give my own idea
- Fan the hammer replaced for āAmmo switchā
0 Cooldown
Switches to the next ammo type
Reloads the gun
Ammo types: (note: this are mostly ideas, not really thought of them that much)
-
Anti armor
35 base damage
55 extra damage when hitting armor (unnafected by its effects) -
Richochet rounds
As name implies, Rounds bounce
Base damage of 35
Damage increases by 10 for each bounce
Bounces until hitting somethingBounces up to 3 times
This gives mccree more flexibility, without buffing fan the hammer, who in my own opinon is a ability that limits his kit
-
Roll now gives mccree I-frames for its duration -
Mccree may now roll during High noon
Another possibility is just to revert the FTH change and give him a passive that resets roll on headshot kills, for example, But any buff has to be SKILL BASED, to not make mccree broken
Mei
- Cryofreeze regenerates 50 ammo per each second in it
- Mei wall size increased by 1 pillar
- Allies can see placement of the wall before its placed
mei is not in a bad spot, shes really good in fact, shes the place where all the off meta heroes should be, Not bad, but off meta
Pharah
(Note: Most of these changes are PC oriented Only, Not console)
- Health reduced from 200 to 100
-
ArmorShields increased from 0 to 100
this helps pharah be less reliant on healers, allowing her to hide under cover and regen some HP
Another idea:
- New ability Bound two: Spacebar (pressed twice)
Boosts pharah 6m to the direction she is currently heading towards, cooldown of 6s
This gives pharah a little bit of aerial mobility to be able to be able to juke her attackers, while keeping it under a skill-based cap to not make her OP,
- Pharah can now cancel her ult by pressing any button
This makes her ult a bit more flexible and less of a press q to die
Reaper
- Right click ability added, Ill proceed to say some ideas i came up With:
Smoke Dash
Reaper turns into smoke, becoming invulnerable and dashes forwards 12m over the course of the next 1.5 seconds,
Cooldown of 6 seconds
This helps him close the distance a bit more, while still keeping the ability with some risk to it not make him blink arround the entire battlefield like tracer can
Double Shot
Reaper fires both his shotguns at once, consuming 4 ammo but dealing damage of both shotguns at once,
No Cooldown
This gives reaper a good option to fight against armor, and gives him an ability to brust down targets if needed, it consumes 4 ammo so it doesnt replace his primary fire
Smoke bomb
Turns reaper invisible inside it, 15-20m range, Obscures vision completly from the outside, Disables lock-on abilities (Mccree / soldier ult, Turrets, etc)
Cooldown of 10 seconds
this gives reaper the ability to engage easier, and be able to escape as well
- Shadow step replaced by a āsmoke formā like ability that turns reaper into smoke, making him invulnerable and letting him get free flight like mercy during valk for 4s, cooldown of 12s,
Soldier 76
- Allow to reload while sprinting
This gives soldier a little bit of a boost in speed to help him escape and more utility so he can come back to battle
- Biotic field range increased from 5m to 10m
- Biotic field duration increased ffrom 5s to 8s
This lets soldier support his team if necesary, and gives him more freedom of movement while healing himself, further separating him from mccree due to his self sustain
- Tactical visor now makes Helix rockets Home in targets
This is a small QoL change for soldier to make his ult a bit better
Sombra
Primary fire damage increased by 0.5 - 1- Ammo increased from 60 to 80
Sombras damage is a little bit low, this should help her be a little bit stronger in ladder, as currently she is only strong in OWL
Symmetra
- Teleporter Uptime inreased from 10s to ā (or atleast double the amount that it is now)
Symmetras teleporter is not only her only mobility, but her defining ability, having to turn and replace the teleporter every 13 seconds is unecesary
- Symmetra can teleport regardless of her current state, including, sleep, stunned, Etc
Symmetras teleporter is very stationary. Therefore i think this change, that was a thing when she was on PTR, should come back, due to its limitations
- Turret max quantity increased from 3 to 4
- Turret charges increased from 3 to 4
This gives symmetra a little bit more map coverage
- Her ultimate applies 50% speed reduction to enemies that pass through it and 50% increased speed for allies who pass through it
This gives symmetras ultimate a little bit more utility during her ultimate
Torbjorn
- Turret health increased from 250 to 300
His kit trades the incosistency of his primary fire for the reliability of turret, Reducing its health just makes heroes who he is suposed to counter have an easier time with it
- Turret cooldown reduced from 10 to 5
Same thing as above, this makes his only reliability to be destroyed all the time, while still keeping some downtime, but not too much like its now
- Overload duration increased from 5s to 6.5s
- Overload Armor gain reduced from 150 to 100
Torbjorn is stuck in the overload animation for atleast 1s of its duration, this acts to counter-act that, the armor reduction is to move it to his base HP
- Torbjorns armor increased from from 0 to 50
This results in torb having a little bit more health and not be so relaint on overload
- Torbjorns Ultimate pool size increased slightly
it is too easy to avoid in its current iteration
SUPPORTS
Brigitte
- Whip shot applies a ācrippleā effect to the target it hits, disabling all mobilty abilities and passives for 2 seconds,
This helps brigitte control heroes with mobility without adding more stuns, and still keeping it to a skillshot ability
- Shield bash procs inspire
Since shield bash isnt as strong, its fair that it procs inspire as well, it can help situations for when brigitte is beeing defensive or low on health, pull out her shield and bash, getting some health back while turtling behind her shield
Mercy
Change resurrect to anything, Literally anything its so problematic atm. Some suggestions are the following: )(Note: Im not going much into detail because i could probably take up a full thread with mercy ideas, i might make a followup thread)
as a passive
- Mercy can heal her dead teammates souls and bring when their back on full hp they get revived,
As an ultimate, Mass rez
You knew it was coming, its just a suggestion, dont come to my house and kill me, Add a few Los checks, small cast time, and damage resistance, and done
as an ultimate (not mass rez)
She can build up single instant rez charges for arround lets sayā¦ 800 - 1000 charge each, and stack them up to 5
Just remove it
This is my least favorite solution, but if they refuse to get it back into an ult, or get it out of an E, then might as well just remove it
- Possible R ability?
Health boost; Increase HPS from 50 to 80 for 5s on a cd lf 15
Note: in all the examples where i get rez out of E, it would be replaced by another ability, maybe a lesser-valk or smth
NOTE: i made a follow up thread for mercy specifically, If you want to read more, head Here