Crowd Control & Diminishing Returns

When you’re affected by a crowd control effect in PvP, there’s an 18-second window for diminishing returns on further effects from the same category. Additional CC effects used on you while diminishing returns are active are reduced in duration: first by 50%, and then by 75%. Each CC effect resets the 18-second window to its full duration, and if you are affected by three CC’s of the same category inside that 18-second window, you will be immune to further effects from that category until the 18-second window has passed.

The lists below have been separated out into their specific diminishing returns categories. Each ability shares diminishing returns with the other abilities it has been listed with, and no others, except where noted.

Diminishing Returns Categories

Disorient
Incapacitate
Root
Silence
Stun
Knockback

If anything is missing or incorrectly listed in a different DR category than what it should be please feel free to point it out. I put this together to the best of my knowledge for 8.1 to update the previous post from 2015.

Disorient

Death Knight

  • Blinding Sleet

Druid

  • Cyclone
  • Intimidating Roar

Mage

  • Dragon’s Breath

Monk

  • Song of Chi-Ji
  • Breath of Fire (Incendiary Breath)

Paladin

  • Blinding Light

Priest

  • Psychic Scream
  • Mind Control
  • Mind Bomb

Rogue

  • Blind

Warlock

  • Fear
  • Seduction (Succubus)

Warrior

  • Intimidating Shout

Incapacitate

Demon Hunter

  • Imprison

Druid

  • Incapacitating Roar
  • Hibernate

Hunter

  • Freezing Trap
  • Scatter Shot (Honor Talent)

Mage

  • Polymorph
  • Ring of Frost

Monk

  • Paralysis

Paladin

  • Repentance

Priest

  • Shackle Undead
  • Holy Word: Chastise

Rogue

  • Gouge
  • Sap

Shaman

  • Hex

Warlock

  • Banish
  • Mortal Coil

Pandaren (Racial)

  • Quaking Palm

Root

Death Knight

  • Remorseless Winter (Frozen Center)
  • Chains of Ice (Death Chill)

Druid

  • Entangling Roots
  • Mass Entanglement

Hunter

  • Steel Trap
  • Trackers Net (Honor Talent)
  • Binding Shot

Mage

  • Frost Nova
  • Freeze (Water Elemental)

Monk

  • Disable

Shaman

  • Earthgrab Totem

Warlock

  • Conflagrate (Entrenched in Flame)

Silence

Druid

  • Solar Beam

Paladin

  • Avenger’s Shield

  • Shield of Virtue (Honor Talent)

Priest

  • Silence

Rogue

  • Garrote

Stun

Death Knight

  • Gnaw (Ghoul)
  • Monstrous Blow (Dark Transformation)
  • Asphyxiate
  • Remorseless Winter

Demon Hunter

  • Fel Eruption
  • Chaos Nova
  • Illidans Grasp (Honor Talent)

Druid

  • Maim
  • Rake
  • Mighty Bash
  • Overrun (Honor Talent)

Hunter

  • Intimidation

Monk

  • Leg Sweep
  • Keg Smash (Double Barrel)

Paladin

  • Hammer of Justice

Priest

  • Holy Word: Chastise (Censure)
  • Psychic Horror

Rogue

  • Cheap Shot
  • Kidney Shot
  • Between the Eyes

Shaman

  • Capacitor Totem
  • Pulverize (Primal Earth Elemental)
  • Lightning Lasso

Warlock

  • Axe Toss (Felguard/Wrathguard)
  • Meteor Strike (Infernal)
  • Shadowfury

Warrior

  • Shockwave
  • Storm Bolt
  • War Path (Honor Talent)

High Mountain Tauren (Racial)

  • Bull Rush

Kul Tiran Human (Racial)

  • Haymaker

Knockback

Note: Diminishing returns on effects in the Knockback category operate differently than other diminishing returns. When affected by a multi-target Knockback effect, you will be immune to further multi-target Knockbacks for 10 seconds. This only applies to the abilities listed below; there are similar abilities, such as Death Grip, that intentionally do not trigger or suffer from Knockback diminishing returns.

Death Knight

  • Gorefiend’s Grasp
  • Druid
  • Typhoon
  • Ursol’s Vortex
  • Overrun (Honor Talent)

Mage

  • Blast Wave

Monk

  • Mighty Ox Kick (Honor Talent)
  • Ring of Peace

Hunter

  • Hi-Explosive Trap
  • Bursting Shot

Shaman

  • Thunderstorm

Priest

  • Shining Force

Warrior

  • Dragon Charge (Honor Talent)
25 Likes

How up to date is this? There’s Deep Freeze on there. I was running Scatterplay tonight and used Horror out of trap or vice versa and didn’t notice them DR each other. Could be wrong, but it didn’t seem like they did.

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You have metamorphosis listed as a stun but it doesn’t stun anymore in pvp it’s just a slow or w/e

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In WoD horror DR category was merged with incapacitates so I’ll have to double check that one in game. I totally missed Deep Freeze sorry about that my brain just zoned out on it thinking about the addition of deep shatter in 8.1.

Fixed that bit of negligence too. Ty

No biggie, I needed a post like this. Just want to make sure I everything is accurate is all.

Good list, but a few things:

  • Psychic Horror is a stun.
  • Asphyxiate doesn’t silence if the target is fully DR’d anymore.
  • Breath of Fire is a disorient.
  • Ring of Peace is no longer an incapacitate.
  • As of BFA, Binding Shot is a root.
  • As of BFA, Mind Bomb is a disorient.
  • As of BFA, Bursting Shot is a knockback rather than a disorient.

Also, to those who don’t know, there are some things on this list that do not DR with themselves or anything else, such as Earth Shock stun or the Warlock Infernal stun. Ring of Peace is also a knockback but it does not DR with itself or (I believe) other knockbacks.

5 Likes

I expect this is just a resticky, but good idea transferring it over. Hopefully it is helpful to a lot of people.

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This is great! Very useful stuff thank you!

Agreed on the asphyxiate silence not being applicable.

However, blood has access to old school strangulate for silence. Can probably just sub that put on the list.

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Whiplash is a Slow now btw

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A moment of silence

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If you could add the Enraged Maim talent for druids, it converts maim into a 5 point Incap. I dont see that anywhere on your DR list. Only the stun version. FYI

Wouldn’t see a point in adding that when it is never used and is also being removed from the game in less than a month anyway.

Maybe it has already been answered, but can anyone tell me why I can’t use Bloodthirst(The warrior pvp talent for clearing snares) to break Earthgrab Totem?

cuz that is a root effect not a snare effect

Unless its already been answered and i missed it…

But how do snares fall into this?
Slows?

thanks.

Someone can correct me if I’m wrong, but snares unlike roots merely slow your character instead of causing some form of loss of control.
Due to this fact snares (afaik) do not actually suffer from diminishing returns in WoW. (and are thus omitted from the above list)

An important point to mention: the 18 second timer begins AFTER GETTING OUT of the cc. This includes trinketing the cc, being dispelled, expiring, breaking, etc.

The 18 seconds does not begin while in the cc.

1 Like