We’ve gotten lots of info on how tanks will change to fit Overwatch 2 (thank you, AndyB!), and even some hints on changes that dps heroes may face.
Supports remain a mystery, however.
The reason I originally fell in love with Overwatch was that agressive gunplay wasn’t the only path to victory. I like playstyles that focus on helping my team, and I enjoy the challenge of keeping my team alive much more than fighting enemies.
Overwatch scratched that itch, and even made it possible to carry matches by honing a defensive mindset - outplaying the enemy by countering their attempts to kill your teammates was just as viable as out-fragging them. And it was a blast!
The devs have previously mentioned heroes in OW2 getting more individual carry potential… but going by the balancing history of OW1, I wonder if “carry potential” is being used as a euphamism for “make every hero focus more on dealing damage.”
Are there any significant changes to how supports are expected to function/feel to play in Overwatch 2?
As I understand it, all of the post-launch supports were designed with a secondary healing ability (e.g. biotic grenade, biotic orb, regenerative burst), so they’d have some way to self-heal.
But in Overwatch 2, supports will passively self-heal when they’re out of combat. I’m wondering if that will affect the support’s old methods of self-healing: will abilities like Biotic Orb/Grenade and Regenerative burst stay the same in Overwatch 2, or are they being altered with the new support passive in mind?
There’s also the loss of a tank to consider. With less health bars to juggle, how does that affect single-target healers in playtesting?