Hopefully it seems that way yeah, I can’t wait to be honest.
They’ve definitely mentioned looking at this before and Aaron mentioned in this tweet about damage spikiness and the strength of healing. So it does seem that’s exactly what we’re going to get. I’m curious to see how far they’re going to go with this to be honest.
I think healing has been too strong in general for ages.
They did say this when they were playing around with that 25% in combat healing reduction during Alpha testing and that, so it seems like they initially thought healing was too strong during the beginning. As OW2 has gone on I kind of wish they hadn’t completely just scrapped where they were going with this. I don’t necessarily think it should have stayed as this blanket in combat healing reduction because it would have made some Supports feel a lot worse than others - like Lucio doing 11hps & Mercy doing 37.5hps during “combat”. But they could have eventually tuned Supports individually after testing different numbers and stuff.
I also think it’s good they’re looking at certain instances of burst damage as well - which in my opinion should definitely be looked at along with the healing nerfs.
I just hope they aren’t too timid with their changes.