1. Who is Symmetra?
What is her core identity?
Symmetraâs defining characteristics are -
- She is a Melee hero with a Ranged penetrating fireball
- She is a hybrid of Tank-Defense-Support, she is jack of all trades, master of none
- She has close-range Turrets that act like Spider webs, by holding enemies down, damaging them and attracting their firepower towards themselves (Defense)
- She has a Barrier that can be used to protect not just herself but also her Ults and Allies⌠she can protect the front line from the backline (Tank)
- She has Ultimates that either make the team Tankier or bring them back to the Primary Point of Contention, they can stay up indefinitely, thus this makes them Secondary Point of Contention which creates unique gameplay (Support)
So Symmetra is a Melee Tank-Defense-Support Hybrid, who uses 6 Turrets, 1 Barrier and 1 Tp/SG to perform 1 of each role.
Any buff to Symmetra must preserve her core identity and should seek to buff the flaws of her kit itself before anything else.
2. Misunderstanding of Symmetraâs Value and her Ults
Now many people think that Symmetraâs value is locked behind her Ult.
So they feel that her Ult must be unlocked and that value should trickle down to her kit in some way, in the form of a passive, or an ability.
Weâve all seen or suggested things that take her Ult and make it into an ability of some sort.
Make Shield Gen into passive, make Tele into an ability, etc etc.
Right now Symmetraâs value largely comes from her Ult.
Thatâs true.
But the answer to this is not to pick apart her Ults.
Her Ults are in a good place, but her abilities are in a poor place.
And this is where she needs love.
Itâs her Sentries and Photon Barrier that need a good buffing.
After you buff her Sentries and Photon Barrier, she can start to provide more value outside of her Ults.
3. Sym Ults are Good!
75 extra HP on your whole team (on squishies), all the time, is actually broken as an ability. It used to be like that early in Symmetraâs design and it was broken.
Thatâs why it is an Ultimate now.
Teleporter feels like a solid Ultimate as well.
Now there are somethings you can do with Symmetra Ult to make them better.
4. Destructible Ults
Some people have suggested to allow Symmetra to destroy her own constructs.
Perhaps she can Press Q next to her Ult and channel a âUlt Destroyâ process that takes 3s and refunds the remaining Ult charge.
Her Ult can feel a bit inflexible on Payload type maps.
And Her Tele can put you in a bad spot with only 1 charge on it.
So allowing Sym to destroy her Ultimate, is a good buff and good QoL change to her.
Buffing her Ult further like increasing Shield regeneration or increasing Tele charges, or taking one of her Ults and making it into a Passive or an Ability, are not good design decisions, and feel like band-aid fixes.
Why do that when there are so many other things that can be changed instead?!
5. Symmetraâs Gun is Good too
Before I go on, I also want to say that like her Ults, her gun is in a good spot as well.
Her Primary Beam defines her identity as a Melee hero. (Sorry Brigitte, Sym was the first Melee Support)
Her Secondary fire is her Ranged fireball that passes through everything and gets stronger with each new Barrier that the game adds.
I have heard suggestions like making her Primary longer range and making it more like Moira beam. This is not a good idea, since it changes the core of Symemtraâs identity as a Melee hero.
I have heard weirdass suggestions like making Secondary orb explode into 75 Shields on allies⌠No. just no.
Her gun should be left alone.
It is her Sentries and Barrier that need to be changed.
And by changed I mean buffed so that they perform their role more effectively.
6. Sentries are Very Clunky
Symmetraâs Turrets can feel slow, and very clunky due to their cast-time, the movement speed reduction, the range at which you can place them, and their long cooldown.
Imagine if they lowered the cast time and removed the movement speed reduction, increased the range at which you can place Turrets and cut their cooldown by half.
For one, now you donât need to jump around like a rabbit to place them.
In addition, you can set-up quickly and efficiently, and be able to move your entire Web of 6 Turrets to another location, quickly and efficiently, if you need to, due to their low cooldown.
It makes Symmetraâs Turret Web more flexible since you can constantly replace the disposable 1hp Turrets.
That is a big buff that preserves Symmetraâs playstyle and enhances it.
The changes make the Turrets more flexible and less immobile. Their low cooldown time, and fast cast mechanics makes Symmetra into a formidable Spider.
#spidermetra
7. Long Range Turret Sniper?
If you wanted to make her Turrets even more flexible then you can even play with their placement range a bit more and give Symmetra long-range Turret placement.
Like being able to stand at Hanamura choke behind your Rein and place Turrets across the choke into the room to the right.
Or go even further and give Symmetra the ability to stand at one side of the Lijang control center and be able to place Turrets across the room to the wall on the other side!
Thatâs probably too far lol!
But playing with the Turret placement range makes her Turrets stronger without making them oppressive.
Think about all the possibilities and stealthy Turret placement strats.
8. Barrier is Situational
Symmetra Photon Barrier can have limited coverage, limited protection time and can feel situational.
If you enlarge it and have it curve around a bit like how they modified Orisa shield to buff Orisa, then that greatly improves the design of the Photon Barrier and increases its effectiveness.
People suggest that it should give allies extra shields. Thatâs a band-aid fix only. The Barrier should be good enough to provide a solid protected space behind it, that is protected from off-angle firing. There should be no need for additional shields.
Then if you reduce the cooldown on it or give Symmetra a mechanic whereby she can (through some form of player skill), reduce the cooldown of the Barrier, then this reduced cooldown would allow Symmetra to cast it more often and this alleviates the situational feeling of the ability.
Letâs say you can cast it more often depending on how much damage you do. This takes a situational skill, which would only shield you once every 10s, and makes it more versatile. Allowing you to cast Barrier multiple times in succession as you rack up damage on enemies, is very powerful for Symmetra.
Damage dealing is just one example though. You could lower Barrier cooldown based on Damage taken. You could lower Barrier cooldown to 6-8s. You could even give it a second charge.
9. Personal Shield
You could even add a mechanic to Photon Barrier that allows Symmetra to temporarily pull the Barrier back towards herself before it fires off, thereby increasing the effective protection of the Barrier for Symmetra and those behind her charging into a choke.
This mechanic takes away her ability to use her Gun to damage, since she uses it to pull the barrier towards her, but allows her to get 2 seconds of additional protection, before the Barrier becomes unwieldy and starts moving forward again.
10. Conclusion
Instead of buffing her Ultimate, or moving her Ultimates to her ability/passive, or giving her extra abilities, or putting bandages on her abilities, Symmetraâs effectiveness should be buffed by simply buffing the effectiveness of her weak and easily counterable abilities - her Sentries and Photon Barrier.
Thank you for reading
Also check out my other thread for a more in-depth analysis of her Base Abilities -