not really. because unlike mercy who’s pretty much a generalist, how good sym is in her “niche” isn’t so good to compensate how trash she is outside of that “niche” to consider sym balanced esp considering her “niche” is actually simply the most optimised comp that’s built entirely to enable/cater for sym w+m1 (literally any hero would be good if they had entire comp and strat build entirely around enabling them + only playing their good maps).
i.e. there absolutely is capacity to improve sym outside of “get team to deathball rush around her specifically to enable her w+m1 and taxi tp on specific maps” without making her OP.
namely
- renumber orbs around them being faster moving projectiles so they’re more aimable in more ranges and thus have a longer effective range
- deathball sym rush can’t benefit from better ranged orbs because they’re too busy trying to rush into the enemy for w+m1
- make sym be able to interact with immediately upon placement
- deathball sym rush can’t benefit from sym being able to interact with tp sooner because the whole comp + strat is built around moving as a singular unit, and to go alone before everyone else is engaged for most of their tp spots is suicide.
- make sym tp have a better cd mechanic like “cd starts upon placement and pauses halfway until destruction”
- deathball sym rush can’t benefit from this because they’re too busy trying to leave it perma somewhere to hold 2 entrances or just single use one way tps that they destroy near immediately after taxiing.