Only it’s a different game so
It would be still there but only possible with one turret as the other two would get destroyed if stacked. But yeah I’m all for it going away to open up for other buffs
Honestly if they made photon shield much stronger and/or allowed her to have an active combat utility (like a constant shield or some other utility), she would’ve worked perfectly as a non-healing support, but they nerfed her to the ground on launch
healing is not the only supportive ability…
She was the second coolest support imo (first being Mass Rez Mercy). Supporting WITHOUT healing. However, I’m not opposed to giving her healing if she were to return as a support, but I would want her main way of supporting the team with buffs like teleporters, speed boosts, shields, damage buffs/resistance, etc.
why did you have to include this line? now I can’t heart .
no it wouldn’t unless you want to rework her gun to the point whereby she has the effective range of soldier and beyond or so. because she ain’t maintaining uptime with low effective range without good enough mobility.
not this “shes held back by team tp” lie again… please read the below:
List of changes mentioned:
Sym 1.0 was extremely flawed
I agree, but versions 2.0 and 3.0 were also incredibly flawed iterations. Sym never needed healing to be a support. Devs are just dumb and ruined the support role with new busted supports that heal too much. Supports were originally dps-lite except for mercy.
You’re right about most of this. Except…
No, Sym 2.0 was not a support in practice.
The ‘‘support Sym’’ everyone has nostalgia for was but a defense utility dps. Running her replacing an actual support was throwing.
Just because she was never a healer, and no build of her has ever been adequate for support doesn’t mean she can’t be a support now.
It would require a ground up rework, but it could be done.
I think her current build isn’t viable for… Well, anything. It’s antithetical to the way Overwatch has been played and will be played.
Sym is a busted hero and the fact that people en masse still want a rework after the 80th rework kinda shows that.
I don’t think she’ll be moved, but it can work and I still want it.
not this “shes held back by team tp” lie again… please read the below:
Forum users are genuinely convinced they’re right all the time and everybody else is wrong lmao. The same mentality as “my team sucks and not me.”
Do you remember when she received the smallest buff she could have gotten and was meta for 7 days? Everyone, and I mean everyone, hated it. This wasn’t at the fault of DS, this was the pure fact she shredded through anything that had shields and required very little skill or aim to do so.
TP can work on a Support because every Support has powerful utility. Bap has lamp, Brig (used to) have Bash, Mercy has rez, Zen has Discord, etc. With the exception of Mei with Ice Wall maybe, no DPS has powerful utility that effects their team. If they do, it holds them back balance wise because they would be ridiculously good if they were keeping up with other DPS while having that utility. Like, why pick a DPS that does a lot of damage over a DPS that does both a lot of damage and has great utility?
This is exactly what happened when Sym was buffed that one time and introduced probably one of the worst periods balance wise. Blizzard was actually quick to nerf her because people hated it so much. When does that ever happen? It was that bad.
Just rework the hero. It’s not like you would actually lose her, you still have Zarya who is both more impactful and actually fun to play.
Just because she was never a healer, and no build of her has ever been adequate for support doesn’t mean she can’t be a support now.
I mean this is just going to get the same response. “no” essentially.
Agree to disagree already. It’s bordering on spam at this point.
why did you have to include this line? now I can’t heart .
Her 3.0 as it stands now is completely dominated by team TP and wall.
Honestly if you make her more independent she really wont be 3.0 anymore.
I agree, but versions 2.0 and 3.0 were also incredibly flawed iterations.
2.0 was the least flawed of those because it actually aimed to solve issues with 1.0. 3.0 is flawed because they removed everything 2.0 fixed and then nerfed her solo abilities to the ground during the years since.
1.0 was flawed at its core in the same way that 3.0 is: a close range hero with no survivability to exist at that range is not a viable concept.
Sym never needed healing to be a support. Devs are just dumb and ruined the support role with new busted supports that heal too much. Supports were originally dps-lite except for mercy.
Zen and Lucio still heal. In fact Lucio heals a lot of you use him for more than speedbotting. Zen’s healing had to be nerfed by giving it a LoS because it was absurdly reliable. Do they do other things? Yes! But thats because both tank and support have always been multitask roles. You heal when necessary and deal damage when you can. Thats the basic gameplay of an OW support.
There is no such a thing as ‘‘non-healing supporting’’ because not only utility is not exclusive to the support role, but also ‘‘non-healing supports’’ end up being either just utility dps or gimmick heroes unviable outside abusing their trick.
If you remove Lucio’s or Zen’s healing and compensate on their damage, you just end up having utility dps versions of Tracer and Hanzo.
I think her current build isn’t viable for… Well, anything. It’s antithetical to the way Overwatch has been played and will be played.
That is because the 3.0 rework, which was criticized since day 1 as poorly designed and implemented, was never meant to make her a viable DPS hero. It was meant to make her an OWL gimmick pick first, anything else far second. This is something intrinsic to its design - it traded 2.0’s survivability and always useful effects for a broken utility skill thats a triple whammy of being team + comp + map dependent to have any value.
Mind you I am of the idea that she needs a rework, but there is nothing written in stone that she needs to be reworked into a healer. A rework does not mean relocation to another role.
Sym is a busted hero and the fact that people en masse still want a rework after the 80th rework kinda shows that.
Sym is far from bustered and there is not one single reason to want a rework.
Sure you have people who are honest and sincere in wanting Sym to be better, and even the healer Sym crowd kinda wants that even if their ideas are all terrible. But on the other hand you have trolls campaigning for a nerf-work for Sym because they are whiny manbabies and have died to sentries and hate Sym.
not this “shes held back by team tp” lie again…
She may be or may not be. But I KNOW it won’t receive any changes to make it better for herself until the team aspect is gone. Because instantly TPing your team could be too strong
Because instantly TPing your team could be too strong
Factually speaking, for us normal players, she isnt held back by team TP, but thats because its kinda bad to mediocre on actual ladder, because trying to get people to use TP and use the right comps for it is like herding cats.
But its broken on OWL, and 3.0 was kinda designed for two things: not threaten flankers, and be an OWL gimmick pick.
right but we are held back because of it😩 Because trying to escape with it doesn’t work half the time
- Remove team/construct TP.
- Revert all nerfs
- Leave personal, make instant and move it to the alt skill.
- Bring back photon barrier as the primary ability with personal TP.
Do you remember when she received the smallest buff she could have gotten and was meta for 7 days?
you mean the double shield meta that wouldn’t have ever happened without sigma, i.e. the 2nd shield?
you mean the meta that very likely would’ve happened regardless of infinite tp NERF?
This wasn’t at the fault of DS, this was the pure fact she shredded through anything that had shields and required very little skill or aim to do so.
uh huh sure. because double shield still being meta now with or without sym totally doesn’t disprove that /s
and totally she wasn’t nor still isn’t hard enabled by double shield /s
TP can work on a Support because every Support has powerful utility.
big question remains, how do you want such a “sym” to get uptime?
like in terms of range, sustain, mobility, and burst for any aspect of her just as a “support”, where will she be?
With the exception of Mei with Ice Wall maybe, no DPS has powerful utility that effects their team. If they do, it holds them back balance wise because they would be ridiculously good if they were keeping up with other DPS while having that utility.
disingenuous point because regardless of their utility, all of them have been balanced and designed to be able to get decent dps uptime independently which is the core problem current sym faces simply due to devs neither giving decent numbers and also trashing the mechanics of her core uptime tool tp preventing her from being able to do so (i.e. not a design issue).
Honestly if you make her more independent she really wont be 3.0 anymore.
how does increasing orb projectile speed making it more aimable in more ranges (i.e. increasing effective range) and making tp better for self mobility without effecting team tp “not 3.0 anymore”?
She may be or may not be. But I KNOW it won’t receive any changes to make it better for herself until the team aspect is gone. Because instantly TPing your team could be too strong
except we empirically see the limits already even with a coordinated team (see OWL). it isn’t really.
and there’s objectively changes (as I laid out) that can improve her without even touching how people optimally use team tp.
why feed the lie and fear?
the community and devs should be pulling through to slap the reality and objectivity back into each other when 1 side is askew/lacking.
That’s the problem. neither side should be trying to settle or enable either side’s bias for bias balance.
Hence my point as to it’s wrong to blame team tp potential and it’s wrong to feed that lie.
right but we are held back because of it😩 Because trying to escape with it doesn’t work half the time
meanwhile in my suggestions that can absolutely happen without removing team tp:
- make sym be able to interact with immediately upon placement
- deathball sym rush can’t benefit from sym being able to interact with tp sooner because the whole comp + strat is built around moving as a singular unit, and to go alone before everyone else is engaged for most of their tp spots is suicide.
- make sym tp have a better cd mechanic like “cd starts upon placement and pauses halfway until destruction”
- deathball sym rush can’t benefit from this because they’re too busy trying to leave it perma somewhere to hold 2 entrances or just single use one way tps that they destroy near immediately after taxiing.
which absolutely addresses that.
Hmm… Okay yea this sounds nice. Could even make it so she instantly teleports to the target placement location without interacting.
There is nothing inherent to supports in any of those abilities.
Was Orisa a support because she also had damage boost?
There are actually.
But if it’s your position that literally anything is on the table when it comes to abilities and it doesn’t matter who has them then that directly contradicts your original post that would confine her to be in the DPS role. So either you have double standard OR you agree with me . Pick one
You havent said absolutely nothing that refutes my arguments in any way.
I did, scroll up. I’m not going to continue and Ad nauseam
You just ignored my arguments and centered on what you could cherrypick to discredit any attempt at an argument.
Speaking of Ad nauseam…honestly it’s like a game of find the fallacy. Very fun
I mean this is just going to get the same response. “no” essentially.
Agree to disagree already. It’s bordering on spam at this point.
That’s fair. I mean, I’ve never really openly talked about it in other topics or made my own topics, I’m just commenting my opinion on this one. That said, my opinion can be summarized pretty simply: I think if Blizzard underwent the work to do a full rework, and make a Sym 4.0 healer (or even dps honestly), it would be better for the game’s health, but I don’t think they will and it is what it is.
Sym is far from bustered and there is not one single reason to want a rework.
Sure you have people who are honest and sincere in wanting Sym to be better, and even the healer Sym crowd kinda wants that even if their ideas are all terrible. But on the other hand you have trolls campaigning for a nerf-work for Sym because they are whiny manbabies and have died to sentries and hate Sym.
I think I misspoke. I know gamer context “busted” has a context of OP but I didn’t mean it like that. Sym is basically worthless. I disagree that she was intended to be an OWL gimmick pick, I think that’s just kinda what she became, but when I say “busted” I mean her design is broken and incredibly difficult to get value of outside of extremely niche and specific circumstances.
I think she needs a rework to be made worth playing. Sym’s major difficulty is she can’t reliably change positions, and she’s extremely turret heavy but her turrets are very easy to counter. This puts her at a massive disadvantage in the current game, and OW2 becoming more mobile will make her even more of a throw pick.
I don’t have a specific idea for a healer rework, I just think the game is in such desperate need for healers that if a groundup healing Sym rework could be done it would be better for the game, but Sym players at the very least need a Sym 4.0 that has her more in line with the philosophy the game is going. She’s in a rough place and needs help bad.
I know gamer context “busted” has a context of OP but I didn’t mean it like that.
I assumed you were using for ‘‘overpowered’’ instead of broken as in broke broken lmao. We were thinking the same thing.
I think she needs a rework to be made worth playing. Sym’s major difficulty is she can’t reliably change positions, and she’s extremely turret heavy but her turrets are very easy to counter. This puts her at a massive disadvantage in the current game, and OW2 becoming more mobile will make her even more of a throw pick.
Ultimately those are solvable things provided a rework strikes in the places that need to be improved and eliminates
I don’t have a specific idea for a healer rework, I just think the game is in such desperate need for healers that if a groundup healing Sym rework could be done it would be better for the game, but Sym players at the very least need a Sym 4.0 that has her more in line with the philosophy the game is going. She’s in a rough place and needs help bad.
I dont feel like practically erasing a whole hero, and a potentially/past very unique hero at that, for the sake of meeting a healer quota could be good for the game at large. Like I feel that at that point, since many of the utility dps mechanics of Symmetra are at large cant be translated to support, it could be practically an entire new hero.
And it couldnt come at the cost of a whole playerbase either.
think she needs a rework to be made worth playing.
Definitely.
Its funny because the 2.0 rework aimed to solve her big issues like map specific impact and lack of survivability for a close range dps and the 3.0 rework just… completely shat on that and removed not only shield gen but also her personal defensive cooldown and +75hp.