Regardless of how much you toy with the healing sentries AI, even a healer Sym will be reduced to a taxibot balanced around perfect OWL usage over everything else.
Even with the upgraded sentry AI, she flat out cant do anything to keep her team alive and said healing feels less like someone desiging a good and fun support hero and more like an excuse for a meaningless label change based on misplaced nostalgia about a hero that was never a support in practice.
This ExC is not fixing any of her issues and its in fact creating MORE of them.
Start by removing team TP and let her be a viable hero on her own that doesnt need to go around begging for extremely specific cooperation to not be a worse Reaper.
thatâs not the point. taxibot is a term used for picking sym and just having your team and yourself go through the tp to either the main point (hanamura) or to get ur team out of spawn faster.
âtaxibotâ is picking symmetra just for her teleporter. she mainly gets use out of KotH maps and some assault maps. âtaxi botâ isnât just used for putting tp
at spawn and leaving it there. the reason why people hate her as a taxibot is because Teleporter limits her power to be fun since she has to overall be nerfed around her teleporter, like how mercy is overall balanced because of Resurrect on E
Sym suffers from the same problem Mercy does really. She has an ability that can be super strong in certain situations⌠and thus her entire kit suffers for it. Much like Rez the TP can cause a team to blind side the enemy team and capture a point in a few seconds. I mean if your entire team is on point I think you can capture the first point in about 5 seconds or less.
Add to that if your team further pushes ahead with ball or something and no one on the enemy team dies early⌠you can even double cap the second point before they respawn to contest.
Because of that one in a million potential Sym has to be kept weak. Much like mass Rez was nerfed and then removed because of that rare chance to save the match in a clutch last chance move⌠Sym is mostly kept pathetic because of her potential on a few maps like Volskia (sp).
I mean that is how you use her kitâŚim not sure what the complaint is. do you now want people utilizing symm⌠next youre gonna tell me people play bap for i field
But sym is good. Taxibot isnât a thing, people do use tp on spawn to rollout faster but that doesnât somehow limit her. Sym is played a lot on control especially with rein comps, the teleporter isnât the reason, the close-range environment of point brawl makes a hero-like sym with high damage at low range very strong. No matter what you do to her, sheâs never going to be viable on like Gibraltar since the very nature of the hero is not strong for that map.
Wow if only said abilities were ultimates gated by ult charge instead of being cooldown abilities that involve near zero skill to use properly.
Mass Rezz wasnt removed for that at all. In fact its worst use was 5-man rezzes. It was removed because of no discernible reason other than paving the way for OWL.
Taxibotting refers to her entire impact being on team TP gimmick strats.
Taxibotting is strong⌠in OWL where people are hyper coordinated. But it does not translate to ladder, where in all ranks people will rather report you than support you if you pick Sym outside the 2 and a third maps she is considered viable on.
You remove TP taxibotting, something that Sym has NO control over because her team can perfectly ignore it even if the player is crying in VC asking people to take it, and Sym is literally just a gimped Reaper with terrible damage and made of glass.
Thats not even to mention how it reduces Sym to be awful in most maps where taxibotting isnt abusable. She literally has 2 and a third maps where she is a passable hero. When pre-rework she was viable to strong in every single defense map, every koth and a couple of offense maps.
Where? In OWL? Because I couldnt care less if hyper coordinated teams abuse E-TP in ways that the playerbase can only watch. Sym is the most blatant case of OWL performance and opinions not mattering for the balance and fun of 99.99% of the playerbase.
If you mean ladder then lmao Sym is awful in ladder. This is an uncontested fact. Cant contest as a dps hero in any way and depends on begging her team for E-TP gimmick strats to be a worthwhile pick. She has been nerfed for years to make space for E-TP.
ML7 even admitted that his rework was for Sym to be a taxibot over anything else. She has been effectively reduced to being a taxibot. So much for the 3.0 rework.
Top 500s are only a inch below OWL in how utterly unrealistic is to expect Symâs performance with hyper coordinated teams to be replicated across all ladder.
Thats not even to mention that there are around 10~ or so Sym mains across t500. Top200 only has 3. I dont know where you are getting ââquite a lot of Sym players in t500ââ.
not really. because unlike mercy whoâs pretty much a generalist, how good sym is in her ânicheâ isnât so good to compensate how trash she is outside of that ânicheâ to consider sym balanced esp considering her ânicheâ is actually simply the most optimised comp thatâs built entirely to enable/cater for sym w+m1 (literally any hero would be good if they had entire comp and strat build entirely around enabling them + only playing their good maps).
i.e. there absolutely is capacity to improve sym outside of âget team to deathball rush around her specifically to enable her w+m1 and taxi tp on specific mapsâ without making her OP.
namely
renumber orbs around them being faster moving projectiles so theyâre more aimable in more ranges and thus have a longer effective range
deathball sym rush canât benefit from better ranged orbs because theyâre too busy trying to rush into the enemy for w+m1
make sym be able to interact with immediately upon placement
deathball sym rush canât benefit from sym being able to interact with tp sooner because the whole comp + strat is built around moving as a singular unit, and to go alone before everyone else is engaged for most of their tp spots is suicide.
make sym tp have a better cd mechanic like âcd starts upon placement and pauses halfway until destructionâ
deathball sym rush canât benefit from this because theyâre too busy trying to leave it perma somewhere to hold 2 entrances or just single use one way tps that they destroy near immediately after taxiing.
I keep seeing people say that taxi Sym is why sheâs kept weak, but what really happened is they instituted some beam changes shortly after the TP change that caused Sym and other beam heroes to be dealing way more damage than intended. This was during double shield, so to make Sym basically disappear from the meta with Doomfist, they nerfed pretty much every aspect of her kit. Including her total potential damage with her beam, beam width, her turret damage, and her ultimate, despite little in her kit having overperformed prior to the beam changes.
Iâm pretty sure the sentiment at the time was the infinite TP was actually worse than the temporary one as it had a longer cooldown and made it 10x more difficult for Sym to reposition herself and her team quickly. I personally think itâs pointless unless youâre like leaving it up near spawn as a quick jump. Itâs better to never use TP unless youâre using it for a reason, lest you risk not having it when you actually need it.
I feel like they could do more with Sym as a DPS even with TP the way it is, but she hasnât had any changes go live since October 2020 when they gave her 25 extra shields.
For OWL the TP change was a buff. Cooldown doesnât matter because they only use 1 or maybe 2 TPs per attack. Especially after the cooldown buff.
Buffed range allowed a lot more team plays on hanamura for example.
The range of the TP is too small. If she could choose where on the map to put the entrance and exit, probably some amount of minimum distance from spawn, then perhaps we would see more interesting ways for people to ignore it