id link the video directly on here but language…but this hasnt been mentioned anywhere and its absolutely something people will want to hear…Andy if youre around i wouldnt mind some clarification on here/this
summary - according to super there is a healing debuff applied for 4 seconds after you take damage (not sure if hes referring to a specific hero or just in general)
also going through the comments i saw this…credit to “CaptainBeer”
Ill try to sum up some of the things he said from what i remember:
Mei doesn’t freeze, but her gun does 90 dmg and with discrod it melts people
Sombra is so broken both teams agreed to not use her. Hack while stealthed mean u can perma hack same person over an over. She can shoot faster coming out of hack, and this with the damage increase for hacked targets made her do insane damage
Soldier feels good
Zarya is trash with a 20 second cooldown bubble if she uses both at the same time
Mercy is trash. She heals 50 now and with the in combat debuff its reduced 25% to 37.5 healing
Dva felt OK, in general tanks felt weird to play
Rein felt OK, firestrike nerf to 90dmg means cant 1 shot 200hp through window
Zen is really good, discord with sombra hack makes enemies take crazy damage
Ana sleep CD increased to 15 seconds
Brig bash doesnt stun anymore, feels weird. Does 40 dmg
Push felt like TDM
Overall was underwhelmed and game felt clunky. Said he thinks its still in alpha. Also there is a thick bright red border when you take damage that he did no like.
I seriously hope they reconsider. We’ve already seen how significantly something as little as 5 HPS can have on the impact of supports. Cutting down 15~20 HPS will be brutal.
i mean nothing is final im sure…especially if theyre in “alpha” as quoted above…could just be something theyre trying out…im still processing what it all means myself…cant decide if its a good/bad thing or not
Then again it’s all experimental and in development. I do have to give credit where it’s due. The bastion and sombra reworks are in a good direction and they have a good idea what they want to do. But some of these changes… really need to be considered. Mercy should not be healing 38 hp/s lol, and sombra… I dont think I need to elaborate. The game definitely seems like it’s in it’s alpha phase
I was on some serious OW 2 HOPIUM before learning about this cause I like fragging on support anyways, but if this change does go through then I’m actually leaving.
I’ve still got some hope, they’d be infinitely stupid to not give supports offensive compensation. Blizzard is sometimes really stupid but not that smoothbrained to render supports completely useless.
That’s like a 10IQ move. And Blizzard certainly is more clever than that.
It might be okay if they add more damage or utility to some of the heroes, but ana bap and zen already do a ton of dmg. Those are the supports I play and the ones super said were actually good, so maybe I’ll still have fun, but at that point just make them DPS.
Good Lord that’s a supersize oof on that debuff. If it doesn’t hard reset after four seconds, might as well just remove heals from the game, because it’ll be chain damage city 24-7.
The healing debuff may be temporary since they haven’t had a chance to globally adjust healing potency yet.
Figured this would be an issue with Hack lasting 8 seconds and being able to do it under Stealth. Sombra doesn’t take that long to empty out her clip, either. And Hack being on a low cooldown means a semi-permanent uptime on Hack for two targets (or more).
Gotta pace it, but I figured there would be 2 charges for each.
Feels appropriate. 50 healing is 50 damage mitigation. For a lot of players with poorer aims, this is a significant loss of damage output.
90x6 is 540 damage, with 2 charges it becomes 1,080. A loss of 60 to 120 damage. That’s still a significant upgrade.
Methinks that Discord hasn’t had the live OW1 updates yet and Discord in OW2 alpha is debuffing by 30%.
40+35+70 is is 145 damage. Another swing is a killing blow to Tracer. Course, with the stun; it’s a lot easier to escape.
Early beta in Overwatch has Zenyatta with 50% discords and 35% damage boosts from Mercy.
Zenyatta
Orb of Discord
The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
Orb of Destruction
Damage has been increased from 40 to 46
Developer Comments: Zenyatta is in a far better place since the last update, but the strength of Orb of Discord has turned him into an almost mandatory pick. These changes reduce Orb of Discord’s effectiveness, but his damage-dealing potential has been increased. The amount of damage that he delivers should feel largely unaffected by the change.
Now is not the time to freak out, guys. Stuff is in alpha and still preliminary. There could be several alpha builds ahead of the one that was played in OWL.
for the record im not throwing this out there to say “look how they messed up supports!”…i have other posts saying people shouldnt take what they see right now as a final product…just bringing to light something that hasnt been mentioned anywhere in prior OW2 leaks/announcements