The fact that Symmetra mains are being kept in the dark is somewhat ironic given that her weapon is light.
We’ve got something in common with Mercy mains. We will remain visible and not give up. Countless threads have been created for the past three months.
Sym got one buff and the Devs stated it was needed because Symmetra had potential to do massive damage with her beam but it was difficult to charge up because of the short range and slow charge time. “We’ll see how it plays out.”
That was what the community was told with the Developers Comment.
Now it’s time to address the slow charge.
Other issues she faces:
• Her survivability is still dire
• The base damage is not enough.
• The TP deploys too slow and it’s very buggy.
• Turrets take too long to cooldown.
She’s bottom three in pick rate and it’s pretty obvious why.
Many people who try to say Symmetra is balanced bring up that she needs good teamwork and if she gets it she is amazing. I find that pretty funny considering Symmetra has a worse pickrate the higher you go in game all the way up to pro play where she gets picked zero percent of the time. If good coordination is the key to Symmetra’s value you would think the Masters, GMs, Top 500s and Pros would be using Symmetra 3.0 the most but they just aren’t.
We know you read the forums. We know you’re our allies but the Sym community is frustrated, perceptions have not changed. We get verbal abuse for playing our main. Reported. Banned.
Things need to change. Please answer us.
Edit: 11/11/18
Charge rate buff should be coming to live with Ashe.
Now we must address survivability and this god awful tickrate she is being hindered with.
Edit:
12/12/19
Has the tickrate been fixed? Something feels better.
Edit 24/2/19
She’s been used my LA Gladiators and SF Fusion and she’s not been seen since. Presumed dead.
Edit:
28/2/19
Symmetra’s damage has been unnecessarily nerfed against armour at full charge with no compensation buffs. GOATS is still a thing.
Edit: 1/3/19
The Devs have finally confirmed Sym’s true damage levels after having it listed wrong for EIGHT months. Apparently she has always been doing 65/130/195 dps while we were told at them time she did 60/120/180 dps.
She’s been given a small buff to her primary fire. Not what I or many Sym mains think she needed but one which I welcome. Our issue was with survivability and a faster deploying TP with a bigger interact radius would have helped that. However, if Symmetra can do more damage faster then she can kill faster which should help with her survivability so we’ll just have to wait and see how this plays out.
One thing’s for sure, it’s exciting getting a new hero in a live game but it’s even better getting a buff to your main.