Director’s Take: Our Development Values, Part 1

I am impressed.

Oh and here’s how I suggest ya guys go about doing that regen passive:

Tank/DPS regen:

  • 5 sec activation
  • Heals 20% of max health (maximum 5 sec)
  • However that 20% is split up in to 5% pieces.
  • 5% for each 1x teammate within 20m range (through walls)

Although you could also mess around with whether shooting, or damaging an enemy also cancels it. But dunno if that’s needed.

I like these takes:

This take is pretty decent. Pointing out how a 2.5sec activation with 15hps would mostly be negligible on Tanks. Which is why I prefer longer activation with a bigger heal. Especially since longer activation is less relevant in a duel with involves cover.

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