Why? Since the way I see it. What’s the point of more than 10sec out of combat, to get back to full health.
Why would that be enjoyable?
Why would that meaningfully solve any issues, if it’s effect is the effect of negligible?
Tank/DPS regen:
- 5 sec activation
- Heals 20% of max health (maximum 5 sec)
- However that 20% is split up in to 5% pieces.
- 5% for each 1x teammate within 20m range (through walls)