Source w/ timestamp:
Matthew Hawley (Senior Game Producer on Overwatch) When asked about how the Overwatch team chooses which feature to implement over another, here’s the relevant excerpt:
“The Overwatch League last fall, like the actual employees in the Overwatch League was very small, and Team 4 helped carried a bunch of the weight in terms of team branding and all that stuff. That was a conscious decision where we pivoted dev resources to help make sure Overwatch League was successful, instead of perhaps working on a new feature we could’ve potentially added to the game.”
There you have it, folks.