Rise of Shadows Q&A - April 22, 2019

Hearthstone doesn’t have a lot of ways to interact with other players. Emotes are one of the few ways to actually have some sort of communication. I’d say as far as toxic behaviors go, emotes are among the least harmful.

I can put in a bug report for this, I can understand why this would be frustrating.

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I’m actually further down the pipe than card art (usually by the time I see card art it’s usually getting pretty close to done so I can riff on it for the FX:)), so I’m honestly less involved in the 2D side than most of the Designers here (and our awesome 2D artists, of course :P). We do like making new art for tokens to fit the theme of the set, as it helps fulfill the fantasy and flavor of the set. There are a few cases where a token may re-use old art. For instance, if it’s a minor part of the set, the old art is particularly fitting for some reason, the card changes late in the design process, or some other reasons.

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Has there ever been a combo/synergy/archetype that players have found and was never even thought of in development?

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I personally find the concept of an adventure based set, like those of the past, where you can get all the cards from the set by buy each or all wings with gold or cash interesting and appealing and I was wondering if there were any plans for future sets with such a concept.

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Any plans to bring the “Sorry!” Emote back?

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Will there be any way to earn more gold or will there be more quests each day ???

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Are you going to rework underperforming legendaries from past expanisons to a level of being playable and to be an optional addition to decks, not just a “don’t add it in your deck, ever”? Like opening up a legendary should be like…

“OMG I GOT THIS FUN LEGENDARY”

not be like…

“oh I got… this… free 400 dust I guess?”

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Few questions:

Any info on being able to get old cardbacks and hero portaits again(khadgar and tyrande for example who many dint have even chance to get her) ,or preorder ones i get team and some players want to be special.
But comprise between returning and keeping them limited id like to see is theyre limited as they are now but once the set theyre part of rotates out they can be bought in the shop.

Any plans for unerfing more cards and hall of faming them like you did with molten giant? Id love to see ancient of lore ,coldblood,keeper of grove and such playable in wild at their ogrinal strength.

Any plans or so about having a changing core set for basic and classic? so theyre not Always same ones in standard but still have that set people can rely on? like 1year we loose brawl but we get sleep with fishes in standard and next we have reckless flurry as a example.

Whats your stance on unerfing more cards that are now wild only? wild is susposed to be a format to play/enjoy your old cards in but alot of old cards are nerfed/changed so we can really play thos anymore as they
were in standard at the time.

How do you decide the style of tech cards? delay or possible ruining their win condiction on the spot(mojomaster zihi vs dirty rat).
I fully agree that tech cards are needed but i personaly find/feel delay style like zihi is better overal design as its still tech and gives your oponent still a chance instead of you winning on spot from a Lucky pull basicly.

For tavern brawls is there any chance of the 2dead days in end being removed so the brawl is active till next one. OR providing multiple brawls at once as option?(mainly for brawlisieum and heroic tavern brawl)

And what is the teams current stance on more cosmeticetic rewardss in genera(be it more hero portaits,cardbacks or something else entierly?)

also not really related to rise of shadows at all, but id apreciate a answer anyway is there any chance were gonan get the death Knights as portaits for the forums?

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-Wild packs with gold? (Very important to me and others)
-Achievements in the future?
-More emotes?
-Selectable maps ever?

Feel free to bypass questions you don’t have concrete answers for, thank you.

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will we get more dormant minions seems like an interesting mechanic along with upgrade or the shuffling a stronger version into deck we had before

will we have more events between expansions ?( double gold gold +dust or anything else)?

Hello,
Can you please make a stand on the 2vs2 and 3vs3 mode?
Thank you.

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Bumping this.

Can we pelase get wild packs with gold? This should’ve been solved at the first rotation years ago.

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Also bumping
Any plans to implement more things that encourage playing wild like n exclusive card back for wild legend or more wild tournaments

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Oh, and hi there again! Also I wanted to ask: are you, guys, going to give us “Sorry” emote back? :sweat_smile:

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Why is there such variance with opening legendary cards? I purchased a 40 pack bundle for $50 and I got only one legendary on my 40th pack. This frankly feels AWFUL and I don’t want to spend money anymore. It then gets me upset when I see people pulling 4+ legendaries in 40 packs. I know you guys have worked to help with how many you can pull (1 in first 10 packs etc) but maybe make 30 packs the most you have to open before opening a legendary?

Now reading that you guys are not implementing the ‘no triplicate Epics’ at this time, the pack opening process needs to be revamped. I feel that opening packs is just not worth the money. I know you guys want the pack opening experience to be fun and engaging and to feel good but at the moment it just isn’t.

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Could you delete Brawliseum.

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We learned a lot about Hero cards after we introduced the Death Knights and applied that knowledge to the Hero Cards in the Year of the Raven. The type of value that cards like Dr. Boom, Mad Genius and Hagatha the Witch provide are less reliable than those found on some of the Death Knights. We’re continuing to learn from these Hero Cards as well and will continue to monitor their use in the current meta. Dr. Boom, Mad Genius saw a lot of play at the start of Rise of Shadows, but his use is starting to taper off as the meta evolves and players are playing decks that counter Warrior. It’s unlikely that we’ll rotate these to the Hall of Fame early and if we felt a change were needed to any of these Hero cards that we would nerf them instead.

In general, we like it when players find the answer themselves by playing decks that can counter the decks they find to be dominating the meta. That said, we’ll continue to monitor the play rate and win rate of Rogues to ensure it doesn’t get out of hand and if it does, we’ll step in as we have in the past.

We know that players have concerns regarding Elysiana, particularly in the competitive scene. We’ll get a lot more information on her with the upcoming World Championship and we’ll continue to monitor her overall use and will step in to make a change if we think it’s needed.

We like the way Zilliax is being used. As such a flexible card (due to having so many keywords) Zilliax naturally finds his way into a variety of decks for different reasons, and we like this. Some decks really value the Lifesteal, some value the Mech minion type, some use him to synergize with Rush or Taunt cards. Often how he interacts in each game or deck feels different and less repetitive. In general, Zilliax just feels great to play and doesn’t feel awful to play against so we’re pretty happy where he is right now.

One of the things we enjoy most with each new expansion is the additional tools players have available to modify their existing decks and to create new ones. In Wild, there are interactions that simply aren’t available in Standard that players are able to explore, which is very exciting and can shake up the Wild meta. We do see this evolution with each expansion and experimentation that takes place.

In general, we’re more comfortable with really powerful strategies in Wild than we are in Standard. That said, we have stepped in in the past, Aviana and Naga Sea Witch for example, when certain decks are too unfun to play against and have strategies that seem unreasonable to contend with. We’ve talked about potential changes to Barnes and Darkest Hour decks and will continue to look at the impact of the other decks you mention. We’re happy with Wild being a place where players can explore very strong synergies and decks, but will step in to make changes if we think the game will be better for it.

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It would be even better if you add Wild shop, where everyone can purchase Wild packs/adventures via gold/money. So, win-win situation for both sides. Also, that would help for new players who wants to explore or invest in this “cursed” or “forgotten” format.

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Is multiplayer mode really impossible to make on heartstone?

Yeah a 2v2 format would be pretty cool

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