Or missed out completely because it wasn’t offered to some countries at all. You’ve been promising “other methods of obtaining tyrande for those who weren’t included” for about 2.5 years now. “Working on it” doesn’t cut it after this long.
I don’t think I’ll be getting a response to this, but could we please get a little more than “we’d like to work on that at some point.” I’ve played the game for almost 5 years (spending WAAAY more than I care to divulge) and I’ve heard that so many times I can’t even count.
Q: Can we get old portraits / cardbacks?
A: Something we’d like to do, but need to find out the right way.
Q: Can we get new game modes?
A: Something we’d like to explore more. We know how bad the community wants this, so we’d like to look into that more.
Q: Can we get more rewards to incentive long term players to keep playing?
A: That’s something we would like to do and will be looking into.
In 5 years, I would have hoped to have seen at least a little progress towards these items/desires.
But anyway, on to a question I hope you can answer. Is there any fear from the development side about the reliance on random effects? It’s super not fun to play a game for 10+ minutes and then have the outcome decided by a highroll situation?
Thanks!
Another „old“ question here: as a big fan of lore it kind of bothers me that some key figures dont have their special voice lines:
For example:
Grommash- garrosh
Sylvanas- Alleria- Valeria
Uther- Arthas
Will we get more animation reworks for classic legendaries as you did it with Deathwing, Illidan and Thalnos?
Mirror of Doom from Arch-Thief Rafaam hasn’t a animation too.
Greetings, fellow Explosive Villain In League(of EVIL)!
Sometimes we can write exactly what will happen on a card, sometimes it’s better to write the gist of it as most people will get it. Or at least think they get it enough to matter. This is similar to how we wrote Gral’s eat mechanic, it’s mostly for flavor, but there’s some benefit to save space on a card.
That said, we don’t have plans on teaching spells to more things yet, but I don’t see why not.
Will you be doing more shorts like you did for the build-up before the reveal of Rise of Shadows? I really liked the shorts rather than just to drop the one trailer revealing the expansion like before
We’re working on delivering it before the end of the year.
A solid deadline! Thank you very much!
We’ve got replacements for the Hall of Famed basic and classic cards internally and we’re looking for the right patch to introduce them. Won’t be in the next one (that has the mission content), but we’re hoping to get them out before the next expansion.
What’s the design team’s thoughts on recent OTK decks surrounding malygos? Was the intentional design for malygos in classic for this exact purpose? Will there be some balances to this card?
Oh yay! All we needed to hear
Are the two legendaries that we’re HOFed also being replaced?
Anything you can tell us about the upcoming solo content? Perhaps… a hint?
Yes, that’s the plan
Are there any plans to introduce more cosmetic heros to the in-game store (a la Medivh, etc) or do you prefer bundling them with limited events and special sales?
Now THIS has me curious!
This is a super interesting topic, but hard to give concrete examples of, because we often iterate on problematic designs to find good designs, and I don’t want to spoil future cards.
In general terms though, I’ve personally been quite interested in finding a way to fulfill the Beast Mastery Hunter fantasy of “Just me and my one life-time partner pet”. We’ve worked on finding something fun (for both sides) like that a few times now. No idea when or even if we’ll find a fun way to deliver that, but I hope to someday. That’s one of the blessings/curses of Hearthstone; we can often feel like there’s a kernel of a fun idea, but not quite find the right version of it, and so save it for a later set where we can iterate on it further, and keep trying to find the fun.
I’ll give you one concrete example in Rise of Shadows development though. Crystalsong Portal previously checked your whole deck for minions; it tried to form the basis of a no-minions Druid deck, to embrace the Balance Druid fantasy. However it proved to be too weak of an archetype with cards available so far, so would require putting so much power in that one card to try to carry the deck, that it was inconsistent and not fun. Instead, we swapped it to just check your hand, so that it could be used in an aggro/tempo deck that at least played a significant number of spells.
Will there be any updates coming up?
Are there any plans to introduce more Highlander/Singleton cards in the future?