Introduction
Updated to PTR Patch 2.6.8 revision (2/13) results
In this thread, I hope to collate and discuss info and experiences about the new Barb set, the Horde of Ninety Savages (H90). For easy navigation, use the Table of Contents below.
Table of Contents
Feedback Guidelines
When posting feedback try using the following format:
GR(s) Cleared:
Main Stat:
Paragon:
Basic Build Info: (items + skills)
Strengths of the Set and Build:
Weaknesses of the Set and Build:
Critical Problems:
Additional Impressions or Notes:
Build Analysis
To better understand how the build is shaping up on the PTR, here’s a brief rundown analyzing top PTR clears.
- The Fear mechanic is ignored. No top clears use the Terrify rune on TS, and when Fear is used, it comes mainly from Echoing Fury or on-hit item procs. It’s worth noting that neither top PTR clear with this set uses any kind of Fear.
- The addition of Frozen to the 2-piece bonus makes the set bous more applicable against RGs but still suffers from the same problem: namely that Frozen is hard CC and, combined with Stuns applied by Frenzy, will quickly cap enemy CC resistance and thus nullify the damage bonus.
- Oathkeeper is a lock for a weapon. The second weapon varies between Axe of Sankis (for more DR and Fire damage), Azurewrath (for Cold damage and Freeze effects) or Echoing Fury (more AS and Fear).
- For Cubed ring slots, players use either COE/Band of Might or Unity. Toughness and damage mitigation are real problems with this build.
- Bloodshed is a lock. Contrary to the intended design of the set and build (use Fear to scatter mobs), this build, like every other Barb build, thrives in density where Bloodshed and AD (both are procced by Bastion’s) can clear trash while you Frenzy down elites. Furious Charge (Cold Rush) can be used to lock monsters in place, but the increased mobility of Merciless Assault (or Leap) provide options.
- Simplicity’s, Stricken, and Trapped are locks for gems.
Conclusions
Fear Mechanic
Right now, the intended Fear mechanic is being ignored and is more or less useless. Likewise, the addition of Frozen doesn’t fix the problem. The set’s 2-piece bonus needs to be revised.Major problems include:
- RGs and Juggernauts are immune to Fear and thus the bonus is useless on them. WHile RGs can be Frozen, this doesn’t work for long because RGs quickly go CC immune due to Frenzy stuns.
- Mobs go CC immune quickly due to Frenzy stuns and thus the Fear/Frozen bonus is useless on them.
- Fleeing mobs are difficult to chase due to the build’s limited mobility.
Damage Reduction
Despite the update to 6% DR per Frenzy stack, many players still report poor or inconsistent damage reduction and a general lack of toughness. Crowd Control still presents a major issue for this build. The set’s 4-piece DR bonus needs to be increased needs to be increased again, and the recommended range is 7-8% DR per Frenzy stack.
Damage Output
Most players report that the set’s damage output is underwhelming and under-tuned. While the 2-set bonus still needs to be addressed, the 6-piece damage multiplier needs to be increased or the build will have no worthwhile use in any game mode or activity.
Build Mechanics
The following information was confirmed by Rage. I’m abbreviating it here for ease of access.
- H90 2-piece does appear to double the rune effect of most of the important shouts properly.
- TS: Terrify + Demoralize are both double duration. Falter’s dibs bonus is doubled.
- WC: Veteran’s Warning gives 60% dodge. Impunity resistance buff is increased to 40%. For some reason, it seems to be a little screwy with Hardened Wrath. The base effect of WC is doubled from +20% armor to +40%, but the “extra 60% for 5 seconds” that is the rune effect is for some reason giving +100% of your initial armor
- For Battle Rage, the base effect is doubled - +20% dibs and +6% CHC. (30% dibs for Marauder’s). Bloodshed damage is doubled-- 40% of recent critical hits. Into the Fray gives 2% chc per nearby mob. Ferocity move speed is doubled to 30%. Swords to Ploughshares healing is doubled as well.
- In addition, the “chaining” effect definitely procs both Bloodshed and Swords to Ploughshares. **For Bloodshed, the result (assuming you’ve got optimal CHC + CHD rolls) is that Bloodshed procs deal about 37% of the total damage you’ve dealt via Frenzy, as an AOE.
- STP’s effect is doubled by the 2-piece, and can also trigger once for every crit scored by the Bastion’s “chain”. Furthermore, somehow it is getting doubled again. For instance, StP, discounted to 75% effectiveness for Frenzy’s .75 proc rate, should heal 16092 per crit. But, I was healing 32k per crit, twice (two different green numbers, each 32k, for 64k total). So there’s an extra doubling happening somehow.
- Bastion’s chains proc AD and Bloodshed.
- The Bastion’s chains roll independently for crit on every enemy.
- The H90 6-piece set bonus does not interact with Thorns damage.
Links to Clears
The following recorded clears highlight H90 gameplay. Each clear is logged with the player name, GR tier cleared, Paragon, and date of clear.
Cendiesel
GR 128
Paragon: 6261
Cleared: 2/7
Video:
Seiya
GR 90
Paragon: 958
Cleared: 2/7
Video:
Rudi
GR 131
Paragon: 6145
Cleared: 2/8
Video:
Jimster
GR 118
Paragon: 2736
Cleared: 2/8
Video:
Note: Jimster opted to use Gogok instead of Stricken.
Free
GR 100
Paragon: 2308
Cleared: 2/8
Video:
Free
GR 110
Paragon: 2309
Cleared: 2/8
Video:
Kiwen
GR 110
Paragon: 1450
Cleared: 2/9
Video:
Note: Kiwen used Aughild’s with RoRG and Unity.
Shark
GR 120 (Hardcore)
Paragon: 3303
Video:
Raenil
GR 114
Paragon: 1168
Video:
Shivan
GR 90
Paragon: 862
Video:
Shivan
GR 95
Paragon: 866
Video:
Azerial
GR 115
Paragon: 1343
Video: