The New Runewords at a glance -
Plague - Uses Cham. 220-320 top end %ed. grants cleansing and psn damage. It looks pretty useless. Recommend you add the indestructible mod (and include Zod).
Pattern - Tal Ort Thul. Level 25ish? runes. Claw (like asssassins needed a further boost) - similar to spirit with tri elemental damage. With MDR Bug (see 4th topic referenced below) this has no impact on LLD, but is a decent claw for leveling your assassin. I feel its missing a mod (crushing blow, deadly strike. Otherwise recommend you change the damage range to 100-150ed(varies).
Unbending Will - Fal Rune (level 31~39?) Massive damage and a fantastic weapon for leveling. very good addition to PvM (the weapon to be used before level 49 Oath). Great creation. The only issue is its 6 sockets (can take a while to find, limited 6 socket swords).
Wisdom - Pul (level 41-49?) piercing, mana leech and cannot be frozen. a good starter runeword for java’s prior to finding griffon etc. a good addition to the runewords
Obsession - Zod. I feel this is weaker then 2 spirits and not worth the Zod. Recommend you consider (thinks of 200% FCR sorc for a moment ) 20+20+20+30+20+20) Yes, Recommend you consider minimum 70% and explore even granting it 70%-90% FCR (Varies). This would have the desired effect of making this a go-to runeword but not overpowered noting you sacrifice block.
Flickering Flame - Vex. A decent PvM runeword, really needed 20fcr to be a keeper though. again hard to justify the Vex. seriously consider adding a adds 10-20% FCR to the runeword.
Mist - Cham. An Alternate to Windforce early on. will probably be used alot (since faith is so hard to get for so long). A good addition to the runewords.
Overall, nothing game breaking. I would refer to my suggestions above to be seriously considered, especially for that staff. Also re: below: The game is crying out for a mid rune +1 teleport armor (Ist) runeword. Finally I would suggest considering allowing Oath to be made in Polearms and Spears as well.
Another suggestion would be an armor that grants the skill Burst of Speed (level 10ish?) with w/e other mods you can think of.
======================================================================
My first post was for the consideration of an entrance level runeword granting teleport, on the basis that it would be a “class balance fix” enabling more classes to be viable (played) from Day1 of ladder. i got a 404 when revisiting the topic so i made a new topic here: Please consider a new Mid-Level Runeword Granting +Teleport
My second Topic related to “shopping” items from vendors - refresh tool and possible ability to shop and/or gamble sorceress orbs - Shopping from Vendors - refresh screen
My third Topic related to the buffs to Necro’s and Paladins where i suggested that the buffs only be for PvM and not for PvP and that FoH should not have its casting delay reduced/removed: Bone Spirit, Aura’s and FoH do not need these buffs
My fourth topic related to the MDR Bug where having multiple elements of damage would actually REDUCED your damage where your opponent had items that grant the ability “magic damage reduced” (mdr) : The Magic Damage Reduced (MDR) bug in PvP
My Fifth topic related to a bug where if you used jewels with enhanced damage + min/max, in anything other then a weapon, it would bug the item and not grant the correct damage modifier as specific on the jewel: The Jewel Bug - how damage from jewels does not work properly
My sixth topic related to charge bug, how a fix has caused a problem, and the ww bug how something has changed with how it works resulting in less damage for the iconic build: Please fix “Charge Bug” and Barbarian WW Bugs
My seventh topic reviewed the new runewords and provided feedback relating to them. Basically, they are an addition to the game, slightly underpowered but they filled a gap. More needed, slightly better mods required. i.e. with some minor tweaks some of these runewords will be great while still not being overpowered. The New Runewords - Observations
My eight topic related to the Shaper Nerf in the PTR where Increased Attack Speed (IAS) in shaper forms was made to make more weapons viable but as a side effect appears to have unintentionally crippled Shapers. Shape attack speeds issue - Not working as intended