In the original game, in PvP, a player using a paladin can use the skill “charge” vs his opponent. There exists a bug as a consequence of a “fix” whereby a paladin can now successfull charge-hit an opponent 3-5 times per second, doing rediculous damage. The bug is as a result (as i understand it) of the developers speeding up the animation for charge, when charging beside an opponent. please reset it to the original D2 version noting it is now an unintended exploit used in the game.
Example of it in action: https://www.youtube.com/watch?v=UunZUbl3vME
For barbarians, its the opposite. the current bug results in WW doing LESS damage. To best explain it, players from the community have made a video here:
Note that we accept that the Whirlwind Mechanic’s are very complex and that it could take a long time to fix this bug. But even an acknowledgement of the issue and consideration to fix it would be a boost right now.
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My other topics:
My first post was for the consideration of an entrance level runeword granting teleport, on the basis that it would be a “class balance fix” enabling more classes to be viable (played) from Day1 of ladder. i got a 404 when revisiting the topic so i made a new topic here: Please consider a new Mid-Level Runeword Granting +Teleport
My second Topic related to “shopping” items from vendors - refresh tool and possible ability to shop and/or gamble sorceress orbs - Shopping from Vendors - refresh screen
My third Topic related to the buffs to Necro’s and Paladins where i suggested that the buffs only be for PvM and not for PvP and that FoH should not have its casting delay reduced/removed: Bone Spirit, Aura’s and FoH do not need these buffs
My fourth topic related to the MDR Bug where having multiple elements of damage would actually REDUCED your damage where your opponent had items that grant the ability “magic damage reduced” (mdr) : The Magic Damage Reduced (MDR) bug in PvP
My Fifth topic related to a bug where if you used jewels with enhanced damage + min/max, in anything other then a weapon, it would bug the item and not grant the correct damage modifier as specific on the jewel: The Jewel Bug - how damage from jewels does not work properly
My sixth topic related to charge bug, how a fix has caused a problem, and the ww bug how something has changed with how it works resulting in less damage for the iconic build: Please fix “Charge Bug” and Barbarian WW Bugs
My seventh topic reviewed the new runewords and provided feedback relating to them. Basically, they are an addition to the game, slightly underpowered but they filled a gap. More needed, slightly better mods required. i.e. with some minor tweaks some of these runewords will be great while still not being overpowered. The New Runewords - Observations
My eight topic related to the Shaper Nerf in the PTR where Increased Attack Speed (IAS) in shaper forms was made to make more weapons viable but as a side effect appears to have unintentionally crippled Shapers. Shape attack speeds issue - Not working as intended