In the patch notes I have read ~
Developer Comments: We are re-evaluating Casting Delays by individualizing each of their cooldowns. This means that using a skill with a Casting Delay will no longer add the cooldown to all other skills that have Casting Delays. This will allow players to use more varieties of skills and promote more gameplay.
I see this as a positive change and yes this opens up alot of possibilities and is a great change. However, individualizing each of their cooldowns is one thing, removing casting delays entirely is something else.
I accept that the devâs look at this from a PvM perspective and not from a PvP persective however:
- Reduced the casting delay on Psn Javalin from 4 seconds to 1 is far too strong. Please consider leaving it at 4 seconds. You have already buffed Psn Javalin enough in this patch.
- Reduced the casting delay of Valk from 6 seconds to 0.6 seconds. This has no impact on the game, go ahead.
- Removed the casting delay of Dragonflight. I get that for the purposes of PvM dragonflight is not used. For PvP it is incredibly powerful. I would recommend that rather then removing the casting delay you consider (a) reducing its range to screen only and (b) increasing its damage. This negative and positive will have the net affect of players exploring the damage boost and making it more used in PvM while not breaking it in PvP.
- Reduced the casting delay of Shadow Warrior and Shadow Master from 6 to 0.6 seconds. This is also too powerful in PvP and not needed for PvM. If a shadow dies its no biggee to recast it. I really am at a loss as to why you are doing this for shadowâs, if you play assassin you cast shadow (warrior or master). This delay reduction is too much for PvP.
- Reduced casting delay of blade sentinel - no issues
- Fire Storm; Molten Boulder; Fissure; Volcano; Hurricane no issues
- Armageddon casting delay removed. I dont know about this one.
- Fist of Heaven casting delay reduced from 1sec to 0.4sec. The casting delay is not the issue with Fist of Heaven. I would suggest that instead of reducing the time (issues in PvP) that instead you buff its damage, similar to what i suggested in another thread, against Monsters only and not players.
- Removed casting delay to hydra. All of the changes made in the PTR intertwine. As it remains to be seen how FHR/stunlock works its difficult for me to comment re: Hydra but at the very least you would ahve been better offer reducing the casting delay rather then removing it. This appears to simply be too strong. better to reduce its delay by 25%.
I am not convinced that this casting delay removal was fully trashed out. While I accept that in PvM this has little or no impact, for the purposes of PvP you are in some places radically changing the landscape and making certain things overpowered (OP). I do not believe that this was an intended consequence of these changes. I am more of the view that you thought this would make things easier for PvM players.
In this regard, the game does not need to be made âeasierâ in this way. Yes I see the PTR has nerfed shapers with that IAS change (accepting you wanted to make more weapons viable, but not realising this buff to slower weapons was in fact a nerf to the build that would use them), but what are you are doing by removing (entirely) casting delays is in some cases worse then buffing an S Tier skill, as it effectively breaks certain aspects of PvP which are very hard to balance as it is.
I would suggest that instead of removing the casting delay to buff the skill in another way (note Dragonflight does not need a buff ok) or reduce the casting delay by a smaller %. I would note that frozen orb is always popular in pvm but not in pvp and therefore consider:
(a) fixing the MDR bug (as a consequence it becomes viable in pvp)
(b) reducing the casting delay of frozen orb (as a consequence it becomes viable in pvp).
If you accept that Frozen Orb is already in a good place then you should consider buffing the damage on Lightning Sorcâs (please dont touch fire sorcâs, with that hydra buff you have already done enough there).
Wholesale reductions to certain skills casting delays is simply too strong a buff. While we can work around some of these changes, its almost impossible for certain ones (Dragon Flight, FoH).
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My first post was for the consideration of an entrance level runeword granting teleport, on the basis that it would be a âclass balance fixâ enabling more classes to be viable (played) from Day1 of ladder. i got a 404 when revisiting the topic so i made a new topic here: Please consider a new Mid-Level Runeword Granting +Teleport
My second Topic related to âshoppingâ items from vendors - refresh tool and possible ability to shop and/or gamble sorceress orbs - Shopping from Vendors - refresh screen
My third Topic related to the buffs to Necroâs and Paladins where i suggested that the buffs only be for PvM and not for PvP and that FoH should not have its casting delay reduced/removed: Bone Spirit, Auraâs and FoH do not need these buffs
My fourth topic related to the MDR Bug where having multiple elements of damage would actually REDUCED your damage where your opponent had items that grant the ability âmagic damage reducedâ (mdr) : The Magic Damage Reduced (MDR) bug in PvP
My Fifth topic related to a bug where if you used jewels with enhanced damage + min/max, in anything other then a weapon, it would bug the item and not grant the correct damage modifier as specific on the jewel: The Jewel Bug - how damage from jewels does not work properly
My sixth topic related to charge bug, how a fix has caused a problem, and the ww bug how something has changed with how it works resulting in less damage for the iconic build: Please fix âCharge Bugâ and Barbarian WW Bugs
My seventh topic reviewed the new runewords and provided feedback relating to them. Basically, they are an addition to the game, slightly underpowered but they filled a gap. More needed, slightly better mods required. i.e. with some minor tweaks some of these runewords will be great while still not being overpowered. The New Runewords - Observations
My eight topic related to the Shaper Nerf in the PTR where Increased Attack Speed (IAS) in shaper forms was made to make more weapons viable but as a side effect appears to have unintentionally crippled Shapers. Shape attack speeds issue - Not working as intended
My 9th Topic dealt with the casting delay reductions / removals and in particular called out that Dragon Flight and FOH are simply too strong OP with these changes.