I had posted a topic like this here previously but I get a 404 page not found when trying to re-open it. Therefore I have taken the liberty to repost the topic (accepting I cant remember what I even said).
On that basis:
You have 7 classes. You are about to launch ladder. Yes, for dedicated players it is irrelevant if you grant +teleport to a mid level runeword or not. They will be able to keep up with the best players when challenging the leaderboard. HOWEVER, this is not the case for casuals. Casuals will simply make a sorc and play that for the first few months. This is what we saw each ladder in D2LOD and what we saw at launch of D2r. i.e. Sorc’s, Paladins(Hammer) and Java’s (Cows), with every other class under-represented. The knock-on impacts of this is that even today, months after lauch, players stuggle with the game, and cannot level because they cant find baal runs, because most casuals simply cant (quickly) get to the throne room for Baal Exp Runs (or Chaos Runs for that matter).
Granting a Mid level runeword with +1 Teleport enables all the classes a more reasonable and fair oppertunity to play the game, whether MFing, Exping or whatever.
Therefore I recommend you provide a mid level runeword, 3 sox, which grants +1 Tele, Um rune (resistances) and Ist Rune (recommend 40-70MF, varies) and some faster cast (varies).
I make this suggestion as it is self evident that this is what the game currently needs for PvM purposes as a balance fix.
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My first post was for the consideration of an entrance level runeword granting teleport, on the basis that it would be a “class balance fix” enabling more classes to be viable (played) from Day1 of ladder. i got a 404 when revisiting the topic so i made a new topic here: Please consider a new Mid-Level Runeword Granting +Teleport
My second Topic related to “shopping” items from vendors - refresh tool and possible ability to shop and/or gamble sorceress orbs - Shopping from Vendors - refresh screen
My third Topic related to the buffs to Necro’s and Paladins where i suggested that the buffs only be for PvM and not for PvP and that FoH should not have its casting delay reduced/removed: Bone Spirit, Aura’s and FoH do not need these buffs
My fourth topic related to the MDR Bug where having multiple elements of damage would actually REDUCED your damage where your opponent had items that grant the ability “magic damage reduced” (mdr) : The Magic Damage Reduced (MDR) bug in PvP
My Fifth topic related to a bug where if you used jewels with enhanced damage + min/max, in anything other then a weapon, it would bug the item and not grant the correct damage modifier as specific on the jewel: The Jewel Bug - how damage from jewels does not work properly
My sixth topic related to charge bug, how a fix has caused a problem, and the ww bug how something has changed with how it works resulting in less damage for the iconic build: Please fix “Charge Bug” and Barbarian WW Bugs
My seventh topic reviewed the new runewords and provided feedback relating to them. Basically, they are an addition to the game, slightly underpowered but they filled a gap. More needed, slightly better mods required. i.e. with some minor tweaks some of these runewords will be great while still not being overpowered. The New Runewords - Observations
My eight topic related to the Shaper Nerf in the PTR where Increased Attack Speed (IAS) in shaper forms was made to make more weapons viable but as a side effect appears to have unintentionally crippled Shapers. Shape attack speeds issue - Not working as intended