At least it’s something… It could be getting a whole bunch of nothingness like the original game is. I’m betting this isn’t the last addition to D2:R we’ll see.
Yes, but come on! We’ve been asking for things much more important for a long time, and then, out of the blue, they come with something nobody asked for? Is this what they call “listening to the player base”?
Actually, there have been many requests for additional end-game activities. It’s understandable, people tend to get bored of the end-game being running Baal, Diablo and Nihlathak over and over and over and over and over and over and over and… Oh you get the point.
Baal/Diablo/Nihlathak runs aren’t going away… I can see this being a good way to shake up the monotonous runs.
Ehh. It’s a nice feature, and does help address the leveling concerns in a way for solo play, but won’t get people off of Baal runs. However, disappointed in no stack tab, which is probably the most requested thing that the community can generally agree to. Doesn’t look like any runewords either. Won’t even bother with ladder myself now. Guess it’s good, since I did primarily want to play my non ladder characters.
Guess Seks might have to play now, since he got something similar to what he wanted in his massive lists, lol
So this caters pretty well to the “gotta go fast” zoomer crowd I guess? nothing signficant for the older players and nothing really for QoL. At least it’s something…
oh and some “bug” fixes to make it even more impossible to die
Thank you for the content. Please, do something about unobtainable runewords being the best items, buff terrible class sets, and make conviction aura easier to obtain for all or nerf it in to the ground.
They’re still going to be doing those same runs for like 90% of the time though. Something someone can do once an hour is terrible in a game like D2 that is based on repeatedly farming things.
one thing you all need to understand is that it’s not once per hour, it just changes every hour. And you find out what it is during that hour every time you join a game
There are several areas that can become terrorized… The question is, is it only one area per hour? Is it one per act per hour? Is it a few random ones in all acts per hour? Not seeing any specifics on this.
Also, can the area become terrorized after it’s already been cleared? If so, do the monsters respawn?
I’m guessing it’s something they’ll be zeroing in on with the PTR.
So whenever you create a game, the area that becomes terrorizes is the area that is active during that hour.
I’m not sure if it will update in-game when the hour changes if you’re in the same game, you might have to create a new game for the next area ( Not that we would spend an hour in a game anyway )
But for example, if the jail level one is active during that hour, every game you create in that hour will have that area terrorized