With the 1.14.4 patch to WoW Classic Era, we’ve updated how PvP ranking works, both in immediate gameplay and via weekly rank calculations. For those who wish to know the details of how this system calculates weekly ranking, we’ve put together the following overview.

Each week during the weekly reset, the system now takes the following steps:

- Convert the player’s total weekly honor points to Contribution Points (CP).
- Find the player’s “expected rank”, given this amount of CP.
- If the player’s “expected rank” is greater than or equal to their current rank, then for each rank above their own (up to a maximum of 4 ranks), they are awarded the difference in CP between each rank above theirs and the next below it, multiplied by the honor change factor for that rank.
- If the player’s expected rank falls below their current rank, they will instead decay.
- Please note that in this new system, de-ranking is not possible due to decay that comes from the player doing no PvP in a given week. De-ranking can now only happen if the player is at the lower end of a rank and chooses to commit dishonorable kills while not earning enough positive honor to offset them.

Honor points convert to CP based at different rates between ranks 1 - 6, ranks 7 - 10, and ranks 11 - 14. Honor points are worth less CP in higher ranks.

500,000 honor points is the upper limit for a week, and 500,000 honor points equates to 65,000 CP (Rank 14). 175,000 honor points equals 40,000 CP (Rank 10), and 45,000 honor points equates to 20,000 CP (Rank 6).

Each rank has a required CP threshold and an honor change factor. For example, if a player’s final total amount of CP is 23,014, that would put them in Rank 6. We use the honor change factor to determine what percentage of CP earned should be awarded for each rank.

Rank | CP Required for Rank | Change factor for Rank |
---|---|---|

1 | 0* | 1.0 |

2 | 2000 | 1.0 |

3 | 5000 | 1.0 |

4 | 10000 | 0.8 |

5 | 15000 | 0.8 |

6 | 20000 | 0.8 |

7 | 25000 | 0.7 |

8 | 30000 | 0.7 |

9 | 35000 | 0.6 |

10 | 40000 | 0.5 |

11 | 45000 | 0.5 |

12 | 50000 | 0.4 |

13 | 55000 | 0.4 |

14 | 60000 | 0.34 |

*For rank 1, you must satisfy minimum PvP requirements — at least 15 HKs.

Here are a couple of examples of calculations that take place.

**Example 1**

A player is currently at Rank 4 and earns 50,000 honor points.

The weekly calculation is based on the amount of honor points gained this week. 50,000 honor points equals roughly 20,769 CP.

The “expected rank” for that amount of CP is Rank 6, since 20,000 CP is the minimum threshold for Rank 6. Rank 6 is higher than their current rank, so they will gain ranking progress this week. (If players’ expected rank falls below the next rank up, they will instead decay.)

For each rank the player has qualified for — at or above their current rank, up to a maximum of 4 ranks — they are awarded CP. First, we have (Rank 5 CP - Rank 4 CP) * (Rank 5 honor change factor). Then we add (Rank 6 CP - Rank 5 CP) * (Rank 6 honor change factor). So for this week in total, the player will earn: ((15,000 - 10,000) * 0.8) + ((20,000 - 15,000) * 0.8) = 8,000 CP. This will bring the player up to Rank 5.

**Example 2**

A player is currently at Rank 2 and earns 500,000 honor points. 500,000 honor points equals the maximum amount of earnable CP in a week, which is 65,000.

65,000 CP is the minimum threshold for Rank 14, so the player’s “expected rank” is Rank 14.

For each rank the player has qualified for — at or above their current rank, up to a maximum of 4 ranks — they are awarded CP. First, we have (Rank 3 CP - Rank 2 CP) * (Rank 3 honor change factor). Next, add (Rank 4 CP - Rank 3 CP) * (Rank 4 honor change factor). Next, add (Rank 5 CP - Rank 4 CP) * (Rank 5 honor change factor). Finally, add (Rank 6 CP - Rank 5 CP) * (Rank 6 honor change factor). So for this week in total, the player will earn: ((5,000 - 2,000) * 1.0) + ((10,000 - 5,000) * 0.8) + ((15,000 - 10,000) * 0.8) + ((20,000 - 15,000) * 0.8) = 15,000 CP. This will bring the player up to Rank 5.