You know the leech and the talentable immune are mutually exclusive, right? Basically no one takes Netherwalk, especially since it’s only a damage immunity, not a full immunity like Iceblock and Divine Protection. We can still be CC’d and receive debuffs during it, and while we can move around during it, we can’t attack at all (akin to ye olde Divine Protection).
I’ll grant you that, though as a class we’re behind druids and paladins at last count, and were behind hunters and priests up until about November or December 2019. What contributes to that perception is that:
- We only have 1 DPS spec, so if you see a DPS DH, he’s Havoc.
- Our tank spec is pretty weak, so nearly all DHs play DPS. As a result, if you see a DH period, he’s probably Havoc.
Even if we had a perfectly mid-range class representation, those two would likely combine to guarantee that Havoc is one of the most played in the game. This is somewhat akin to the fact that something like 95% of hunters you see are BM.
Add to that that we’re complete monsters in solo content (though to be honest, I don’t really see that as a bad thing. I hate soloing on a lot of my other toons (ex my shaman) simply because of how ridiculously flimsy they are), and that our damage is particularly well-oriented towards the content where the LFG tool is most used and has the most rapid cycling (M+), and ya, you’re going to see a lot of DHs queuing for your mythic run. It’s a combination of factors.
This may surprise you, but most DHs agree with you here. One of the absolute most common and most vehement asks amonst the DH community is for increased baseline complexity. Literally, our baseline rotation in BfA is three buttons, one of which is a fixed 30s CD with essentially zero pre-requisites for cast (Eye Beam is in the baseline rotation even without Demonic in BfA). The rotation has zero interaction, we literally just use Eye Beam on CD, Chaos Strike if we have enough fury, and Demon’s Bite if we don’t. There isn’t even really any RNG in it, since both sources of “RNG” (Demon Bite’s variable generation and Chaos Strike’s random refund) just contribute to fury economy and thus don’t change the above decision, just how often it weighs towards Chaos Strike. It’s a freakin’ joke.
SL is adding one additional 30s CD to that rotation, Immo Aura, but stripping even the fury generation from it, so it’s literally just a button you slap every 30s for damage and forget exists.
Let me make this clear, you could throw Demon’s Bite on button 1, Chaos Strike on button 2, Eye Beam on button 3, and in SL, Immo Aura on button 4, and then make a macro that just sequentially hits 4, 3, 2, 1 over and over again every 10ms or so, and do damn near max DPS with the base rotation.
I’m not sure I can think of any other class in the game for which that is true.
But DHs and others have been begging for increased complexity to the baseline rotation for ages now. Exhibit 1 (and 2, 3, 4, 5, 6, 7, and 8, and that’s just within the last ~month). Blizzard, though, for some reason seems to believe a faceroll rotation is appropriate for this class. None of us are sure why, nor do we want it.
This is the part that I think is most relevant, and one reason I’ve been campaigning hard to have First Blood removed, rather than made baseline, and have Blade Dance’s place in the single target rotation filled by some other ability (like Felblade).
Blade Dance’s dodge on its own isn’t a problem; in a world without First Blood using it would require both a DPS loss and careful timing. First Blood on its own is mostly not a problem either (a fair chunk of DPS classes now have talents, like Dance of Chi’ji, that integrate their AoE ability into their single-target rotation). The problem comes when you have a dodge as part of the standard rotation.
One other thing that could help immensely instead is simply to make the dodge window scale with haste as well. Currently, it’s a 1.0s dodge window fixed, to my knowledge, but extreme amounts of haste can reduce the cooldown of Blade Dance into the 4-5s range (though Furious Gaze, the reason for that extreme amount of haste, is gonzo in SL already), pushing that dodge to closer to 20-25% uptime, which is overpowered for something so passive and naturally part of the rotation.
Blade Dance has a 9s CD baseline, so if the dodge window was reduced at the same rate as the cooldown, the window would always be at 1/9th, or ~11%, of the rotation. To be clear, I would prefer to see First Blood removed entirely and the dodge components lefts as-is (1.0s fixed is fine, imo, on an ability that has to be intentionally cast and isn’t part of the natural rotation), but scaling the window with haste is probably a smaller and easier change, since Blizzard appears to be in the mood of “as little effort as possible” with SL class changes.
To be fair, before DHs, there was an absolute plague of Legolas hunter names. Probably still are, tbh. Immature peeps gunna be immature, you really can’t stop them.
Not sure on the tacky sound effects, though, I’ve not played with game sounds turned on in literally a decade or so.
Necro’d thread or not, your post has a lot of thought and effort behind it, isn’t just mindless DH hatred and “curb-stomp 'em to oblivion”, and contributes to the conversation. It is more than granted a stay from the normal “let necro’d threads die” rule.