Hey everyone,
I’ve been reflecting on the current state of guilds in World of Warcraft and I wanted to discuss some ideas for improving the guild system in World of Warcraft. The game has increasingly catered to solo play, leaving guilds with fewer incentives and unique rewards. It’s time to bring back the MMO feel to our MMORPG by making guilds matter again.
Guild Currency and Rewards
Introduce a Guild-Specific Currency:
- Earned through daily or weekly guild quests and distributed among members.
- Used to purchase unique rewards like transmog sets, pets, mounts, and toys.
Auto-Generating Currency:
- Bring back the guild perk for auto-generating a small percentage of gold, but instead make it a small percentage of this new guild currency, auto-awarded from mob kills or completing activities, similar to experience or reputation gains.
Guild Achievements and Perks
New Achievements and Rewards:
- While recent expansions have offered mounts and titles, there hasn’t been anything truly exciting. We need more varied and tangible rewards to motivate guilds.
Reintroduce Perks:
- Bring back perks like “Have Group, Will Travel” on a 24-hour cooldown to retain the unique value of Warlock summoning stones without overshadowing them.
Guild Halls
Customizable Spaces:
- Introduce Guild Halls where guilds can gather, display achievements, and add cosmetic touches.
- Unlock cosmetic rewards through guild achievements, raid kills, and keystone completions.
Crafting Stations:
- Implement crafting stations within Guild Halls, similar to Garrisons, where members can craft using guild reagents, encouraging cooperation and resource sharing.
Enhanced Guild Bank Storage:
- Update sorting options and add multiple reagent tabs for different professions, purchasable with either gold or the new guild currency.
Guild Bulletin Boards and World Quests
Guild Quest Hub:
- Implement a hub where players can sign up for various tasks such as crafting, gathering, rare monster hunts, and Mythic world boss hunts.
- Include a Guild Bulletin Board showing all available guild activities like weekly raid runs, dungeon runs, scenarios, and mythic runs.
Expanded World Quests:
- Expand guild activities to include world quests in various zones, including Outland, Northrend, and Shadowlands, encouraging members to explore and engage with different parts of the game world together.
Guild Achievements Overhaul
Varied and Engaging Content:
- Update and expand guild achievements to include more varied and engaging content, giving guilds long-term goals beyond just raiding and mythic plus content.
The Library (Guild Halls)
Lore and Monster Information:
- Introduce a section called [The Library] in Guild Halls for accessing lore and monster information.
- Fill out the library by completing lore-based quests, finding lost knowledge, or gathering data from defeated monsters.
Idea for Player Housing (if Ever Implemented)
Interconnected Progression:
- If Blizzard ever adds player housing, tie guild achievements to unique cosmetic rewards that unlock both for player houses and guild halls, adding depth and value to both features.
Personal Experience:
Back during Cataclysm, one of my favorite aspects of WoW was leveling my guild and working together to achieve our goals. The sense of community and collaboration was unmatched. I believe these changes could bring back that feeling and make guilds a vital part of the game once more.
Let’s bring back the MMO feel to World of Warcraft. Guilds should be more than just a name under our character; they should be integral to our adventures and accomplishments in Azeroth.
What do you all think? Any additional suggestions or expansions on these ideas would be greatly appreciated!