Amen, brother. M+ is great for Elite/Hardcore players—don’t get me wrong, it has its place for those who enjoy it. But that community often trashes anyone who doesn’t play like they do, and it’s driven a lot of players away from World of Warcraft, especially new ones. This is why I believe they should do more to separate the communities. A couple of solutions could be Hardcore/Elite realms for players who want that experience or more options in LFD/LFR, like a speed-run option. That way, regular players can choose to opt out and just play the game at their own pace.
There’s so much more they could do. I’ve written about it in several posts, like Revitalizing Guilds in World of Warcraft and Once Upon a Time WoW Had Roaming PVE Dangers. These topics discuss how the game has become more solo-oriented or hardcore elite-focused, which in turn is causing casual/midcore group-oriented players to feel ignored and abandoned.
Honestly, they’ve even destroyed professions. There’s no longer a need to smelt, and older crafting is pointless. It would have been great to see a revamp with the specializations they used to have, like Armorsmithing/Weaponsmithing.
I can’t wait for [Ashes of Creation]. Once that game comes out, those of us who enjoyed the community aspects we all miss will have a game to play again. Sometimes, I feel like World of Warcraft has just become a ghost of my past.