Gythriel:
No, it replaces the retail batching, which is like 1 to 20ms or something like that.
Dont know why you think it is sitting on top of it, in addition to it.
Regardless it’s not the same batching we had in vanilla.
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Yes, it is.
Where do you get this nonsense from?
LOL what would that be, I am really curious what that might be? Is it the part where my gouge goes off and I start to bandage and then I get auto attacked after the gouge?
Maybe its the part where I land a couple extra auto swings after my blind goes off?
Could it be the part where I sap a target and then ambush off the sap and am also allowed to backstab them before the sap breaks?
Maybe its the part where I blind a target, and my lock buddy can load them full of DoT’s, and for the next 2 dot tics the CC does not break?
Maybe its the part where I gouge another rogue and he gouges me at the same time?? Oh wait, that could happen in WoD after the batching thing got changed. Because I could also do the same in wod with sap, and blind, so that cant really be it because that never went away.
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I have died inside my iceblock 7 times now.
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No if you watch footage from vanilla pvp videos and you see a rogue use cheapshot. The energy gets takent at the same time as the effect applies to the target as well as getting removed from stealth. These things happened simultaneously. Not one happening before the other
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Dont ya just love it when sap puts you in combat because your posions proc now on sap? Me too! So freaking awesome eh? I never had that problem in vanilla.
I especially love it now that my sap also triggers frost armor, and other aura armor effects, that were specifically fixed in like 1.10 or so, but lets look at all the fixes in vanilla and how the theme of the fixes applied to us, its kinda obvious to you and I, but I think the other readers could learn from these bug fixes that target these issues, such as gouge breaking on procs and stuff that should not happen with CC that people are calling “LOL BATCHING” when it just did not happen that way in vanilla. These are just some highlights from the rogue patches though vanilla, and did not include them all because it would get a little long if I did.
Patch 1.10.2 Fixed a bug which prevented Vanish from working properly under certain conditions.
Patch 1.10 Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.
Distract - This ability will no longer trigger a Shaman’s Lightning Shield (which caused the Rogue to lose stealth)
Patch 1.7 The fire damage from the Blazefury Medallion and theGutgore Ripper effect should no longer immediately break Gouge
Patch 1.5 Vanish - Should be a lot more responsive when used to avoid incoming attacks.
Patch 1.4 Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote.
Vanish - Increased stealth bonus
If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted.
Patch 1.1.0 Vanish will now cancel spells in progress and missiles in flight if they are being cast at the vanished player.
Its kinda obvious that our abilities were intended to work correctly, for the people who think we were intended to be a buggy mess in vanilla it just was not that way and we were often fixed in the next patch if a problem cropped up. Stuff like my cheap shot being constantly resisted, and my saps causing frost armor to proc and that kinda crap just did not take place in vanilla like this for extended time, it always got fixed and I was able to carry on playing my class in whatever spec I enjoyed best in PVP.
Now I am forced to play daggers because LOL orc stun resist went from a minor annoyance in vanilla to LOL just use gouge and hope rng does not proc and make your gouge break by auto attack or some other BS that I have specifically macro’d out on a stop attack before and after gouge is applied, same with sap, blind and vanish but LOL batching in classic. Seriously never had these problems in vanilla, and just used the base abilities as they were and they legit worked 100% of the time. No kidding the only times my vanish failed in vanilla was when I was in the middle of a bunch of melee who were cleaving, or when dot was on me, or when a mage was smartly using some AE to prevent a vanish. AKA vanish 100% only broke in vanilla when it was my fault, not because of some BS batching lag.
you know how many times ive sapped a shadow priest only to get stunned by blackout which isnt supposed to happen. then getting removed from stealth and having sap end prematurely and losing the opener
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Don’t ya just LOVE it when when Shadow weaving also stacks from non shadow damage abilities like psychic scream? Me too! Such amazing quality from blizzard, its like they got it 100% legit perfect on the first try, in before the white knights defending blizzards honor, these are the bugs they have fixed so far, and admitted they have not produced a flawless reproduction of vanilla wow. Classic is fun, but it still needs a lot of work before its up to the vanilla standard.
Following up on this, we’ve issued a hotfix to resolve this and buff stacking should be back to normal.
I’d also like to remind everyone in this thread to read our Bug Report Forum Guidelines and remain on-topic when discussing potential bugs. Any posts or threads that are off-topic or disruptive to the goal of helping us identify and reproduce bugs will be removed.
Hi Eggerwhat,
We are aware of this issue and it is definitely not intended. This bug was introduced as part of another fix we deployed yesterday for performance issues related to Rallying Cry of the Dragonslayer.
We are working on a hotfix to resolve this now and we hope to have it deployed very soon.
Thank you for the reports!
About 14 hours ago, we deployed a hotfix that should have addressed Vanish.
Basically, Vanish should cause enemies to drop target, and we had a bug that was preventing them from dropping target. We fixed the bug.
There are still intended conditions in which enemies can “see through” Vanish, of course. (Example: the Bloodhounds in BRD)
As this hotfix required server restarts to take effect, we expect that it is now working as intended on realms in the Americas, and will be picked up with main…
The hotfix described above is now live in this region, and will be applied during maintenance in other regions with their maintenance.
Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.
Good news! I’m all done with fishing puns!
Better news! With this morning’s restarts, and subsequent restarts in each region, we believe this issue (and a bunch of other stuff) will be fixed!
Enjoy, and let us know if you see it again.
Hi All,
We have identified a fix for an issue that was causing Demoralizing Shout/Roar to generate too much threat when applied to multiple enemies. In addition, we’ve also identified a fix for a separate issue that was causing Battle Shout and most healing spells, effects, and buffs to incorrectly split the threat they generate between enemies that had members of the buffed party on their threat list.
Hotfixes for these issues are going to be deployed very soon, at which time all of these effects will match their functionality in the 1.12 reference client.
Fixed an issue that caused Warlock pets to occasionally be summoned with only default abilities and a new name
Southsea Freebooters are no longer shooting error cubes out of their guns
Fixed an issue that caused some NPCs to play the load bow animation twice when Shooting their ranged weapons
Fixed an issue with missing textures on the Warlock’s Imp pet model
Fixed dozens of creatures spawning in rocks, trees, and under terrain
Fixed an issue that prevented bosses from being summoned in Alterac Valley
Fixed an issue that caused creatures that were leashed across zone boundaries to permanently evade
Fixed an issue that was preventing spawns from exhibiting appropriate respawn functionality when a certain minimum population threshold was reached
Creatures no longer ignore collision when in combat with players
Creature pathing should no longer be disrupted by tapping the hotkey to walk backwards
Fixed a bug that caused server performance issues when a Hunter used Beast Training to teach abilities to a pet
The Spirit Healer is no longer missing from Brill
Fixed an issue that caused Hunter and Warlock pets to return to the player’s side when commanding the pet to engage a new target just before its old target dies
Stitches should no longer become neutral on his way to Darkshire, and the citizens of Darkshire should properly engage him in combat when he arrives
Fixed several issues with the pathing of Ogres in the Ruins of Alterac
Fixed an issue with Mottled Raptor respawn rates in the Whelgar’s Excavation area of Wetlands
Fixed an issue that caused Raider Jhash and Raider Kerr to become stuck in their mounting/dismounting animations when entering combat with an enemy creature
Fixed an issue that caused players to become stuck in combat when approaching Amnennar the Coldbringer in Razorfen Downs
Hunter pets no longer occasionally become stuck following the player after switching to Passive mode
Hunter pets are much more responsive about returning to the player’s side after switching to Passive mode
A Warlock’s Curse of Doom now properly summons a Doomguard
A Warlock’s Eye of Kilrogg now only has 1 health point
Pet Bar key bindings are no longer being reset when the pet is dismissed and re-summoned or when the player relogs
Calvin Montague will no longer reset if multiple players are fighting him during the quest “A Rogue’s Deal”
Silithid Swarms that spawn from Silithid Swarmers in the Barrens are now the appropriate level and deal correct damage
Ground Assaults no longer fail to launch in Alterac Valley
Fixed a myriad of issues with detail and ground clutter doodads spawning in incorrect areas or failing to spawn entirely
The power crystals throughout the Un’goro Crater zone now properly despawn after being looted
Fixed an issue that caused some Quest item container game objects to not despawn and to remain interactive indefinitely after being used
The Alliance quest “CLUCK” now works properly
Fixed an issue that caused the Enraged Panther to occasionally be unable to be attacked during the quest “Hypercapacitor Gizmo”
Some quest-related game objects had an inauthentic respawn time or cooldown on usage; this has been corrected
Fixed an issue that caused many unlockable footlockers to be uninteractive
Fixed an issue that caused all water to be missing from the Ironclad Cove area of The Deadmines
Windows and other glass surfaces in some interior spaces are no longer too bright
Advanced combat logging is now more consistent with Original WoW and no longer exposes some internal values
Fixed an issue that caused the red buttons in the Mekgineer Thmeraplugg encounter to remain depressed for too long
Resolved an issue caused by Activating MSAA 2x or higher on Macs using the Intel HD 515 display adapter
Shorelines are no longer clearly visible from a distance through fog while liquid detail is set to Good or Ultra settings
The top of Stormwind Keep, the Stockade, and several trees are no longer being incorrectly culled from view in Stormwind
Corrected several issues with a Hunter’s Eyes of the Beast when used while the Night Elf Shadowmeld racial ability is active
Fixed an issue that caused the client to crash when swapping back to default chat settings in the Chat settings menu
Fixed an issue that allowed players to create both Horde and Alliance characters on the same PvP server
Relogging on the flight path passing by Ironforge no longer causes the Gryphon to path through the mountain when you resume your flight
Pressing “Request Stop” on a flight path will no longer occasionally teleport the player to their final destination
Players who are disconnected while on a flight path no longer occasionally log back in without a taxi and fall to their deaths
Fixed an issue that caused certain items to cause the player to drop the flag in Warsong Gulch
Fixed an issue that caused certain item effects to not function for players at the lowest required levels for the item
Items with randomly generated stats no longer display the tag in the loot window and the chat tooltip
The Battle Map can no longer be opened outside of PvP Zones
Multiple texture seams on minimaps throughout Azeroth have been fixed
There is no longer a missing strip of water in the Mosshide Fen area of Wetlands
Fixed an issue that caused fog to not render properly inside of buildings and caves when viewed from outside
Fixed multiple issues with water planes on waterfalls and streams throughout Elwynn Forest
There are no longer extra or missing sections of water in Felwood at the Bloodvenom Falls and Bloodvenom River areas
Fixed several issues with the lighting in Alterac Valley
Creatures no longer fade out from view when zone boundaries are crossed
Swapping your ranged weapon no longer causes your melee weapon to be displayed in the right hand and the ranged weapon in the left hand
Queuing up Shoot with a wand during some 2-Handed Staff animations no longer causes the player character to repeatedly sheathe and unsheathe their staff
Fixed an issue that caused the Fishing Cast animation to not play while fishing
The Hunter is no longer stuck in the Kneel animation for several seconds after placing a trap
Fixed a graphical issue with Crossbow aim animations that caused additional crossbow bolts to appear
Fixed an issue that caused Night Elves to become permanently stuck in wisp form if logged out while dead
Switching targets during Auto Shot will no longer cause the LoadBow animation to stutter and become frozen temporarily
Fixed several issues with Stealth animations
Auto Shot’s floating combat text damage is no longer delayed when using a Crossbow
Multiple attacks from Windfury Weapon or Windfury Totem procs no longer incur individual melee animations
Fixed an issue that caused your player corpse to despawn when you log out as a ghost
A Hunter’s Feign Death now properly drops combat when used during a raid encounter
A Mage’s Ignite now continues to deal damage while its stacks are being refreshed
Battle Shout no longer generates less threat when affecting multiple targets
Auto Shot is no longer canceled after using another ranged ability such as Arcane Shot
Fixed an issue that caused a Warlock’s Spellstone to not correctly remove some magic debuffs
Fixed multiple issues that prevented a Priest from moving or acting when entering a Battleground while affected by Spirit of Redemption
The Hunter Beast Training UI no longer causes client framerate issues when attempting to train certain abilities
The buff tray is no longer capped at 8 buffs while using a temporary weapon buff
Debuffs such as Weakened Soul are now properly applied to Stealthed targets
A Warlock’s Imp will now move to attack a target that is out of Line of Sight
The Recently Dropped Flag debuff is no longer present in Warsong Gulch
Fixed an issue that caused Auto Shot to permanently become disabled when canceled by an enemy creature moving into the player’s dead zone
Fixed an issue that caused the game client to occasionally hard lock after killing an enemy with a Wand attack
Fixed an issue that caused a Hunter’s melee Auto Attack to fail to toggle on when using Raptor Strike on an enemy target
Spell pushback now properly affects the cast duration of channeled spells
Fixed an issue that caused Stoneskin Totem to grant its damage reduction permanently
Fixed an issue that caused Item eligibility granted from certain profession-related racial abilities to not persist through a relog
Ritual of Summoning can no longer be used within a dungeon to summon targets outside of the dungeon
Corrected an issue that caused Aimed Shot to not use the appropriate animation with a bow equipped
Fixed an issue that caused some spells in a school to not be placed on a global cooldown when that school is interrupted
Multi-Shot can no longer hit totems
Fixed an issue that caused Hunter and Warlock pets’ auto-cast abilities to not re-cast as quickly as they should
Using Feign Death while in a Battleground will now cause the Hunter to immediately drop combat
There is no longer a slight delay on Warlock pet auto-cast abilities
A Mage’s Blink now properly removes stun effects even when the Mage is silenced
Fixed an issue that caused abilities used on immune targets to incorrectly consume Combo Points, and to consume too much Energy and Rage
Corrected an issue that caused Seal of Righteousness to crash ptBR clients when learned
A Paladin’s Reckoning ability now properly stacks to 5 and no longer occasionally fails to grant extra attacks
Shoot is now cancelled immediately when players attempt to cast a spell
Casting spells such as Hunter’s Mark no longer causes the Hunter to sheathe their bow and begin to shoot arrows with their hands
Fixed an issue that caused Warrior’s Charge ability to become stuck on terrain and prevent the Warrior from moving while still stunning the target
Mouseover macros can no longer be used to perform actions on off-targets while maintaining Combo Points on the Rogue’s primary target
Fixed an issue that caused Rogue and Druid Combo Points to not properly be refunded when a finisher is dodged, parried, or misses
Shaman totems no longer take damage from some AoE sources
The Chilled effect from Improved Blizzard will now properly apply if the target moves out of Line of Sight of the caster
Resolved camera issues caused by two Priests attempting to use Mind Control on each other at the same time
There is no longer a grace period after a crowd control spell with a cast time lands where it will not be broken
Note: Instant cast crowd control spells still do have a small grace period
The Infernal summoned by a Warlock’s Inferno spell will now properly attack nearby enemy players
Fixed an issue that caused Priest to permanently lose control of their characters when releasing spirit immediately prior to entering Spirit of Redemption form
Hunter’s Mark no longer stacks on a target if multiple Hunters with different ranks of Improved Hunter’s Mark use the ability on the same target
A Warlock’s Siphon Life damage ticks now properly break stealth effects
Shield Wall is no longer removed when the Warrior equips a two-handed weapon
Fixed an issue that allowed players to maintain crowd control effects such as Fear on multiple creatures at once
The Warrior item Brutal Hauberk now properly gives 30 Rage
Judgement of the Crusader now properly increases the damage of Seal of Righteousness
Pet Happiness is now displayed in the combat log by default
Lay on Hands is now properly restoring 550 mana when used on the Paladin
Shields can now be equipped and remain equipped when the target is Disarmed
Taunt spells can no longer be cast on other players
Fixed an issue with Auto Shot and Throw tooltips displaying incorrect information
Accepting a resurrection after releasing no longer grants the resurrected player full health
Fixed an issue that caused Rage to not be refunded properly when a Warrior ability is dodged, parried, or misses
Fixed an issue causing Soul Shards to be incorrectly consumed when a Warlock attempts to create a Healthstone with full bags
The information revealed by Beast Lore is no longer missing creature armor and tamed abilities
Hunter pets no longer occasionally behave erratically after combat has ended
Fixed an issue that caused the player character to occasionally stop using Shoot with a Wand without Shoot being cancelled by other means
Feign Death now properly causes the Hunter to drop the flag in Warsong Gulch
The Aimed Shot tooltip no longer misrepresents a decreased cast time when the Hunter’s ranged attack speed increases
Fixed an issue causing Combo Points to incorrectly display on a Rogue or Druid’s primary target when generating Combo Points on a secondary target using a mouseover macro
The cooldown of Auto Shot is now always re-evaluated by the client when the player switches between a Bow and a Gun
Ranged attacks can now properly be blocked
Fixed an issue that caused the Breath bar to refill too quickly
Fixed an issue that caused your client to become unresponsive after speaking with a profession trainer
Fixed an issue that prevented players from obtaining skins from high level creatures that they have skinned
Players are now prevented from fishing in zones that require a higher level Fishing skill than the character possesses
Fixed an issue that caused a Druid’s Track Humanoids ability to automatically activate after looting a corpse or attacking an enemy
Skinnable creatures that are above your skill level no longer appear as orange instead of red
Fixed a few issues that caused resource nodes on zone boundaries to bcome stuck in a tapped state indefinitely
Fixed an issue that was preventing materials from Enchanting recipes from being linked in chat channels using Shift+Click
Dying with the flag and releasing spirit immediately in Warsong Gulch no longer causes the flag to spawn at the graveyard
Players can now properly resurrect at their corpse while in a Battleground
Fixed an issue that caused the flag to incorrectly be returned to base when two players attempted to click a dropped flag simultaneously
The flag rooms in Warsong Gulch are now properly flagged as indoors, preventing players from using abilities such as Travel Form and Ghost Wolf
Priests can no longer cast Blessing of Protection when using Mind Control on a Paladin who is carrying the flag in Warsong Gulch
Corrected an issue where flag captures were awarding double honor in Warsong Gulch
Warsong Gulch Marks of Honor are now properly awarded at the end of a match
Honor ranks are now displayed on the scoreboard in Battlegrounds
The spell visual effect around the flags in Arathi Basin is no longer missing while players are in the process of capturing a flag
The Battleground minimap widget no longer persists after a player deserts a Battleground that is in-progress
The Honor tab of the Character Sheet is no longer displayed while the Honor System is not yet enabled
Fixed an issue that caused the player’s own Honor rank and progress bar to be shown when inspecting other players
Players can no longer become unflagged for PvP while inside an instance on a PvP Server
You are no longer required to manually flag yourself for PvP before beginning to attack hostile faction members in your territory
Zone name pop-ups should now indicate if they are hostile, contested, or friendly territory
Leaving hostile or contested territory no longer immediately unflags you for PvP
Fixed an issue that caused Lord Gregor Lescovar to not turn hostile for non-PvP targets during the quest “The Attack!”
Fixed an issue that caused multiple quests to generate Lua errors when tracked
The “Bodyguard for Hire” quest in Desolace can now properly be obtained
Fixed an issue that prevented the quest “The Master’s Glaive” from properly completing when entering the required sub-zone
Fixed an issue that caused Sarilus Foulborne to summon higher level creatures than intended for the quest “Mage Summoner”
Abandoning escort quests no longer causes the associated NPC to despawn
Fixed an issue that caused the quest “Torek’s Assault” to get stuck in a state where it could not be completed
Quest completion messages will now display appropriately for escort quests
Fixed an issue that prevented players from being able to see quest bangs for quests 5 levels or more below their current level
Fixed an issue that caused players from different realms to appear on the same Zeppelin or Boat transport
Missile sounds are now properly playing when using abilities such as Shadow Bolt and Fireball
Fixed an issue that caused the level up sound effect to not play if another nearby player had also leveled up recently
Fixed an issue that caused the bassy “swoosh” sound effect to not fire when swinging Two-Handed Weapons
Fixed an issue that caused bowstring and gun “click” sounds to not play when activating Auto Shot
The appropriate sound now plays when someone joins your group
Fixed multiple server performance issues associated with spell visuals
Fixed multiple issues with Blizzard that caused the spell effects to not display properly
There is no longer a large delay on Flare’s ground visual effect when used at max range
Fixed an issue that was causing the Exorcism spell visual to not display correctly
Fixed an issue that caused certain types of thrown missile spells such as Rough Copper Bomb to not play their impact visuals
Fixed a crash caused by the elevator model leading into Gnomeregan
Item links can now be clicked from most chat windows
Spells placed on the action bar during a flight path are no longer removed from the UI after relogging
Ready Check markers no longer display on Main Tank/Main Assist target or target-of-target frames
The Release Spirit UI is now properly visible when players die while AFK
Messages sent to chat channels are no longer being aggressively throttled
Resolved multiple issues with the “stickiness” and feel of floating combat text, particularly when multiple critical strikes occur in a short time frame
Players can no longer dramatically increase the display distance of nameplates via console script
The Arathi Basin scoreboard now records the bonus honor granted for resource collection
Totems can now be targeted via macros
Right-clicking another player’s name in a chat channel no longer generates a Lua error
Mousing over a creature or player now highlights their model
Pet spell tooltips are no longer occasionally missing when viewing them in the Beast Training UI
Eye of Kilrogg and other summonable guardians no longer create a pet bar and pet frame on the player’s UI
Invite to Group and the right-click Invite context menu option are no longer present in the Friends menu for friends on a different realm
Global chat channels that the player has not yet joined are now properly displayed in chat settings
A player’s realm name is no longer displayed next to the player’s name when he or she joins a guild
Right-clicking a player’s name on the Battleground scoreboard no longer results in a Lua error
Hunters should no longer be able to drag basic pet commands off the pet action bar
Objects and NPCs that are tracked on the minimap no longer incorrectly display arrows to indicate if they are above or below the player
Fixed an issue causing Find Minerals and Find Herbs to display as a buff in the buff bar rather than an icon on the minimap
Shaman class color is now displaying correctly in raid frames
Players are no longer incorrectly able to mount in Booty Bay
Multiple game objects associated with quests are no longer interactive for players that are not on the associated quest
Fixed multiple issues causing players and NPCs to not display correctly when their HP and Mana was observed from across zone boundaries
The General and Local Defense chat channels are no longer missing from Westfall
Far Sight and Eagle Eye no longer fail if targeted at a location that is more than 100 yards from the player
The Auto Shot sound effect and animation no longer plays each time you change targets while Auto Shot is active
Commanding a pet to attack no longer immediately places the commanding player in combat
Raid frames are now brighter, making out-of-range indicators more clearly visible
Robes are now properly showing up in Auction House searches when filtering for Cloth Armor
Resolved an issue that was causing incorrect attack speed normalization values to be used for attack power bonus damage calculations
Right-clicking your character’s model in the Auction House dressing room no longer generates a Lua error
Fixed an issue that caused a loot window to trigger on allies when another nearby player loots corpses, which could interrupt flag captures in Battlegrounds