WoW Classic Beta and Stress Test Bug Fixes

  • Fixed an issue that caused Warlock pets to occasionally be summoned with only default abilities and a new name

  • Southsea Freebooters are no longer shooting error cubes out of their guns

  • Fixed an issue that caused some NPCs to play the load bow animation twice when Shooting their ranged weapons

  • Fixed an issue with missing textures on the Warlock’s Imp pet model

  • Fixed dozens of creatures spawning in rocks, trees, and under terrain

  • Fixed an issue that prevented bosses from being summoned in Alterac Valley

  • Fixed an issue that caused creatures that were leashed across zone boundaries to permanently evade

  • Fixed an issue that was preventing spawns from exhibiting appropriate respawn functionality when a certain minimum population threshold was reached

  • Creatures no longer ignore collision when in combat with players

  • Creature pathing should no longer be disrupted by tapping the hotkey to walk backwards

  • Fixed a bug that caused server performance issues when a Hunter used Beast Training to teach abilities to a pet

  • The Spirit Healer is no longer missing from Brill

  • Fixed an issue that caused Hunter and Warlock pets to return to the player’s side when commanding the pet to engage a new target just before its old target dies

  • Stitches should no longer become neutral on his way to Darkshire, and the citizens of Darkshire should properly engage him in combat when he arrives

  • Fixed several issues with the pathing of Ogres in the Ruins of Alterac

  • Fixed an issue with Mottled Raptor respawn rates in the Whelgar’s Excavation area of Wetlands

  • Fixed an issue that caused Raider Jhash and Raider Kerr to become stuck in their mounting/dismounting animations when entering combat with an enemy creature

  • Fixed an issue that caused players to become stuck in combat when approaching Amnennar the Coldbringer in Razorfen Downs

  • Hunter pets no longer occasionally become stuck following the player after switching to Passive mode

  • Hunter pets are much more responsive about returning to the player’s side after switching to Passive mode

  • A Warlock’s Curse of Doom now properly summons a Doomguard

  • A Warlock’s Eye of Kilrogg now only has 1 health point

  • Pet Bar key bindings are no longer being reset when the pet is dismissed and re-summoned or when the player relogs

  • Calvin Montague will no longer reset if multiple players are fighting him during the quest “A Rogue’s Deal”

  • Silithid Swarms that spawn from Silithid Swarmers in the Barrens are now the appropriate level and deal correct damage

  • Ground Assaults no longer fail to launch in Alterac Valley

  • Fixed a myriad of issues with detail and ground clutter doodads spawning in incorrect areas or failing to spawn entirely

  • The power crystals throughout the Un’goro Crater zone now properly despawn after being looted

  • Fixed an issue that caused some Quest item container game objects to not despawn and to remain interactive indefinitely after being used

  • The Alliance quest “CLUCK” now works properly

  • Fixed an issue that caused the Enraged Panther to occasionally be unable to be attacked during the quest “Hypercapacitor Gizmo”

  • Some quest-related game objects had an inauthentic respawn time or cooldown on usage; this has been corrected

  • Fixed an issue that caused many unlockable footlockers to be uninteractive

  • Fixed an issue that caused all water to be missing from the Ironclad Cove area of The Deadmines

  • Windows and other glass surfaces in some interior spaces are no longer too bright

  • Advanced combat logging is now more consistent with Original WoW and no longer exposes some internal values

  • Fixed an issue that caused the red buttons in the Mekgineer Thmeraplugg encounter to remain depressed for too long

  • Resolved an issue caused by Activating MSAA 2x or higher on Macs using the Intel HD 515 display adapter

  • Shorelines are no longer clearly visible from a distance through fog while liquid detail is set to Good or Ultra settings

  • The top of Stormwind Keep, the Stockade, and several trees are no longer being incorrectly culled from view in Stormwind

  • Corrected several issues with a Hunter’s Eyes of the Beast when used while the Night Elf Shadowmeld racial ability is active

  • Fixed an issue that caused the client to crash when swapping back to default chat settings in the Chat settings menu

  • Fixed an issue that allowed players to create both Horde and Alliance characters on the same PvP server

  • Relogging on the flight path passing by Ironforge no longer causes the Gryphon to path through the mountain when you resume your flight

  • Pressing “Request Stop” on a flight path will no longer occasionally teleport the player to their final destination

  • Players who are disconnected while on a flight path no longer occasionally log back in without a taxi and fall to their deaths

  • Fixed an issue that caused certain items to cause the player to drop the flag in Warsong Gulch

  • Fixed an issue that caused certain item effects to not function for players at the lowest required levels for the item

  • Items with randomly generated stats no longer display the <Random Enchantment> tag in the loot window and the chat tooltip

  • The Battle Map can no longer be opened outside of PvP Zones

  • Multiple texture seams on minimaps throughout Azeroth have been fixed

  • There is no longer a missing strip of water in the Mosshide Fen area of Wetlands

  • Fixed an issue that caused fog to not render properly inside of buildings and caves when viewed from outside

  • Fixed multiple issues with water planes on waterfalls and streams throughout Elwynn Forest

  • There are no longer extra or missing sections of water in Felwood at the Bloodvenom Falls and Bloodvenom River areas

  • Fixed several issues with the lighting in Alterac Valley

  • Creatures no longer fade out from view when zone boundaries are crossed

  • Swapping your ranged weapon no longer causes your melee weapon to be displayed in the right hand and the ranged weapon in the left hand

  • Queuing up Shoot with a wand during some 2-Handed Staff animations no longer causes the player character to repeatedly sheathe and unsheathe their staff

  • Fixed an issue that caused the Fishing Cast animation to not play while fishing

  • The Hunter is no longer stuck in the Kneel animation for several seconds after placing a trap

  • Fixed a graphical issue with Crossbow aim animations that caused additional crossbow bolts to appear

  • Fixed an issue that caused Night Elves to become permanently stuck in wisp form if logged out while dead

  • Switching targets during Auto Shot will no longer cause the LoadBow animation to stutter and become frozen temporarily

  • Fixed several issues with Stealth animations

  • Auto Shot’s floating combat text damage is no longer delayed when using a Crossbow

  • Multiple attacks from Windfury Weapon or Windfury Totem procs no longer incur individual melee animations

  • Fixed an issue that caused your player corpse to despawn when you log out as a ghost

  • A Hunter’s Feign Death now properly drops combat when used during a raid encounter

  • A Mage’s Ignite now continues to deal damage while its stacks are being refreshed

  • Battle Shout no longer generates less threat when affecting multiple targets

  • Auto Shot is no longer canceled after using another ranged ability such as Arcane Shot

  • Fixed an issue that caused a Warlock’s Spellstone to not correctly remove some magic debuffs

  • Fixed multiple issues that prevented a Priest from moving or acting when entering a Battleground while affected by Spirit of Redemption

  • The Hunter Beast Training UI no longer causes client framerate issues when attempting to train certain abilities

  • The buff tray is no longer capped at 8 buffs while using a temporary weapon buff

  • Debuffs such as Weakened Soul are now properly applied to Stealthed targets

  • A Warlock’s Imp will now move to attack a target that is out of Line of Sight

  • The Recently Dropped Flag debuff is no longer present in Warsong Gulch

  • Fixed an issue that caused Auto Shot to permanently become disabled when canceled by an enemy creature moving into the player’s dead zone

  • Fixed an issue that caused the game client to occasionally hard lock after killing an enemy with a Wand attack

  • Fixed an issue that caused a Hunter’s melee Auto Attack to fail to toggle on when using Raptor Strike on an enemy target

  • Spell pushback now properly affects the cast duration of channeled spells

  • Fixed an issue that caused Stoneskin Totem to grant its damage reduction permanently

  • Fixed an issue that caused Item eligibility granted from certain profession-related racial abilities to not persist through a relog

  • Ritual of Summoning can no longer be used within a dungeon to summon targets outside of the dungeon

  • Corrected an issue that caused Aimed Shot to not use the appropriate animation with a bow equipped

  • Fixed an issue that caused some spells in a school to not be placed on a global cooldown when that school is interrupted

  • Multi-Shot can no longer hit totems

  • Fixed an issue that caused Hunter and Warlock pets’ auto-cast abilities to not re-cast as quickly as they should

  • Using Feign Death while in a Battleground will now cause the Hunter to immediately drop combat

  • There is no longer a slight delay on Warlock pet auto-cast abilities

  • A Mage’s Blink now properly removes stun effects even when the Mage is silenced

  • Fixed an issue that caused abilities used on immune targets to incorrectly consume Combo Points, and to consume too much Energy and Rage

  • Corrected an issue that caused Seal of Righteousness to crash ptBR clients when learned

  • A Paladin’s Reckoning ability now properly stacks to 5 and no longer occasionally fails to grant extra attacks

  • Shoot is now cancelled immediately when players attempt to cast a spell

  • Casting spells such as Hunter’s Mark no longer causes the Hunter to sheathe their bow and begin to shoot arrows with their hands

  • Fixed an issue that caused Warrior’s Charge ability to become stuck on terrain and prevent the Warrior from moving while still stunning the target

  • Mouseover macros can no longer be used to perform actions on off-targets while maintaining Combo Points on the Rogue’s primary target

  • Fixed an issue that caused Rogue and Druid Combo Points to not properly be refunded when a finisher is dodged, parried, or misses

  • Shaman totems no longer take damage from some AoE sources

  • The Chilled effect from Improved Blizzard will now properly apply if the target moves out of Line of Sight of the caster

  • Resolved camera issues caused by two Priests attempting to use Mind Control on each other at the same time

  • There is no longer a grace period after a crowd control spell with a cast time lands where it will not be broken
    Note: Instant cast crowd control spells still do have a small grace period

  • The Infernal summoned by a Warlock’s Inferno spell will now properly attack nearby enemy players

  • Fixed an issue that caused Priest to permanently lose control of their characters when releasing spirit immediately prior to entering Spirit of Redemption form

  • Hunter’s Mark no longer stacks on a target if multiple Hunters with different ranks of Improved Hunter’s Mark use the ability on the same target

  • A Warlock’s Siphon Life damage ticks now properly break stealth effects

  • Shield Wall is no longer removed when the Warrior equips a two-handed weapon

  • Fixed an issue that allowed players to maintain crowd control effects such as Fear on multiple creatures at once

  • The Warrior item Brutal Hauberk now properly gives 30 Rage

  • Judgement of the Crusader now properly increases the damage of Seal of Righteousness

  • Pet Happiness is now displayed in the combat log by default

  • Lay on Hands is now properly restoring 550 mana when used on the Paladin

  • Shields can now be equipped and remain equipped when the target is Disarmed

  • Taunt spells can no longer be cast on other players

  • Fixed an issue with Auto Shot and Throw tooltips displaying incorrect information

  • Accepting a resurrection after releasing no longer grants the resurrected player full health

  • Fixed an issue that caused Rage to not be refunded properly when a Warrior ability is dodged, parried, or misses

  • Fixed an issue causing Soul Shards to be incorrectly consumed when a Warlock attempts to create a Healthstone with full bags

  • The information revealed by Beast Lore is no longer missing creature armor and tamed abilities

  • Hunter pets no longer occasionally behave erratically after combat has ended

  • Fixed an issue that caused the player character to occasionally stop using Shoot with a Wand without Shoot being cancelled by other means

  • Feign Death now properly causes the Hunter to drop the flag in Warsong Gulch

  • The Aimed Shot tooltip no longer misrepresents a decreased cast time when the Hunter’s ranged attack speed increases

  • Fixed an issue causing Combo Points to incorrectly display on a Rogue or Druid’s primary target when generating Combo Points on a secondary target using a mouseover macro

  • The cooldown of Auto Shot is now always re-evaluated by the client when the player switches between a Bow and a Gun

  • Ranged attacks can now properly be blocked

  • Fixed an issue that caused the Breath bar to refill too quickly

  • Fixed an issue that caused your client to become unresponsive after speaking with a profession trainer

  • Fixed an issue that prevented players from obtaining skins from high level creatures that they have skinned

  • Players are now prevented from fishing in zones that require a higher level Fishing skill than the character possesses

  • Fixed an issue that caused a Druid’s Track Humanoids ability to automatically activate after looting a corpse or attacking an enemy

  • Skinnable creatures that are above your skill level no longer appear as orange instead of red

  • Fixed a few issues that caused resource nodes on zone boundaries to bcome stuck in a tapped state indefinitely

  • Fixed an issue that was preventing materials from Enchanting recipes from being linked in chat channels using Shift+Click

  • Dying with the flag and releasing spirit immediately in Warsong Gulch no longer causes the flag to spawn at the graveyard

  • Players can now properly resurrect at their corpse while in a Battleground

  • Fixed an issue that caused the flag to incorrectly be returned to base when two players attempted to click a dropped flag simultaneously

  • The flag rooms in Warsong Gulch are now properly flagged as indoors, preventing players from using abilities such as Travel Form and Ghost Wolf

  • Priests can no longer cast Blessing of Protection when using Mind Control on a Paladin who is carrying the flag in Warsong Gulch

  • Corrected an issue where flag captures were awarding double honor in Warsong Gulch

  • Warsong Gulch Marks of Honor are now properly awarded at the end of a match

  • Honor ranks are now displayed on the scoreboard in Battlegrounds

  • The spell visual effect around the flags in Arathi Basin is no longer missing while players are in the process of capturing a flag

  • The Battleground minimap widget no longer persists after a player deserts a Battleground that is in-progress

  • The Honor tab of the Character Sheet is no longer displayed while the Honor System is not yet enabled

  • Fixed an issue that caused the player’s own Honor rank and progress bar to be shown when inspecting other players

  • Players can no longer become unflagged for PvP while inside an instance on a PvP Server

  • You are no longer required to manually flag yourself for PvP before beginning to attack hostile faction members in your territory

  • Zone name pop-ups should now indicate if they are hostile, contested, or friendly territory

  • Leaving hostile or contested territory no longer immediately unflags you for PvP

  • Fixed an issue that caused Lord Gregor Lescovar to not turn hostile for non-PvP targets during the quest “The Attack!”

  • Fixed an issue that caused multiple quests to generate Lua errors when tracked

  • The “Bodyguard for Hire” quest in Desolace can now properly be obtained

  • Fixed an issue that prevented the quest “The Master’s Glaive” from properly completing when entering the required sub-zone

  • Fixed an issue that caused Sarilus Foulborne to summon higher level creatures than intended for the quest “Mage Summoner”

  • Abandoning escort quests no longer causes the associated NPC to despawn

  • Fixed an issue that caused the quest “Torek’s Assault” to get stuck in a state where it could not be completed

  • Quest completion messages will now display appropriately for escort quests

  • Fixed an issue that prevented players from being able to see quest bangs for quests 5 levels or more below their current level

  • Fixed an issue that caused players from different realms to appear on the same Zeppelin or Boat transport

  • Missile sounds are now properly playing when using abilities such as Shadow Bolt and Fireball

  • Fixed an issue that caused the level up sound effect to not play if another nearby player had also leveled up recently

  • Fixed an issue that caused the bassy “swoosh” sound effect to not fire when swinging Two-Handed Weapons

  • Fixed an issue that caused bowstring and gun “click” sounds to not play when activating Auto Shot

  • The appropriate sound now plays when someone joins your group

  • Fixed multiple server performance issues associated with spell visuals

  • Fixed multiple issues with Blizzard that caused the spell effects to not display properly

  • There is no longer a large delay on Flare’s ground visual effect when used at max range

  • Fixed an issue that was causing the Exorcism spell visual to not display correctly

  • Fixed an issue that caused certain types of thrown missile spells such as Rough Copper Bomb to not play their impact visuals

  • Fixed a crash caused by the elevator model leading into Gnomeregan

  • Item links can now be clicked from most chat windows

  • Spells placed on the action bar during a flight path are no longer removed from the UI after relogging

  • Ready Check markers no longer display on Main Tank/Main Assist target or target-of-target frames

  • The Release Spirit UI is now properly visible when players die while AFK

  • Messages sent to chat channels are no longer being aggressively throttled

  • Resolved multiple issues with the “stickiness” and feel of floating combat text, particularly when multiple critical strikes occur in a short time frame

  • Players can no longer dramatically increase the display distance of nameplates via console script

  • The Arathi Basin scoreboard now records the bonus honor granted for resource collection

  • Totems can now be targeted via macros

  • Right-clicking another player’s name in a chat channel no longer generates a Lua error

  • Mousing over a creature or player now highlights their model

  • Pet spell tooltips are no longer occasionally missing when viewing them in the Beast Training UI

  • Eye of Kilrogg and other summonable guardians no longer create a pet bar and pet frame on the player’s UI

  • Invite to Group and the right-click Invite context menu option are no longer present in the Friends menu for friends on a different realm

  • Global chat channels that the player has not yet joined are now properly displayed in chat settings

  • A player’s realm name is no longer displayed next to the player’s name when he or she joins a guild

  • Right-clicking a player’s name on the Battleground scoreboard no longer results in a Lua error

  • Hunters should no longer be able to drag basic pet commands off the pet action bar

  • Objects and NPCs that are tracked on the minimap no longer incorrectly display arrows to indicate if they are above or below the player

  • Fixed an issue causing Find Minerals and Find Herbs to display as a buff in the buff bar rather than an icon on the minimap

  • Shaman class color is now displaying correctly in raid frames

  • Players are no longer incorrectly able to mount in Booty Bay

  • Multiple game objects associated with quests are no longer interactive for players that are not on the associated quest

  • Fixed multiple issues causing players and NPCs to not display correctly when their HP and Mana was observed from across zone boundaries

  • The General and Local Defense chat channels are no longer missing from Westfall

  • Far Sight and Eagle Eye no longer fail if targeted at a location that is more than 100 yards from the player

  • The Auto Shot sound effect and animation no longer plays each time you change targets while Auto Shot is active

  • Commanding a pet to attack no longer immediately places the commanding player in combat

  • Raid frames are now brighter, making out-of-range indicators more clearly visible

  • Robes are now properly showing up in Auction House searches when filtering for Cloth Armor

  • Resolved an issue that was causing incorrect attack speed normalization values to be used for attack power bonus damage calculations

  • Right-clicking your character’s model in the Auction House dressing room no longer generates a Lua error

  • Fixed an issue that caused a loot window to trigger on allies when another nearby player loots corpses, which could interrupt flag captures in Battlegrounds

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