I am the opposite - I take my time to do every quest the first time, read everything possible, etc. However, this leads into the second part of this question you posed:
On any subsequent toon, be it #2 or #30. I will rush as fast as humanly possible. Because I don’t want to do the same content over and over just for leveling. It’s different at max level. But leveling is just… an in between.
There is literally nothing you can do to make me want to revisit the quests. Because everything we do while leveling up gets replaced at max level. So unless you started adding rewards for questing that last even at max level, which would be silly, there’s no reason I’d want to do them again.
I assume this is a big part of why most people just dungeon to max level. Because if we’re just going to replace everything anyway - we might as well go the fastest way we know and get some gear that might last a little longer than quest gear.
Right now, I’m worried I have to rush. Why? Because in Dragonflight Renown and Reputation have timegates. Not like, hard timegates, but based on weekly quests.
You are launching Dragonflight on a Monday. The weekly reset is a Tuesday. That means unless you disable weekly quests until the first weekly reset, we will effectively “fall behind” anyone who did rush forward. I haven’t heard one way or another if you will block weekly quests until the first reset (I believe you did for Shadowlands, but my memory is hazy), but I’m hoping you will so we won’t feel pressured to rush to not fall behind.
I understand Renown/Rep isn’t required and is seen as an optional part of the game, but for some people, that’s a big part of the game, and to fall behind because they want to experience the story would suck.
I have not tried Adventure Mode, but I know the same thing was promised with Threads of Fate, and all Threads of Fate ended up doing was having us do the same exact world quests over and over. Which wasn’t much different than doing the same campaign quests over and over.
This doubly worries me because Threads of Fate was also said to be inspired by Diablo’s Adventure Mode when you first announced it.
I haven’t seen a wowhead article about Adventure Mode either, so if it’s implemented, I wouldn’t know. I was happy to test in alpha, but I need a break or I will burn myself out on Dragonflight content and that would be silly before it even launches.
Time-Gated content has its place. But not in quests or story. And there’s limits to it too.
For instance, Pathfinder. I think a small timegate so people get adjusted to the land is fine. But the year long thing that’s been going on is not. (Not referring to dragonflight, as at least we have Dragonriding)
But then we have things like Shadowlands 9.1 and 9.2, where every story quest was gated by a week - it feels like it’s better to just let your subscription lapse and then pick up when the full story is available.
That said, not all timegating of the story was bad in Shadowlands, but most were. For instance, Sylvanas’s trial being gated made sense. It gave us time to experience the story and witness the end, before tying up loose ends.
I think a big problem is different people find different quests fun.
For instance, I loved those “Kill a named mob” WQs in BFA. Yet you guys moved away from them, claiming people found them boring.
Likewise, I like the quests that are something like, “Kill 10/12 x mobs.” The only exception is when it’s telling you to kill something like 30. That’s just too much.