Hunter Megathread SV/BM/MM

Ideas so far :

MM - improve mobility in a lot of dodge mechanics fights it struggle

  1. Steady focus - every 2 steady shots consecutive or not
  2. Sniper Training - after 5 sec standing still you can cast aimed shot while moving for 5 sec, (values may varie)
  3. Remove the aoe cap on explosive shot, any talent shouldnt have aoe cap
  4. lone wolf buff is 10% used to be 20% how about 10% of a stat insted of damage, lets say 10% versatility
  5. hunter ability without the pet should be hysteria insted of surv of the fittest, or just have all 3 with shared cd
  6. hunters lack self healing, chimera shot should heal 5% again but only if hits a single target
  7. precision shot work with chimera shot, not sure it does if already does disregard this one
  8. camouflage should have no duration, but MM and BM cant move, and insted of a cd has a 2 sec cast
  9. calling the shots should be aimed shots and every target hit by it it reduces
  10. volley should be at a target insted of a location, 30 sec cd, 3 sec duration, damage value unchanged
  11. remove aoe cap on barrage.
  12. murder of crows, damage affected by mastery and cd affected by haste, off GCD
  13. deadeye should work with flyed shot (only time ill mention covenant)
3 Likes

SV’s single target is too strong. Time to nerf it.

6 Likes

can you elaborate how that would be beneficial for the class? after all he is the lowest raid dps, melee sloted, with pet, and you as a paladin is complaining. help the class please this is a positive thread…

He’s trolling. You clown.

2 Likes

I consider it more sarcasm. I really didn’t think it needed the /s tag. It appears I was wrong.

4 Likes

How would /s tag help the class? Could you elaborate more on that point tnx

3 Likes

TBH emojis help to add sarcasm :lying_face:

2 Likes

people still wonder why we dont get buffed only nerfed, trying to do something to help the class and only ppl posting are trolling =(

People: Has a bit of fun and makes some low effort jokes

This Guy: THIS IS WHY BLIZZARD NERFS US!

Like say that out loud to yourself hahaha

Maybe go to the PTR boards if you want to discuss change? You know, where its actually discussed and has a chance?

3 Likes

For MM, I suggest reducing the Aim Shot and Steady Shot cast time to be considered as a buff. Like reduce Aim Shot cast time to 1.5 seconds and Steady Shot to 1 second.
It would increase our damage done within a period of time and also makes the game play a lot more fun. You will find yourself less in situations that you are waiting for the cast to go through (just sitting there watching…) and then you realize that others nuked down the mob and your Aim Shot failed all together.

For BM,

  • better Pet AI
  • kill command buff
  • Pet health increased
  • Pet revive back to 2 seconds
  • fix legendries (small buff to them wont help)

For SV, god I don’t know what can be done, they need a lot help.

2 Likes

Its just a ST buff, thats it.

They could take some steps to add depth to the spec and put some ease on our rotation but honestly we just need a single target buff.

SV remains fairly fixable and very easy to fix.

1 Like

If you start a thread like this it would be nice to bring your own arguments on the head post as well as some data to follow those arguments. Most people will read the first thread and if not interested leave.

For MM the lack of a real CD is the only flaw of the base class. Trueshot is simply bad and boring. The double dip with Aimed shot in Wild Spirits made it actually kind of cool as your goal was to send out as many Aimed shot as possible in 20 seconds. With the double dip now gone we keep the same playstyle but it lacks some punch.
An interesting way to reword that CD would be to have a damage effect added to it in form of a steroid on RPF or aimed shot, or they could do add a big chunk of damage at the end of trueshot based on the number of aimed shot casted during the buff.
However due to the burst component added by NF and Kyrian I don’t think it’s something that can be added this Xpac without making the spec out of control.

No dev is going to read this thread btw, but good place to vent frustrations.

2 Likes

Survival has great aoe and could benifit from serpent sting and or single target raptor strike buffs.

Things like wildfire infusion I think could be safely made baseline and would also just add a ton of fun to the spec. It’s certainly one of the most fun and unique talents to play with and universally liked by most Hunters.

Biggest change survival needs is to it’s mastery however which would be a more serious rework. I’d love it if the wildfire infusion could be worked into it’s mastery, but other solid changes would be:

  • A mastery focusing on the play between hunter and pet- "Your pet’s attacks weaken your opponent increasing damage done by X for X seconds. Your attacks grant an opportunity to your pet granting them X focus.

  • A mastery focusing on our melee/range hybrid. "Your melee and ranged attacks increase the damage of the other (melee/ranged)attacks by X for X seconds. Aspect of eagle would apply both buffs.

Right now our mastery is hardly ever used and I’d like if it blended into our current gameplay/encourages a playstyle for damage. I’d love if they made our DPS in PvE more viable via a change to our under utilized mastery.

1 Like

That’s unfortunately true.

Original post: Beast Mastery - future improvements[Partial rework]


(Click here to expand) Suggestions for Beast Mastery

I know this is a big overkill in terms of suggestions for a 0.5 patch(any mid-expansion patch really). But I though I’d take another look at what I would like to see from Beast Mastery in the future, based on it’s current design.

Some things, such as a lack of potential single-target burst, cleave, or burst AoE/AoE in general, have been mentioned by others in regards to the spec several times both recently and further back in time. Along with the “squishy” nature of Hunters. Hopefully, some of the things mentioned below can address those issues.


Remember that any specific numbers written are just there to give context/further the concept. Obviously some testing/tuning would be required to make it work in-game.

Core Abilities

[Cobra Shot] - 35 Focus - Instant cast
A quick shot causing X Physical damage.
Reduces the cooldown of Kill Command by 1 sec.

[Kill Command] - 30 Focus - Instant cast - 7.5 sec cooldown
Give the command to kill, causing your pet to savagely deal X Physical damage to the enemy.

[Barbed Shot] - Instant cast - 12 sec recharge - 2 Charges
Fire a shot that tears through your enemy, causing them to bleed for X damage over 8 sec.

Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.

Generates 20 Focus over 8 sec.

[Multi-Shot] - 40 Focus - Instant cast
Fires several missiles, hitting up to 5 targets within 8 yards of your current target for X Physical damage.

The Focus cost of your next Kill Command is reduced by 5 for each enemy you hit with Multi-Shot.

Casting Multi-Shot activates Beast Cleave(Passive)

[A Murder of Crows] - 30 Focus - Instant cast - 1 min cooldown
Summons a flock of crows to attack your target, dealing X Physical damage over 20 sec.

If the target dies while under attack, A Murder of Crows’ cooldown is reset.

Class-wide abilities

[Kill Shot] - 10 Focus - Instant cast - 10 sec recharge - 1 Charges
You attempt to finish off a wounded target, dealing X Physical damage.
Only usable on enemies with less than 20% health.

Major Cooldown

[Bestial Wrath] - Instant - 1.5 min cooldown
Sends you and your pet into a rage, instantly dealing X Physical damage to its target, and increasing all damage you both deal by 25% for 20 sec.

Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Barbed Shot/Dire Beast.

The Focus cost of all abilities is reduced by X% while Bestial Wrath is active.

Mastery

[Mastery: Master of Beasts] - Increases the damage done by your pets and summoned creatures by X%, and the damage bonus of Bestial Wrath by Y%.

Passive Effects

[Animal Companion] - You may call 1 additional pet to fight for you at all times. The second pet will obey your Kill Command, but cannot use pet family abilities.

If you have two active pets, they both use the same damaging abilities and benefit from the same effects but they only deal 50% of normal damage(each).

Only using 1 pet instead causes that pet to deal 100% of normal damage.

[Beast Cleave] - After you Multi-Shot, your pet’s melee attacks and Kill Command also strike up to 5 other nearby enemy targets for 75% as much for the next 5 sec.

[Exotic Beasts] - You master the art of beast training, teaching you the ability to tame Exotic pets.

[Kindred Spirits] - Increases your maximum Focus and your pet’s maximum Focus by 20.

[Pack Tactics] - Passive Focus generation increased by 100%.

[Wild Call] - Your Auto Shot critical strikes have a 25% chance to reset the cooldown of Barbed Shot/Dire Beast.

Utility/defensives

Includes all other abilities, such as [Tar Trap][Frost Trap][Aspect of the Turtle][Concussive Shot][Counter Shot][Tranquilizing Shot][Misdirection][Pet Utility][Exhilaration][Disengage][Feign Death], and more.

Note that I would prefer if(on a class-wide basis)

  • [Posthaste] - becomes a baseline effect.
  • [Master’s Call] - comes back as a baseline ability.
  • [Pet Specializations] - Ferocity, Tenacity, and Cunning were changeable.
  • [Revive Pet] - Cast time brought down to 2 seconds again.
  • [Camouflage] - comes back as a baseline ability.

Talents

– Level 15 –

[Killer Instinct] - Kill Command deals 45% increased damage against enemies below 35% health.

Kill Command deals an additional 10% damage against bleeding targets.

[Bloodshed] - 50 yd range - Instant - 1 min cooldown
Command your pet(s) to tear into your target, causing your target to bleed for X damage over 18 sec, and increase all damage taken from your pet(s) by 15% for 18 sec.

[Dire Beast] - (Replaces Barbed Shot) - Instant - 12 sec recharge - 2 Charges
Summons a powerful wild beast that attacks the target for 8 sec.

Generates 20 Focus over 8 sec.

– Level 25 –

[Scent of Blood] - Activating Bestial Wrath grants 2 charges of Barbed Shot/Dire Beast.

[One with the Pack] - Wild Call has a 20% increased chance to reset the cooldown of Barbed Shot/Dire Beast.

Using Barbed Shot/Dire Beast increases your Haste by 5% for 12 sec.

[Feeding Frenzy] - When the periodic damage effect applied by Barbed Shot is refreshed, the remaining damage will be added to the new effect, and it now lasts for a total of 9 sec. In addition, Frenzy’s duration is also increased to 9 seconds.

  • Dire Frenzy(Requires talent: Dire Beast)
    Each time a Dire Beast is called, the damage dealt by your main pet(s) is increased by 1%.
    When you activate Bestial Wrath, this consumes all stacks of Dire Frenzy and increases the initial damage dealt by Bestial Wrath by 30% for each stack that is consumed.

– Level 30 –

[Trailblazer] - [Natural Mending]

[Bestial Dicipline] - While your pet is active, you and your pet(s) regenerate X% of total health every 3 sec. Healing done to you and your pet(s) is increased by X%.

Damage taken by your pet(s) is reduced by 15%

– Level 35 --

[Spitting Cobra] - Bestial Wrath also summons a Spitting Cobra to aid you in combat for 15 sec. Each Cobra Shot used during Bestial Wrath extends the remaining duration of the Spitting Cobra by 1 sec.

[Thrill of the Hunt] - Barbed Shot/Dire Beast reduces the remaining cooldown of Bestial Wrath by an additional 4 sec.

Barbed Shot/Dire Beast increases your critical strike chance by 5% for 12 seconds.

[Birds of Prey] - Kill Command extends the remaining duration of A Murder of Crows by 2 sec.

Damage of A Murder of Crows is increased by X%.

– Level 40 –

[Born to be Wild] - [Binding Shot]

[Adaption] - (Replaces Posthaste) Getting hit with an incapacitating effect(Stun/Fear), reduces the remaining cooldown of your Aspect of the Turtle by 30%. This effect has an internal cooldown of X sec.

Aspect of the Turtle is now usable when incapacitated.

When rooted or slowed, the remaining cooldown of Aspect of the Cheetah is reduced by 15 seconds. Aspect of the Cheetah frees you from movement impairing effects and you cannot be slowed below 100% movement speed while it’s active.

– Level 45 –

[Stomp] - When you cast Barbed Shot/Dire Beast, your pet stomps the ground, dealing X Physical damage to all nearby enemies.

[Chimaera Shot] - Instant cast - 15 sec cooldown
A two-headed shot that hits your primary target and another nearby target, dealing X Nature damage to one and X Frost damage to the other.

Generates 10 Focus for each target hit.

[Talon Frenzy] - While Beast Cleave is active, A Murder of Crows affects up to 8 enemies near the primary target.

– Level 50 –

[Aspect of the Beast] - Increases the damage and healing of your pet’s abilities by 30%.

Increases the effectiveness of your pet’s Predator’s Thirst, Endurance Training, and Pathfinding passives by 50%.

[Stampede] - Instant cast - 30 sec duration - 2 min cooldown
Summons 5 of your stabled pets to fight for you for 30 sec. These pets deal X% of normal damage and obey your Kill Command.

Pets summoned by Stampede heal themselves for 200% of the damage they deal.

[Unleashed Fury] - Instant cast - 20 sec cooldown
Sends your pet into a rage, causing it to deal X Physical damage to the target in a flurry of 5 attacks. Damage dealt is increased by X% for every stack of Frenzy the pet currently has.

When this ability is used, your pet will let out a savage roar, increasing your haste by 10% for 12 sec.

  • Bestial Fury(Requires talent: Dire Beast)
    Damage dealt by Dire Beasts during Bestial Wrath is increased by another X%.
    Any Dire Beasts called during Bestial Wrath will have their duration increased by an additonal X sec. This also applies to Dire Beasts who have already been called to fight when Bestial Wrath is activated. Attacks made by Dire Beasts will now also benefit from Beast Cleave, if activated.

Changelog

2021-02-27

  • Changed the design of the Mastery-effect to no longer include Beast Cleave and instead now also provides a benefit to non pet-based attacks.
  • Increased the base duration of Beast Cleave from 4 sec, up to 5.
  • Increased the duration of the crit bonus effect gained from Thrill of the Hunt from 8 sec. up to 12.
  • Talent: Barrage, has been removed and the talent: Chimaera Shot has taken it’s place/moved there. Purpose was for cleaving-capabilities and choices for such, to be made in relation to choices for AoE.
  • The talent: Feeding Frenzy, has taken the place of Chimaera Shot on the second row. The intent is for that entire row to be focused on Frenzy-maintenance/Dire Beast-management.

2021-03-02

  • Changed the Mastery-effect. It no longer includes a variable bonus to the Wild Call proc chance. It now instead has a secondary effect focused on improving Bestial Wrath.
  • The base proc-chance of Wild Call has been increased to 25%, up from 20%.
  • Talent choices on the level 50-row no longer include passive effects tied to healing taken/self-sustainability by you or your pet(s).
  • Changed the design of the talent: Adaption slightly, lowered the CDR for Aspect of the Turtle to 30%, down from 40%. Also clarified that it should have an internal cooldown on proccing the effect.
  • Talent: Bestial Dicipline has been moved from the level 50-row to 30, and it has been redesigned to focus solely on self-sustainability.
  • Added a new talent to the level 50-row in the form of Unleashed Fury.


Dreamshot you made my healer rage quit yester lol

1 Like

Sorry to hear that bud, hope you found a better one :slight_smile:

1 Like

Devs do not follow these boards. It’s never even had a blue post.

Not true. We DID raise enough of a stink that we got two (2!) threads made by the Blues back in Legion, right here on the Hunter forum.

They were titled, “Let’s Talk.”

That’s where the whole “let’s talk” meme-on-the-forums came from.

Granted, it’s been radio silence since then.

(And that second thread was a continuation of the first one. But still.)

1 Like