I’ve got a box in the back of my mind that just says “Don’t open; you’ll only get mad again”. I’m going to leave my thoughts on this subject in there for now…
I’ll agree, but I think Tainted has actually given a pretty cool clue, even if it may be a bit more of a ‘third option’. Granted, it wouldn’t be anything “returned” to us like wonderful old BM Arcane Shot, Fury Slam, or Primal Strike, but it could at least be… reminiscent.
For instance, let’s say we “brought back” certain capacities in a way that allows for synergies and “spell-combos”.
To facilitate this, let’s add one subtle feature:
- Some skills are “opened” always on button-down, and “released” always on button-up. (This supersedes existing “activate on button down rules” from addons.)
- I.e., if I press Concussive Shot but do not release, it’s an ammo type that feeds into my next button. If I press nothing further, and release, it just fires the Concussive Shot as normal.
- Tap to daze target at ranged. Hold and hit “Trap” instead to, well, make a concussive trap.
Okay, some spitball random ideas:
- Concussive
- –> ST daze
- —> Trap -> Hi-Explosive Trap, minus the damage.
- —> Flare -> Fire a parachuted grenade(?) into the air (no shrapnel, just force).
- Shoot it to make it go off early; else it lands eventually and goes off automatically. Area decreases as it gets nearer the ground while potency increases.
- Invoke (take an element from your pet)
- –> Phoenix/Caustic/Savage/Frigid Bolt
- —> Kill Command -> (Overcharges the attack, consuming twice your pet’s available Focus [and, yes, going into a period where Focus generation is absorbed until cleared] for a massive attack.
- —> Bestial Wrath -> (Idk… a druid-style Invocation or such… adds a bonus effect to your BW based on the pet element but reduces its duration and causes your pet to consume some Focus each time you do since it’s buffing your attacks. Great for burst or certain utility, but otherwise no better than a Savage Bolt during your BW)
- —> Flare (only available to flying enemies) -> Idek, man… Bird flies up, readies for divebomb?
Sorry, sleep deprivation is hitting me hard right now, so that list ended up much shorter than I’d hoped…
Anyways, the idea is that if spell combos were actually used well (i.e., opposite to their use in most MMOs, especially—gag—XIV), we could give a sense of Hunters as sort of masters of their toolkit (SV), pet synergy (BM) or techniques (MM), off surprisingly few and uninvasive buttons.
But again, such is easier promised than delivered. I’m sure most games that ended up having forming linear series that at best telegraphed incoming effects for PvP and offered in-the-moment denials really did aim to have true “combos” at first. Making sure each skill feels like a skill in its own right, and each combo among other forking possibilities, is no easy feat.