and the only change that impacts gameplay is layering, and is the perfect example of why classic should have no further changes.
vanilla had plenty of bugs in the game. but those bugs that are authentic to classic are being investigated and fixed.
and the only change that impacts gameplay is layering, and is the perfect example of why classic should have no further changes.
vanilla had plenty of bugs in the game. but those bugs that are authentic to classic are being investigated and fixed.
Iâd be fine with it. I understand some people like the perks of farming gnomer to be super good in a raid but I donât think itâs a particularly healthy gameplay quirk.
Giving it a 30 minute cooldown seems fair.
I need you to actually read and comprehend my posts if you think Iâm pretending that this is an exact copy. Trying to say that Iâm doing that in every post isnât going to change the fact that I already said itâs not an exact copy.
If people didnât want to farm MCP for raid DPS then they shouldnât be playing Feral Druid. Itâs not like we didnât know this was going to be the case over a year ago.
I donât complain that Shadow Priest DPS requires I farm a whole bunch of consumables too in order to be raid viable.
and Gnomer is far from âabsolutely worthlessâ given thatâs where you get Fused Wiring for repair bots.
Read some recent Blue posts, friend. They all indicate a dedication to an authentic vanilla experience.
Notice one of the responses to the QA just straight up says ânochangesâ.
And the list goes on and on and on. The only change they really made is layering which will be going away. Hopefully very soon.
Just make it a 30 minute cooldown with no charges.
If people didnât want to farm MCP for raid DPS then they shouldnât be playing Feral Druid.
If you think that in any way equates to Spriest farming gold/demonic runes, youâre not even worth my time in replying to. I play Spriest btw and have no problem farming for hours to make my sub-optimal spec work. This is an entirely different animal.
As a Feral DruidâŠ
No changes.
You can say the same for every classes damage, farming furbolgs isnât a challenge.
and itâs how it was in Vanilla. If people didnât want to farm the consumable, they shouldnât play the class that is reliant on it.
Again: Itâs not like we havenât known for years that this was going to be the case.
The game not being an exact copy isnât an argument for making it less authentic.
Thatâs an argument that they need to be better about fixing the bugs.
Thereâs a video out of a Ret Pally who calls his build âspelladinâ. He is middle of the pack on boss fights, lower on trash. Thatâs pretty good for Ret.
He has spellpower on all his gear, but admits that what makes this build work is a bagful of Manual Crowd Pummelers.
Honestly, I think they should break the item entirely and give ferals other items that are good for their DPS. Itâs ridiculous that their best item is an easily-obtainable one that they have to farm tons of. Make it more in-line with the itemization of the other classes.
Oh, I forgot that Furbolgs are level ~30 content with awful gold/hour. My bad.
They are not as good as warriors. But they are viable. Even in Naxx.
Itâs used as more of a consumable than a BiS weapon. Itâs just an oddity in that itâs a weapon rather than a standard consumable like a potion or something.
Most of the healer DPS builds have to go through a fair bit to be able to make their DPS work. Granted builds that rely on MCP have to do more than most, but thatâs also what it is. Weâve known several builds were going to need to do this for a long time now.
If people donât want to farm a ton there are 5 classes for DPS that can do that.
Who cares? This thread seems to be a bunch of people bikeshedding a solution to a problem that doesnât exist.
Who in this thread is playing a feral druid that this affects, and asking for a change?
What is the problem? Why is that a problem? How does any proposed solution, all of which seem to be nerfs to the current system, help anything whatsoever?
Also, who cares? Really, who cares?
This made me laugh. Itâs so true.
The issue here is that MOST people leveling a druid to play feral arenât aware that they have to make that ridiculous commitment. Sure, people who played feral back in the day are aware of it, but is it reasonable to expect a player to spend 10-15+ days of their life leveling a character, only to find out that they are expected to do that sort of mind numbing grind of trivial and monetarily unrewarding content if they want a raid invite? In my book, no. Itâs very much not reasonable. There are plenty of specs that have to go beyond pure DPS, in terms of extra work, to be viable. Thatâs fine and I think most people have some vague notion that that will be a fact of life at 60. Farming MCPâs is just on an entirely different level.
Honestly there has to be a limit to it, but itâd be nice if they could actually use them without farming constantly.
Even for a consumable itâs far too low of level. Comparable consumables come from zones that are level 50+, to have it in a level 30 instance is a bit ridiculous.
It would make Feral significantly worse because if they didnât have charges it would be a long a.ss cd.
Itâs like soul shards. Donât play Warlock if you donât wanna farm Shards.
Donât play Feral if you donât want to farm MCP.