Class Tuning Incoming – October 8

As we’ve now completed three weeks of The War Within Season 1, we have enough data and feedback on class performance to allow us to do a broad pass on outliers in dungeon, raid, and PvP play. With scheduled weekly maintenance in each region, we will make the following adjustments.

Class Changes

  • Death Knight
    • Blood
      • San’layn: Vampiric Strike damage increased by 30%.
      • San’layn: Infliction of Sorrow now deals 20% of the remaining disease damage to the enemy when it extends its duration (was 15%).
      • San’layn: Infliction of Sorrow now deals 130% of the remaining disease damage to the enemy when it consumes it (was 100%).
      • San’layn: Visceral Strength now grants 12% Strength for 12 seconds (was 8% Strength for 8 seconds).
      • San’layn: Frenzied Bloodthirst now increases the damage of Death Strike by 6% per stack (was 5%).
  • Demon Hunter
    • Havoc
      • Aldrachi Reaver: Wounded Quarry damage increased by 100%.
      • Aldrachi Reaver: Warblade’s Hunger damage increased by 100%.
      • Aldrachi Reaver: Reaver’s Glaive damage increased by 15%.
    • Vengeance
      • Mastery: Fel Blood effectiveness increased by 20%.
      • Shattered Souls healing per soul increased to 7% of recent damage taken (was 6%).
      • Soul Barrier base absorb value increased by 50% and absorb value per soul increased by 100%.
  • Druid
    • Feral
      • Wildstalker: Chance for Bloodseeker Vines to grow on a single target is unchanged, but slightly increased when Rip and Rake are on multiple targets.
      • Wildstalker: Bursting Growth damage increased by 10%.
    • Restoration
      • All healing increased by 5%. Does not affect PvP combat.
      • Cenarion Ward healing increased by 40%.
  • Evoker
    • Augmentation
      • Blistering Scales grants allies 20% of your armor (was 30%).
    • Devastation
      • Flameshaper: Consume Flame damage increased by 25%.
      • Flameshaper: Engulf damage reduced by 20% in PvP combat.
    • Preservation
      • Flameshaper: Engulf healing increased by 20%.
      • Flameshaper: Consume Flame healing reduced by 50%.
  • Hunter
    • Beast Mastery
      • Basilisk Collar damage bonus per damage over time effect reduced to 2%/4% (was 5%/10%).
      • Kill Command damage increased by 18%.
      • Pet damage increased by 4%.
    • Survival
      • Nerub-ar Palace 2-Set Bonus: Now increases Wildfire Bomb damage by 8% (was 5%).
      • Nerub-ar Palace 4-Set Bonus: Now increases Raptor Strike/Mongoose Bite damage by 20% on targets affected by Wildfire Bomb (was 10%).
  • Mage
    • Hero Talents
      • Frostfire: Frostfire Bolt damage increased by 15%.
      • Frostfire: Frostfire Infusion damage increased by 50%.
      • Frostfire: Frostfire Empowerment damage bonus increased to 60% (was 50%).
      • Frostfire: Frost Mastery now grants 2% Mastery (was 1% Mastery).
  • Monk
    • Hero Talents
      • Master of Harmony: Stored Vitality causes an additional 40% healing and damage (was 25%).
    • Brewmaster
      • Mastery of Harmony: Coalescence now causes Aspect of Harmony to increase damage and healing taken by 20%.
      • Master of Harmony: Chi Wave and Chi Burst deals 100% increased damage (was 50%).
      • Master of Harmony: Overwhelming Force increased to 20% (was 15%).
      • Master of Harmony: Balanced Stratagem increases damage to 5% (was 3%).
    • Mistweaver
      • Master of Harmony: Coalescence now causes Aspect of Harmony to increase damage and healing taken by 30%.
      • Aspect of Harmony now stores 30% of healing done (was 20%).
    • Windwalker
      • Conduit of the Celestials: Celestial Conduit now scales its damage with Mastery: Combo Strikes.
  • Paladin
    • Holy
      • All healing reduced by 5%. Does not affect PvP combat.
      • Lightsmith: Awakening now causes Blessing of the Forge to spawn a Sacred Weapon when extending the duration of Avenging Wrath.
      • Lightsmith: Hammer and Anvil’s healing effect radius increased to 20 yards (was 5 yards).
      • Lightsmith: Hammer and Anvil’s healing increased by 150%.
      • Lightsmith: Divine Guidance effect increased by 50%.
    • Protection
      • All ability damage increased by 6%.
      • Word of Glory healing increased by 20%.
      • Light of the Titans now heals over 10 seconds (was 15 seconds).
      • Faith in the Light duration increased to 6 seconds (was 5 seconds).
      • Lightsmith: Sacred Weapon damage and healing increased by 30%.
      • Lightsmith: Forge’s Reckoning damage increased by 30%.
      • Lightsmith: Blessed Assurance increases the damage of your next Crusader Strike/Hammer of the Righteous/Blessed Hammer by 200% (was 100%).
      • Lightsmith: Divine Guidance damage and healing increased by 50%.
      • Lightsmith: Hammer and Anvil damage increased by 40%.
      • Lightsmith: Sanctification grants 2% increased primary stat (was 1%).
    • Retribution
      • Templar: Shake the Heavens lasts for 10 seconds (was 8 seconds).
      • Templar: Sanctification duration increased to 12 seconds (was 10 seconds).
      • Templar: Final Reckoning now increases the damage of Hammer of Light by 30% (was 15%).
      • Templar: Hammer of Light main target damage increased by 25%.
      • Templar: Hammer of Light secondary target damage increased by 75%.
      • Templar: Light’s Deliverance now triggers at 50 stacks (was 60).
      • Templar: Undisputed Ruling grants 15% Haste for 8 seconds (was 12% Haste for 6 seconds).
      • Templar: Wrathful Descent now deals 125% of the Empyrean Hammer damage to nearby enemies (was 100%).
      • Templar: Empyrean Hammer now benefits from Penitence and Burn to Ash.
  • Priest
    • Shadow
      • Mind Blast damage increased by 10%.
      • Shadow Word: Death damage increased by 10%.
      • Void Bolt damage increased by 10%.
      • Shadowy Apparition damage increased by 10%.
      • Voidweaver: Entropic Rift damage increased by 10%.
      • Voidweaver: Void Blast damage increased by 20%.
      • Voidweaver: Collapsing Void damage increased by 10%.
      • Voidweaver: Void Flay damage increased by 10%.
      • Voidweaver: Inner Quietus now increases Vampiric Touch and Shadow Word: Pain damage by 25% (was 20%).
  • Rogue
    • Hero Talents
      • Deathstalker: Follow the Blood effect now requires 2 targets afflicted with Rupture (was 3 targets).
    • Assassination
      • Caustic Spatter poison damage dealt to nearby targets reduced to 40% (was 45%).
      • Nerub-ar Palace 2-Set Bonus: Chance to trigger Vile Tincture increased.
      • Nerub-ar Palace 2-Set Bonus: Vile Tincture’s poison damage buff now correctly affects Envenom, Kingsbane, and appropriate Hero Talent effects.
      • Nerub-ar Palace 4-Set Bonus: Thrombotic Tincture now correctly applies upon gaining 5 stacks of Vile Tincture (was 6 stacks).
      • Developer’s note: We expect these changes to result in a net increase in overall damage, weighted heavily towards single target.
    • Outlaw
      • All ability damage increased by 4%.
      • Dispatch damage increased by 6%.
      • Precise Cuts bonus to Blade Flurry damage per missing target increased to 4% (was 2%).
    • Subtlety
      • Black Powder damage increased by 35%.
  • Shaman
    • Restoration
      • Earthen Harmony now causes Earth Shield to reduce damage taken by 3% (was 5%). Does not affect PvP combat.
      • Acid Raid damage reduced by 20%.
  • Warlock
    • Demonology
      • Pact of the Ered’ruin Doomguards deal 20% increased damage.
      • Grimoire: Felguard now increases the damage of the summoned Felguard by 60% (was 45%).
      • Felguard damage increased by 10%.
      • Gloomhound’s Gloom Slash damage increased by 20%.
  • Warrior
    • Hero Talents
      • Colossus: Arterial Bleed causes Colossal Might to increase the damage dealt by Deep Wounds and Rend by 3% per stack (was 2%).
      • Colossus: No Stranger to Pain increases total damage ignored by Ignore Pain by 20% (was 15%).
      • Mountain Thane: Lightning Strikes damage increased by 25%.
      • Mountain Thane: Ground Current damage increased by 25%.
      • Mountain Thane: Thorim’s Might causes Lightning Strikes to generate 3 Rage (was 5).
      • Mountain Thane: Thorim’s Might increases Revenge, Raging Blow, and Execute damage by 25% (was 15%).
      • Slayer: Culling Cyclone bonus Bladestorm damage reduced to 10% (was 20%).
      • Slayer: Opportunist now increases the damage and critical strike damage of your next Overpower or Raging Blow by 20% (was 30%).
    • Fury
      • Nerub-ar Palace 2-Set Bonus: Bloodthirst increases the damage of your next Rampage by 15% (was 10%). Does not affect PvP combat.
      • Nerub-ar Palace 4-Set Bonus: When Raging Blow resets its own cooldown, the damage of your next Bloodthirst is increased by 20%, stacking up to 2 times (was 10%). Does not affect PvP combat.
      • Mountain Thane: Crashing Thunder causes Thunder Clap to generate 8 Rage (was 5).
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 30% (was 20%).
    • Protection
      • Mountain Thane: Thunder Blast generates 8 Rage (was 10).

Player versus Player Changes

  • Death Knight
    • Unholy
      • Death Coil damage reduced by 15% in PvP combat.
      • Virulent Plague damage reduced by 15% in PvP combat.
      • Frost Fever damage reduced by 15% in PvP combat.
      • Blood Plague damage reduced by 15% in PvP combat.
  • Demon Hunter
    • Havoc
      • All ability damage increased by 4% in PvP combat.
      • Immolation Aura damage increased by 13.6% in PvP combat.
  • Druid
    • Feral
      • Ferocious Wound (PvP Talent) now decreases maximum health by 3% per stack (was 5%).
    • Restoration
      • Tranquility healing increased by 30% in PvP combat.
      • Mana regeneration now reduced by 40% in PvP combat (was 50%).
  • Hunter
    • Survival of the Fittest now provides 25% damage reduction in PvP combat (was 30%).
    • Survival Tactics (PvP Talent) now has a 2 second duration (was 3 seconds).
    • Hero Talents
      • Dark Ranger: Smoke Screen now applies Survival of the Fittest at 50% effectiveness in PvP combat.
      • Sentinel: Don’t Look Back effectiveness reduced by 50% in PvP combat.
  • Mage
    • Frigid Winds is now 50% effective in PvP combat.
    • Arcane
      • Arcane Missiles damage increased by 35% in PvP combat (was 20%).
      • Arcane Orb damage increased by 40% in PvP combat (was 30%).
    • Fire
      • Pyroblast damage increased by 20% in PvP combat.
      • Fireball damage increased by 150% in PvP combat (was 100%).
      • Scorch damage increased by 300% in PvP combat (was 200%).
      • Ignite damage increased by 15% in PvP combat.
      • World in Flames (PvP Talent) now increases Flamestrike damage by up to 50% (was 100%).
      • Glass Cannon (PvP Talent) now decreases health by 30% (was 15%) and increases the damage done by Scorch, Fireball, and Ignite by 20% (was 30%).
  • Shaman
    • Healing Stream Totem healing increased by 15% in PvP combat.
    • Elemental
      • Lightning Bolt damage increased by 15% in PvP combat.
      • Chain Lightning damage increased by 15% in PvP combat.
      • Tempest damage increased by 15% in PvP combat.
    • Restoration
      • Healing Wave healing increased by 10% in PvP combat.
      • Healing Surge healing increased by 10% in PvP combat.
  • Warlock
    • The effectiveness of Demon Skin’s armor bonus is no longer reduced by 50% in PvP combat.
    • Demonic Resilience now reduces the damage taken by your primary pet by an additional 67% in PvP combat.
    • Affliction
      • Malevolent Visionary damage reduced by 30% in PvP combat.
      • Shadowbolt Volley damage reduced by 25% in PvP combat.
      • Soul Harvester: Wicked Reaping damage reduced by 20% in PvP combat.
      • Soul Harvester: Soul Anathema damage reduced by 20% in PvP combat.
      • Soul Harvester: Demonic Soul damage reduced by 20% in PvP combat.
    • Demonology
      • Demonbolt damage increased by 40% in PvP combat.
  • Warrior
    • Defensive Stance now reduces damage taken by 15% in PvP combat (was 10%).
    • Arms
      • Execute damage increased by 15% in PvP combat.
      • Mortal Strike damage increased by 55% in PvP combat (was 35%).
      • Master and Commander now reduces the cooldown of Rallying Cry by 120 seconds (was 90 seconds) and increases its effect by an additional 10% (was 15%).
    • Protection
      • Execute damage increased by 15% in PvP combat.
3 Likes

(post deleted by author)

Good start. Now revert the tank nerfs and the stop change, remove the +7 affix and move gilded crests down to 7s and M+ might be playable again.

26 Likes

they keep buffing doomguard but it just needs to proc 100% on ST and a bit less on multi targets and please move doom to apply from Hand of Guldan

3 Likes

They’re nerfing holy paladin again lmfao. They have no idea what they’re doing.

43 Likes

that was my reply earlier but i didn’t know for sure if the other changes offset that blanket nerf with a positive benefit or not :o:

I think blood changes to san’layn seem okay, but if it’s going to be tied down to DRW it’s a nerf over Vampric blood due to cooldown time.

Also, no real comparable talent to runed carved plates

1 Like

Did you guys really just…double the nerfs slated for 11.0.5, then push them early, while buffing our awful tier set by .3%?

Why, why do you want fury to literally be deleted as a spec? Can we at least get a blue post to understand?

FDK, UHDK, Ret, All mage specs, and several others already destroy us completely. None of these were nerfed.

What is going on?

8 Likes

Are players not using Aldrachi because it’s damage was lacking or because it’s overly complicated?

12 Likes

I cannot put into words fully just how much I do not want to play Aldrachi Reaver as Havoc. The existing gameplay for it is clunky as hell. Making it do more damage is not the solution here, y’all.

Havoc has already gone from one of the easiest specs to one of the hardest specs (when playing Inertia) to play. This additional cognitive load of tracking multiple additional buffs and debuffs, while also having no reliable way to rotationally create souls is not fun or interesting, it’s overkill.

Please rework Alrachi.

6 Likes

My fk God even when we get Buff they come with a nerf, HOW miseraby the devs want we Fury mains to be holy hell.

4 Likes

Can we at least get a damn explanation for all these warrior nerfs or at least tune Arms and Fury separately for Slayer because this is really screwing over Arms in mythic+ and I don’t even think Fury deserves it considering their abysmal single target performance.

4 Likes

You still don’t realize that the talent rearrangement has made Precise cuts to be impossible to take.

2 Likes

Can we please fix the bugs inflating HPal hps in raids instead of nerfing them in M+? Seriously, wtf.

12 Likes

Shamans getting so much love in this game I see

15 Likes

Cool changes to Harmony. Can you please fix Conduit’s channel ability just stopping randomly?

2 Likes

Paladin

  • Holy
    • All healing reduced by 5%. Does not affect PvP combat.
      are you really kidding me @blizzard ??? seriously 11% nerf to Hpal since the start of war within, look at the race to world first double evoker was both doing 100% of the hps of hpal let’s goooooooooooooooooooo with nerfing the hpal instead… dunno who is your dev that think about nerf but i would clearly fired him right away
33 Likes

Clearly you don’t understand that Holy Paladin logs are bugged and being inflated by Light of the Martyr and you’re nerfing the class again. It’s already not seen as a very strong Healer in a lot of things in the game at the current moment and the buffs to Lightsmith are honestly a joke. Holy Paladin is the only healer that has been nerfed twice in this expansion so far. You had a great setup with playstyle in TWW for Holy Paladin and you’re completely ruining it with aura nerfing the spec TWICE while Resto Shaman that dominates over 50% of top keys sees what is essentially no changes at all. Revert that Holy Paladin nerf for the love of god and just remove Light of the Martyr from the game because it’s a poor talent design anyway.

22 Likes

What a joke.

7 Likes

Aura buff blood plz. Our dmg is garbage compared to other tanks…

1 Like