With the nerfs to slayer are we making the swap???
no, slayer will be even stronger with the execute/MS buffs. colossus is a meme until they fix the interruptable stand still casting melee ability
I had a feeling. Slayer just feels so much easier/better. It’s wild.
Can’t believe they came up with this ability in 2024
It should at least just slow you by 50% when you cast it or something. Not entirely stop you. Even in spear if they just rubber band back and forth trying to get out they can range demolish.
Could be potentially good just because of the 15% ms buff talent ontop of the 15% we’re getting
Size increased by 5%.
Yep colossus still bis
Double this and maybe it’ll be playable.
I dunno. It went straight to my hips.
Not me
10hips
I want to try mountain thane fury after it gets buffed
Warriors will be using precog in 2025. You heard it here first.
Likely not, with the tuning we’ll probably be dropping opportunist/culling cyclone for fierce followthrough and brutal finish. But I still think colossus may have some play in certain things especially if you might need more survivability cause it has a stronger ignore pain now.
Still only viable as Prot due to Shield Charge allowing a free full-channel, although it was already really good so along with Execute buff and Defensive Stance buff it’ll probably be Warrior’s best spec moving forward
Ive seen prot warriors burst for 3.5 million with buttons+shield charge+demolish. Was v surprising.
Indeed with lucky crits you can burst higher than that too, with ~50 second goes it gets real scary once trinkets start getting used up
Really? I saw someone get hit for 1.2 mil (crit), 800kish (hit), 1.4mil (crit) for a total of just over 3.5 mil.
How many times does it hit? And afaik there’s no crit modifiers to war, right? It’s just the buff from demo shout and taunt?
Really depends on armor but the hardest final hit for Demolish in arena I’ve done is 2.4m on leather, that was with a Disc priest using Dark Archangel though and at 1800
Demolish hits 3 times, first two are weak and the final one hits hard. The only crit modifier is a talent for Shield Charge. I don’t use Spear cause it blows chunks and CD is too long, Demo Shout grants 20% increased damage and Battlefield Commander grants 5% increased damage. I generally only use the Taunt damage increase for BGs
But most of the time you have a Sudden Death charge ready to go after your burst combo which can hit nearly as hard as the final strike of Demolish
I feel like it’s kind of mandatory in arena especially into anything that deals magic damage.
“No squidward! It goes to your thighs! And then you blow up…”