Just wanting to put down my thoughts on the current iteration of the Demo lock tree and where I think it could be improved upon for both efficiency and fantasy, giving us an option to have a lot of demons vs. Empowering our main ones. The lower left side is relatively okay. The proc rates on some talents could be increased to be more consistent, but overall it feels like the left side is the more demons side with Pact of the Imp Mother and Pact of the Ered’ruin.
Starting with the lower left side talents:
- Umbral Blaze: This talent should be removed and baked directly into HoG. Essentially making it a dot on HoG casts. Remove the reapplication bonus. As it stands it does such little damage it actually has no value whatsoever other than the requirement to path into Pact of the Imp Mother. Replace the talent with PotIM. Replace PotIM with a new talent that applies Doom on HoG casts (Hand of Doom).
Fantastic, now remove Umbral Blaze, please.
- Doom Eternal: Another talent that should just be baked into other talents. Either into Impending Doom or Pact of the Ered’ruin.
- Pact of the Ered’ruin: Increase the proc rate (perhaps not if Hand of Doom exists) and the Doom Guards should be empowered by the Tyrant, as well as Tyrant getting benefit from Doom Guards if summoned while they’re out.
Not so sure a simple buff to damage is good enough.
Now onto the middle talents:
- Dread Calling: Increased proc rate and it should last until the next cast.
While a damage buff is very much appreciated here, I still think the fundamental problem lies in the long cast times with 3 of our “cooldowns”. Increase the proc rate and make it until next cast. Or when it procs, it resets the cooldown on Call Dreadstalkers, allowing for instant cast weaving. Similarly to other modernized casters.
- Mark of Shatug: Gloom Slash - should increase your and your pets single target damage by a relatively decent amount while the Gloomhound is active. This should be THE single target choice. Or even 2 cleave.
I don’t think this is going to make enough of a difference to choose GH over CH. After playing with this talent after the buff, it was substantial enough to work with (albeit, still not scaling with haste, could be improved further with haste scaling and a nerf to damage). The pain points still revolve around how much casting we have to do.
And now the right side:
- I think Dreadlash and Wicked Maw should trade places on the tree.
- Swap Bilescourge Bombers/Felstorm with Grimoire: Felguard
- Bilescourge Bombers: Instead of a targeted location ability, the bombers divebomb your target, allowing the packs to move but still take the intended damage.
- Swap Shadow Invocation with Fiendish Oblation
- Grimoire: Felguard BUFF!
I think a larger buff is warranted.
This is far better and will probably see play now. Substantial improvement.
Now just fix the duplicate summon of your main felguard (I don’t think it’s intended).
- Fiendish Oblation: Choice node - 10% damage increase to Grimoire: Felguard + Immutable Hatred/Guillotine - Immutable hatred works the same as the capstone talent or if Guillotine is chosen, the Grimoire: Felguard will throw his axe at the current target upon summoning, dealing damage as the capstone talent does.
- Fel Sunder: Instead of Felstorm being the ability that procs the buff, make it Legion Strike.
- Improved Demonic Tactics: REMOVE - Replace with Immutable Hatred.
- Demonic Brutality: REMOVE - Replace with Guillotine - yes, this means we can choose both. We’re buffing our Felguard completely on this side of the tree.
- Immutable Hatred/Guillotine: Replace with a new talent - Grimoire of Supremacy: Fel Lord (Or Pit Lord, if Blizzard really wants to give in). This will change our Felguard into it’s much stronger counterpart, the Fel Lord (Like Zakuun) Increasing all of its damage by a flat %. Maintains all it’s normal abilities.
Not nearly good enough. After playing for some time, it was just one of those buffs you don’t really notice. I’m sure it was good enough, but I didn’t notice anything of substance.
I would absolutely like buffing up our felguard as a playstyle. Forgoing more demons (Doom Guards) for the Fel Lord or Pit Lord. We’re master summoners after all. Why shouldn’t we be able to handle one of these two high ranking demons? Plus, making Guillotine and Immutable hatred actually viable will help immensely with more consistent AoE.
The left side could maintain the single target focus. Leaving the right to be our more AoE oriented. Forgoing Guillotine for doom or something like that would make a viable build with both the Fel Lord and at least Doom. Perhaps there could be a build that tosses the Gloomhound/Charhound aside to give us the opportunity for both DGs and a Fel Lord/Pit Lord.
Finally, please, make Tyrant instant cast.
Core economy is going to be much better, big positive reversion here.