ok, lets play a game. lets see, how much whine threads we will find in the past ~2 weeks (wanted to say 4 weeks firstly, but after collecting all those threads, 2 are more than enough lol). i collect terran whine threads and you collect zerg whine threads. heres my list:
it’s been a while since we’ve had someone as dim as dualblades, but look at him go !
It’s sad that most Zerg players won’t admit that Zerg is way overpowered. Don’t they get tired of just having constant easy wins? Maybe they’re scared that their league will drop because they can no longer cheese and spam their way to higher leagues.
I’m a would be 20 time GSL winner in a row, but my anti air wasn’t good enough (trash units), so 20 carriers killed my 1 thor. And, in the rematch, when I went to take my third base, the GM player killed me due to straight up f’ing imbalance.
Dealing with unfair zerg BS doesn’t even bother me anymore, because I can always take it out on their nubile young female commander.
The zerg player thinks they “won” — and yet I have their mistress, the queen of the galaxy right where I want her… in between my sheets. So tell me normie, who is the real winner here?
Heh, I think we both know who is truly the best at hitting his injects.
Now if you’ll excuse me gentlemen, i have to throw a load in the wash.
Not like it’s hard anyways lmao. I bet we could get one to get high masters or gm with zerg
Does anyone have any good bio versus Lurker games? Most of the Terran versus Zerg games I see now have the Terran player start with the Battlecruiser opening into mech, and while I love that strategy, I’ve seen the reason for them going mech being something along the lines of “new Lurker range ruins bio” and stuff like that. That got me curious. Does anyone know what games those are talking about?
The only Lurker versus bio game I could find was the one Reynor played against Innovation, and…In…
Zerg cry because they don’t have a T1 anti air unit, so ok, don’t nerf aa range of Queens but Zerg have anti-ground T1 unit so decrease range of the anti-ground weapon of the Queen from 5 to 3.
Zerg relies on them for macro and creep spread, but they are also good at defending everything. This is a terrible design, especially if you consider that queens can 1V1 most EARLY game units then the problems starts.
Queens can transfuse, spread creep and inject. While also being a really good fighting unit early on, it denies pretty much everything, be it airborne or ground.
Queens needs to be tweaked in a way to allow build diversity, zerg are given free scout in T/PvZ until the 3-4mn mark,…
Banshees?. Build Queens and 1 spore
Oracles?. Build Queens and 1 spore
Voidrays?. Build Queens and 1 spore
Phoenix?. Build Queens and 1 spore
BCs?. Build even more Queens and 1 spore
Liberator?. Build Queens and 1 spore
Raven?. Build Queens and 1 spore
Vikings?. Build Queens
Warp Prism?. Build Queens.
Hellions?. Build Queens
Reapers?. Build Queens
Adepts?. Build Queens.
Mutalisk?. Build Queens and 1 spore
Medivac drops?. Build Queens.
Zealots?. Build Queens
Marines?. Build Queens
…
People is always taling about units. Units is what win to their own units, but perhaps we have to start to see beyond. Perhaps is something structural like production.
I want to emphatize this great post of NewSchool:
The problem with the “let’s wait for the meta to develop” take is that the average winrates for Zerg in the last 3 years (!) according to aligulac data is ~55% in both ZvT and ZvP. If you show this to anyone with even a little knowledge of statistics he will tell you that this is…
Banes require bane nest. lurkers require lurker den
broods require greater spire.
ravager den lets go
No other Zerg besides Serral can win anything. Only Protoss and Terran can beat Serral while no Zerg can beat Serral in ZvZ. So Terran and Protoss is OP as hell.
Please buff the weakest race in Starcraft 2 history.
Hydra’s need a +3 range upgrade
Ultralisk need +4 armor and +300 hp upgrade
1 Larva spawns 2 drones for 50 minerals.
A larva now spawns 3 Zerglings for 50 minerals.
Locusts can attack air units
Banelings can now jump into a group of units with an effective range of 5.
Broodlord has…
1-2 Parasitic Bombs can completely mitigate an entire flight of Vikings. A single Parasitic Bomb can reduce Vikings to 15 HP. That’s one hit from a Corruptor, that the Vikings are supposed to counter. That means a single 3 Supply Viper mitigates almost any number of Vikings or Phoenixes, so long as the Viper(s) has air cover and is well microed. Unless the Vikings are repaired, they are dead weight.
Suggestion: nerf Parasitic Bomb from 120 damage to 60 damage, reduce energy cost from 125 to 10…
Infestor
Microbial Shroud radius increased from 3 to 3.5.
Microbial Shroud energy cost reduced from 100 to 75.
Removed the Hive research requirement from Microbial Shroud.
As I said before but probably nobody noticed - before the current buff, microbial shroud was situational spell which was good only in some certain situations for example the 50% damage reduction was extremely powerful support spell for ultralisks when playing VS bio and liberators because it reduced the liberator ground dama…
Just took place.
Who is surprised that Maru absolutely DESTROYED him?
God zerg is such a joke race.
and thats allrdy excluding threads, where i dont even bother to read, since its a wall of text or so, so i might have missed some of them. also, that was mostly before the “fistfulofbias” era haha… with his threads, the list would be atleast double the size.
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