Bio versus Lurker games

Does anyone have any good bio versus Lurker games? Most of the Terran versus Zerg games I see now have the Terran player start with the Battlecruiser opening into mech, and while I love that strategy, I’ve seen the reason for them going mech being something along the lines of “new Lurker range ruins bio” and stuff like that. That got me curious. Does anyone know what games those are talking about?

The only Lurker versus bio game I could find was the one Reynor played against Innovation, and…Innovation won. So I’m not seeing this “Lurker ruins Bio” thing. Maybe your experience might be different, but I’m hoping to see more pro games regarding the Lurker changes. Mostly because the Lurker has always been my favorite Zerg unit and I enjoy watching them being massed.

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I saw clem vs lambo in heromarine turnament.

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you can watch heromarine barely win vs a zerg around 600 mmr below him(hm is playing on a smurf with like 6.4k mmr,his real is around 6.7-6.9 against a normal 6k zerg) and admitting bio play is useless now,not only lurkers,but maps play into it as well
https ://www.twitch.tv/videos/527030508 starting at the 3 hour 45th minute mark
as zerg you have to do: just survive,give up bases if needed,just stall for your hive tech lurker upgrades by any means,and then you just outmanouver the SLOW AF BIO!!! army,get vipers for tanks and libs,you can snipe free bases pretty much because ur mobility is nuts compared to tanks and libs
now if he somehow holds and sieges one of your bases,thats also most likely dead,but as zerg u are supposed to have a ton of bases,and in trade you can snipe 1 base too,and that favors you

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to fix this they can
a) reverted lurker buff or nerf mobility
b) give snipe +1 range
c) nerf zerg air dominace … corruptor+viper si too strong …

It is even worse then play TvT and go agains full enemy air dominance … at least they dont have vipers …

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Thanks! That looks like a great game!

I don’t think they should revert the Lurker buff or nerf mobility otherwise Zerg can’t win at all. Maybe Terran should get more tanks instead of Ghosts?

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starting at like 5:09:00
–> Can you please edit that in your post?

Viper counters tanks too. Either abduct into Zerg army of throw blinding cloud.

Besides tanks are pretty bad in late game: single BL is enough to make them an asset to enemy (they will shoot broodlings and deal FF instead of shooting at enemy, which not only deals damage to you but cancels Ghost’s snipe shot), they are very slow to re-locate and they just die to pure ling-banes.

I believe the root of the problem is that Viper is just too strong. It should be split into 3 separate casters with 1 spell per each (an I’ve been saying this for years). That would also go more in line with Zerg “swarmy” nature.
Also Lurker shouldn’t be able to burrow/undurrow faster than WM IMHO, or they should have some other weakness.

I don’t play zerg or Terran, but from the few games I watched, I actually think bio is stronger against lurker play because of the mobility. And not necessarily all bio. A hit squad of 4 or so speed upgraded medivacs would do well. If all of his units are sieged up against your tank/thor line, its going to be hard for him to respond. Just need to scan before dropping so you don’t get hit by hold position lurkers or something.

Either way it is super tough and with Vipers its going to be a very long, frustrating game no matter what you do if it gets to end game lurker/viper tech.

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if zerg is so strong why do winrates say otherwise?

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Every pro i know plays mech in TvZ … show me winrates where terran go bio … please … or show me your data what you have …

that doesn’t mean much. the winrates are balanced. if you nerf lurker play, pros would still use mech and they would then STEAMROLL a zerg player who has no options.

I must remind you that this topic is about BIO VERSUS LURKER GAMES
so if you dont have any data about bio vs lurker matchup your argument is irrelevant.
And if you dont know lurkers are not used vs mech … that is reason why almost every pro terran plays it

heres the thing about starcraft, you use whats good against your opponent. zerg doesn’t complain about how crap roach ravager is against bio does it? or should we buff that? should we buff swarm hosts so they can deal with the mobility of bio as well? what about ultralisks? friggen useless. should buff those as well. oh wait. no.

you can’t complain about one of your builds not working well against something. zerg has literally one playstyle right now. thats it.

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If buff to one unit kills whole playstyle then there is problem …

zerg has most options right now … and if terrans will not be able to go bio … you will have mutch smaller diversity in the game … you go agains yourself if bio will not be playable.
no more :
ling bling muta
ling bling hydra
ling bling ultra
or oldschool roach ravager infestor
and in the end even lurker+viper+hydra or corruptors

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mid game.

mid game, weak without support even in the early late game.

you got to be kidding me? ultras are trash.

mid game, not much staying power.

lol now i see where is problem … you dont care about fair unit comopositions … you only cares about … “i am zerg i got in to late game i won the game” compositions

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Yeah I don’t get this logic either. Lurker are mid game tech too. Granted they don’t really shine until they have upgrades but they research super fast so doesn’t take too long. Long leg is getting the hive.

mu is balanced if not in favor of mech,this is no balance talk,this is helping out bio
i’m all for mech nerfs/buffs to zerg that help against mech

Zerg goes something other than Infestor-Brood, Terrans whine.

Cmon now, that is just embarrassing.

I dont think it is per se ruined bio play, but lurkers destroy bio, it is very hard to micro against lurkers depending on how you angle the lurkers. Despite your best splits you take massive damage, and vipers steal the tanks/libs. It is just much simpler to go mech then have to deal with the intense splits and positioning required to deal with lurkers as bio.