I feel like supports should focus more on utility rather than just healing their team. So like symm’s teleport for rush comp, sombra’s hack for health pack denial, mei’s ice wall for singling out enemies, zarya like bubble for temporarly protection etc. They will all still have the ability to heal, but these utilities will be given to each support varying the playstyle.
From what I gather from Andy’s posts, it will be more flanker oriented making the passive pretty worthless. You’ll also have to hard pocket the tank due to more brawling but less defense. No word on changes to long range burst damage. So sounds like complete hell for supports in general and even worse for low mobility supports.
I’ve been seeing this question pop up quite a bit since our post last week, so I grabbed some time with Geoff and Josh from the Hero design and balance team this afternoon. Here’s what they had to say;
So far, we’ve not made a ton of changes to how the Support role works in OW2. There are some meaningful changes, such as removing the stun from Brigitte (more on her specific rebalancing efforts in the future), however for the most part the playstyle of your favorite support heroes should feel familiar and similar to retail.
As of now, we have no plans to remove self-healing from these heroes. Abilities like Regenerative Burst and Biotic Grenade remain a powerful part of their respective hero’s identities, and will be tuned to account for the passive self-healing abilities also available.
In our playtests, having one less tank made it clear to us that tanks generally contribute much more damage than they mitigate, even on retail. Because of the drop in overall damage being dealt out, Supports were actually too effective at keeping the entire team alive, so we’re testing a tuned down healing output across the board to ensure that teamfights still resolve in a way that doesn’t feel drawn out or frustrating to play against.
Thank you for taking the time to communicating for us!
During the PvP stream back in May I had the feeling that Zen and Mercy were played very often, due to damage boost and discord orb. Is there a chance that these abilities are getting slightly nerfed? It was crazy to see how a Winston or Reinhardt got melted from a Reaper + discord orb on him.
Isn’t this kinda based on the hero you play? Like I’m not sure you can pin the current batch as a whole into either/or…you get varying amounts of both depending who you play….not sure why that would change come OW2….it’s not like tanks where they’re kinda redoing the role
You understand that even with less damage, mercy’s healing for example, feels very anemic and bad at 50hps? Same for bap, unloading an entire clip into someone’s back in exchange for middling healing feels bad. It makes you feel impotent and unimpactful because the health values are the same.
It doesn’t make supports feel like active and powerful participants. Hopefully their utility will be buffed to compensate.
Idk but for me, longer more drawn out team fights are kind of fun. It feels more intense and gives more time to think about what to do and where I need to be going, rather than fast team fights where one side gets rolled over immediately and has to wait to regroup for another push. Time to kill needs to be increased imo.