(At this point, another rework is just gonna repeat happen between 2.0 and 3.0, It would force player to restart learning the hero, and a lot of people will feel âhurtâ because they basically killed off that heroâs playstyle and abilities they like to us.) (see this đĄ Why Sanjay (Symmetra 3.0) is Not Symmetra and Why You Should be Angry)
So basically at this point, we just got to hope another future hero replace âthat which we lost.â
Symmetra is still in the game. Saying she was deleted is hyperbolic.
Indeed.
Please no. Things like Infinite shield generator and easy auto lock-on were removed from Symmetra for a reason. Making another hero with these attributes would literally be taking steps backwards after moving forwards.
It would be like creating another hero with mass resurrection. Why?
Photon barrier is better than the other two for sure. I wouldnât be upset with them bringing it back.
Usually when people say the incorrect hyperbolic statement you said they are wanting shield generator and auto lock-on back, so you can understand why I thought that.
Removing the projected shield doesnât make her a new character.
Her projected shield is not at all as core to her kit as Sombraâs invisibility, Pharahâs Jet packs, Tracerâs blink, Brigâs shield or Reinhardtâs shield. This is a spurious comparison at best.
Now, if her sentry turrets were removed you may have a point.
I donât really care about that other thread. Iâm not going to read through it, sorry.
Are you going to seriously argue that Symmetra has been âremovedâ and âreplaced with another heroâ twice or three times now?
She didnât always have the projected shield.
I just canât see how you can honestly make this argument
But it wasnât always part of her kit, are you claiming Symmetraâs been removed from the game twice?
You mean itâs okay if you want to make spurious comparisons in an effort to make a hyperbolic statement look reasonable
Iâve played since day 1. I remember Symmetra when she gave everyone 25 shields, so donât come at me saying Iâve never played the old Symmetra; I played the first one
I do understand. You are making a hyperbolic statement and backing it up with spurious comparisons and, when called out on this, you resort to simply claiming the other person doesnât understand instead of combating their points.
Honestly? Itâs a little sloppy. This strategy may work on others, but it wonât work on me
Iâd have reworked Sym into a tank hero by proxy. Meaning, give her the projectile barrier back, though give her the ability to toggle its movement on and off. That way she could hang out in the back, laying down turrets and whatnot whilst also providing a main tank barrier in the choke.
This would appeal to non traditional tank players and frankly tank is the least enjoyable role for most people, so anything that helps fix that would be great.
I agree with Sine here. PB was NEVER her core kit. Iâd say that about Teleporter, as it really is her iconic ability. I loved Sym 2.0, but my god was she a mess. The kit just didnât work out because of how she could go from OP(lower ranks) to hot garbage.
Look, we get it. Not everyone wanted a rework. There is absolutely NO WAY she would remain like this. You should blame OWL tbh, as Sym would be at her 2.0 state because in OWL she was NEVER played in S1. You donât enjoy her? Fine. Some of us do enjoy this version.
If you only played Sym for the shield, then you are NOT a true Sym main. You played her because you enjoyed her playstyle, not because you liked throwing shields. She was not removed, and she is in better shape than 2.0, and stats prove it.