Dva is in a good spot right now but she just can’t seem to jump in to tank metas. She’s only good for certain situations and can be risky to use as she can be the downfall to a fight.
So I wanted to give her a buff so that she can have some threat without giving her a whole new ability.
What if for every damage she takes in she gets some ultimate charge off of it?
Of course she won’t gain ult charge for every single pebble of damage because that would be overpowered.
But what if there was a certain amount to give her some percentage. So let’s say every 25-50 damage she eats she gains about 0.2-0.5% of ultimate charge.
This would give her more options to get her ultimate off which is dva’s most threatening ability, which will cause the enemy team to play more smarter when fighting Dva, making her a threat as a tank.
This would make her a viable tank pick against hit scan characters or characters who do a lot of damage.
Characters like bastion, pharah, or junk rat can be countered more easier with dva. It’ll be up to the player on when to shoot and not to. This also leaves skill for Dva players to know when to use her defense matrix.
Some may say that Dva already has enough value when she can eat ultimates, but never bring up sigma?
Sigma and Dva nearly have the same amount of time when holding up their abilities, Dva is just a little bit longer.
They both eat damage and ultimates except sigma gains shields from it when Dva doesn’t gain anything from it. This essentially just makes Dva pointless compared to sigma except that she can dive.
It’s confusing when Dva’s main tank ability is about deleting large damage projectile wise, except sigma can do the same thing while having many other abilities.
So it seems like a rather odd point to add if sigma gets two rewards while Dva only gets one.
As I state in all my posts, I’m not a balancing professional, so if you see any holes in my concept or if you’d like to add your input. Let me know!