Before i begin i would like to suggest you put a link to the beta forum within the invitation email as to prevent cross and double posting.
Orisa is A+ right now. Cool rework. Also extremely oppressive.
Trickling and “overwalk” is still problematic.
Scoreboard - Friggin love it!
Should’ve always been in overwatch from the beginning.
Mei is just sad without her ability to freeze.
Ana sleep and anti-heal have no place in OW2.
- Week 1 nerf has helped substantially.
Hanzo needs a damage nerf.
- Week 1 changes have helped.
Winston right click will need icon and charge indicator - I found this new ability to cause insufficient damage.
Would prefer to have a maximum charge similar to Symmetra.
Dva needs something extra.
Lower booster CD and perhaps extend her missile barrage for a moment longer.
Sojourn is very fun!
Missing ultimate timer though. Ultimate ability slightly underwhelming.
Perhaps make the beam larger only during ultimate phase.
- Week 1 changes are exactly what i had in mind. Great!
Bastion rework also quite fun.
Would like the ability to change my reticle when he is in turret form.
The ping system is a neat addition, not very many people use it yet though.
I do not like the medkit cooldown timer. I also dislike that it takes longer for them to respawn. What i would prefer is having the CD display above it in 3D and through walls.
TLDR: Healing is insufficient between encounters unless support are in good synergy with the rest of the team.
Tanking is unfortunately not much better.
Especially with Wrecking ball and Dva.
It has however improved with Winston and Orisa.
I can’t speak to Doomfist as i’ve never liked his kit so haven’t dove into it yet.
So far the beta experience feels like it relies heavily on pocket healing.
Aim feels off.
This despite toggling the high precision option from the gameplay menu.
I use dot as reticle. It feels off to the right side and doesn’t register hits for about 0.6s. Not a latency issue. I checked and doubled checked.
If i sway left to right frequently then a few shots start registering. It doesn’t feel right to play this way though. I play at 1800DPI / 9 sensitivity within the game. I have 240hz g-sync and 165hz freesync monitor as my daily driver.
I’ve tried toggling those options on and off as well as the Nvidia reflex options but with negligible results.
My primary system is as such:
Ryzen 7 2700x
32gb 3200mhz
The game is running off SN750 NVME drive
And RTX 3060 i am using the 512.59 WHQL drivers from april 26th.
The beta is far more enjoyable on small maps.
I’m not fond of PUSH as walking back to the objective is a major buzzkill.
Also not fond of 5v5 quite yet.
- BUGS
- Cannot remove a player from the avoid player list as the option is greyed out.
Random tidbits:
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Queue times are still horrendous even for a closed beta. This is simply unacceptable.
Priority queue an illusion. Heavily favors support roles.
Because they are the least fun to play in this version. -
Upon launching the beta and completing a round, i receive the “Thank you for reporting…” pop up every single time. That’s annoying!
- Week 1 patch has fixed this issue.
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Sixtuple kills still in the game. Perhaps change that to Quintuple.
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On fire as well, though not visible on border. I recall reading it’s removed and may return later. So not a big deal.
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Tracers melee is …weird for the lack of a better word. It’s delayed or something doesn’t feel right.
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I would love you forever if you gave us a map selector for Quick play classic modes.
This means you could have left Paris and Horizon in rotation for those that opted to play them. As well as cut down simultaneously on leavers and backfilling. -
Many of the characters talk through the game (additional voice lines not triggered by the player) most of them are cute and/or funny.
However, D.va’s lines were a bit too much and too frequent. Bordering on annoying. -
The loading backdrop for lijiang tower still indicates “Lijiang Night” even though it’s the day time version. Perhaps an oversight? (One could even say…Over…watched? ha! Video game pun!)
Lastly, i fail to see why all of this couldn’t be incorporated into Overwatch 1 as DLC or Add-on. I strongly urge the development team to keep overwatch 1 and 2 seperate games.
If not, hope you have contingencies in place if 5v5 fails to take off.
Ideally just a Quickplay Classic²-Classic-ier option within the Arcade menu.
That’s all i can think of off the top of my head.
Thanks for reading…i think?
These are of course just my own personal opinions and experiences i do not care to argue with other players one bit.
Have a lovely day!
(This is now double posted. My original post was locked and marked as inappropriate by a moderator for two perfectly inoffensive words. I have now copied it over to the regular overwatch 1 thread.)