DH Compendium: Builds, Tactics, and Strategies

Fellow DHs, long have we battled the denizens of the Burning Hells, and as the years increased so, too, has our wisdom. This trove of knowledge will equip any who follow the path of the Demon Hunter with the skills and knowledge to survive the brutality of the demonic horde and free Sanctuary from their oppression.

This guide is intended to be both a primer for new players, so they can learn the fundamentals of the DH Sets, and a library containing detailed information on game mechanics and calculations that have been researched and documented by the DH community. The information herein is both basic and esoteric, and is designed to complement external build sites, such as Icy Veins. The reason being that those sites tend to skip the basic and omit the complex. The strength of Icy Veins is it’s currency, meta builds, and usability. So please use both this guide and Icy Veins together.

Enjoy the Hunt!








GoD Set Mechanics

2 Set: Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.
4 Set: Strafing against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
6 Set: Your primary skills deal 10,000% increased damage.

Momentum is one of the key mechanics to this set and keeping the stacks maxed out crucial in maximizing DPS. Therefore, players should focus firing their generator at least once every 2 Seconds. It should be noted that it’s also advisable to fire generator every 0.5 seconds in certain setups to achieve optimal DPS.

Four pieces open up the final key element of the set, which is allowing Strafe to cast generators. This mechanic grants a sizable damage mitigation buff and increases movement speed. The main thing to point out here is that the generator procs on hit rather than on cast and has an optimal 9 frame ICD (Internal Cooldown). Please see the below table created by Iria here for information on
different ways to optimize Attack Speed to achieve optimal DPS scenarios.

Attacks per second Frames per attack Use Valla’s? Possible Setups
1.3637-1.5000 10 No 2H Xbow + Quiver
1.5001-1.6666 9 No 2H Xbow + Quiver, Bow + Quiver(19%), 1H Xbow + Shield
1.6667-1.8750 8 Yes Bow + Quiver, 1H Xbow + Quiver, 2x 1H Xbow
1.8751-2.1428 7 Yes Bow + Quiver, 1H Xbow + Quiver, 2x 1H Xbow
2.1429-2.5000 6 Yes Bow + Quiver, 1H Xbow + Quiver, 2x 1H Xbow
2.5001-3.0000 5 No 1H Xbow + Quiver, 2x 1H Xbow

Six Pieces grants a massive damage buff to the bring the set on par with the others.

GoD Weapon and Skill Theory

DiEoxidE created an excellent thread detailing the weapon and skill theory behind the GoD set so instead of rehashing information that has already been covered I strongly encourage readers to read DiEoxidE’s In Depth New DH Set GoD6 Analysis thread.

M6 Set Mechanics

2 Set: Companion calls all companions to your side.
4 Set: Sentries deal 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
6 Set: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 12,000% increased damage for every active Sentry.

The two piece bonus is pretty straight forward. The player gains the passive and active effects of all six companions: Raven, Spider, Bat, Boar, Ferrets, and Wolf.

With the four piece bonus, the DH’s sentries will cast hatred spenders synchronously with the player. In other words, if the player clicks the button once to cast a Cluster Arrow, the sentries will fire a single Cluster Arrow; if the player is not firing a spender, e.g., running around dodging stuff without firing, then the sentries will only fire normal bolts.

Regarding the 6 PC 12,000% increased damage for each active Sentry, a lot of players are curious as to how this buff is applied to their character, and whether it increases the damage of the spenders fired from sentry as well. First, the operative word in the 6 Set bonus description is Your , which means that the bonus is applied to the DH and the DH alone, not the sentries. Second, the 12,000% buff from each active sentry is multiplicative and in its own category.

For additional information on damage categories please see TastySoup’s Additive/Multiplicative DMG thread in the D3 Game Mechanics and Calculation section.

M6 Weapon Theory

Two-Handed Crossbows
Patch 2.4 granted a boon to M6 users in the form of a redesigned Manticore which reduces the hatred cost of Cluster Arrow by 50% and increases it’s damage by 250-300%! This can be paired with Bombardier’s Rucksack quiver that grants 2 additional sentries, which not only gives the player more turrets firing cluster arrows but also works with the 6 piece bonus to give the player an additional 12,000%!

Typical M6 setups use Dawn in the cube for the 100% uptime on Vengeance – Seethe, which can be achieved with a Diamond in the helm and 3 CDR rolls, e.g. Shoulders, Quiver, and Gloves. A lot of players roll with just 2 CDR rolls and deal with the 1-2 second downtime on Vengeance.

For defense, M6 users wear Zoey’s Secret and put the Cloak of the Garwulf in the cube to increase the defense bonus from Zoey’s and increase the size of their pet army.

Hand Crossbows
Players can choose to equip Dawn and cube the Sword of Ill Will for a fast and fun M6 Chakram build. Some important things to note about the Sword of Ill Will is that maximum hatred can, and should, be increased with Paragon Points and the passive Blood Vengeance.

Kridershot can be used with Bombardier’s Rucksack equipped and Augustine’s Pancea in cube to create an Elemental Arrow build. However, this would preclude the use of Dawn’s legendary power.

Yang’s Recurve can be used with a DML quiver equipped and Bombardier’s Rucksack cubed to create an M6 Multishot build. The reason the DML is worn is because the 100% bonus to Multishot is applied to both the Sentries and the DH whereas the 100% bonus to Sentry from the Rucksack only applies to the Sentry. It should be noted that DML’s legendary power was fixed so that in now works with the Multishots cast by Sentry.

M6 Skill Theory

Primary (Generators)
The mechanics of M6 are such that the use of spenders, and only spenders, is incentivized. Thus DHs try to use generators as little as possible or not at all. Therefore any generator that grants 7 hatred per shot is good, though many DHs prefer Focus Fire because it hits instantly. Another notable, though less used, generator is Bola – Thunder Ball. It generates 7 hatred and can be used with the Leonine Bow of Hashir to group enemies.

Cluster Arrow – The king of damage dealing abilities, CA, hits like a Mack truck but costs a lot of hatred. Therefore, builds incorporating this skill equip the Manticore crossbow for its massive buff to CA and substantial RCR.

  • Cluster Bombs – This rune is used in conjunction with the new Hellcat Waistguard belt, which grants each grenade a chance to bounce and deal increasing amounts of damage. This build is quite strong, though it takes a bit of finesse due the limited range of the cluster trajectory.
  • Maelstrom/Shooting Stars – The homing rockets give the skill greater coverage and make these runes easier to use.


  • Vengeance - Seethe – Used with Dawn in the cube, Vengeance provides more damage, immunity to crowd controlling effects, and hatred regen from Seethe. It’s too good to pass up.
  • Sentry – The cornerstone of M6, Sentries are not only used to create a kill zone and cast hatred spenders but also to CC enemies or provide extra defense. The Polar Sentry rune provides an excellent source of CC via a slow, which procs CTW and BOTT. The player should cast one or two Polar Sentries directly on top of the enemy with the remaining Sentries placed farther away from the enemy to benefit from Zei’s.


  • Vault - M6 is weak in the mobility department, so a skill like Vault is quite valuable
  • Companion - Any Companion rune will summon all companions. This skill provides a damage buff from the wolf, a defense buff from the boar, and a hatred buff from the bat.

N6 Mechanics

  • 2 Set: Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack.
  • 4 Set: Rain of Vengeance deals 100% increased damage.
  • 6 Set: After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds.

The two piece bonus establishes the core of N6 gameplay where the player utilizes primary skills and Hatred spenders to reduce the cooldown on ROV. An important thing to note is that the mechanic is conditional upon a hit, so if a skill like Entangling Shot misses that target, the cooldown is not reduced. Furthermore, the phrase “when you hit” should not be misread as “when you hit a target” because it is not based on the number of targets hit. It’s binary, you either hit or you don’t.

The four piece bonus increases the damage of ROV by 100%. This bonus is what is termed, an exclusive multiplier.

The six piece bonus adds an additional 14,000% damage buff after ROV is cast for 5 seconds. This is also an exclusive multiplier and is applied to all DH abilities including the ROV cast that initiated the buff.

The Crashing Rain legendary belt is considered to be the seventh piece of Natalya’s Embrace because its legendary power, “Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage.”

The crashing beast proc receives the same damage buffs the ROV on the player’s active skill bar. It even inherits the same element type as the ROV rune being used. This belt is incredibly powerful.

N6 Weapon Theory

Hand Crossbows/Dual-Wielding
Natalya’s Set not only has a hand crossbow as one its pieces but also mechanics that greatly favor a hand crossbow’s high APSbecause the power of the set is centered around: a) getting ROV off cooldown ASAP via the 2P bonus and b) Casting ROV as frequently as possible to proc the Crashing Rain belt.

The way Natalya’s set is designed favors dual-wielding, pure and simple because there no supporting quiver that can match the raw damage of an off-hand weapon like Dawn with a 130% CHD Emerald.

An important thing to note about dual-wielding with Nat’s is that ROV and the Crashing Rain proc both calculate their damage from the MH only. What this means for the DH is that they want 10% damage on their MH and not on their OH. Ten percent Damage on an OH weapon would be an absolute waste of an affix in a Nat’s setup, especially if it were at the expense of CDR, which is and important DPS stat for N6.

N6 Skill Theory


Evasive Fire

  • Focus Fire - the generator of choice for many N6 users due to high amount of hatred generated per shot and the fact that it hits instantly(follow the links to the several Strafe guides to learn more).


  • All Runes - This skill has exceptional synergy with Nat’s and has been used to achieve the #1 rank on both the Seasonal and non-Seasonal leaderboards in past seasons. Much could be said here, but that’s best left to the guides linked in this Sticky.
    Rain of Vengeance

  • Shade - This has a massive area of effect, and works well with Fuliminator cubed

  • Stampede - an excellent GR rune, Stampede dishes out massive damage and knocks back enemies, which procs Strongarm Bracers.

  • Anathema - an excellent alternative to Stampede when in a group with WDs or Saders.

  • Flying Strike - CC is very important in the higher GRs and the freeze from Flying Strike works wonderfully.


  • Focused Mind - is a an excellent choice for high GRs because it gives more Discipline over time than the other runes and allows for more frequent use of Smoke Screen, which is crucial on the higher difficulties. Also, since Nat’s focuses so heavily on N6, it’s a natural fit.

UE6 Set Mechanics

  • 2 Set: Your generators generate 2 additional Hatred and 1 Discipline.
  • 4 Set: Gain 60% damage reduction and 60% increased damage for 8 seconds if no enemies are within 10 yards of you.
  • 6 Set: Your generators, Multishot, and Vengeance deal 350% increased damage for every point of Discipline you have.

The two piece bonus provides the DH with superb utility, allowing her to use Defensive and Hunting skills such as Vault, Shadow Power, Smoke Screen, and Caltrops all while staying at close to max discipline. The extra hatred generated per shot aids in reducing the amount of generator shots required to refill the hatred globe thereby allowing the DH to fire more multishots, which is extremely important.

The 60% damage reduction bonus from the 4PC is good and quite easy to maintain. The bonus continually refreshes when no enemies are within 10 yards. If mobs come within 10 yards, then it starts counting down and will refresh again as soon as the player breaks contact. A buff icon above the action bar notifies the player if the 4PC bonus is active or not. When a monster gets within 10 yards, a timer will starting counting off 8 seconds thereby letting the player know exactly when the buff will drop off. Again, the four piece bonus is very reliable. The only situation that may prove challenging for players is if they are being chased by Fast, naturally fast elites, and have little to no crowd control abilities.

Like Marauders, the 350% increased damage for every point of Discipline is an exclusive multiplier. With this in mind, players need to maximize the amount of Discipline on their gear. The primary items that can roll Discipline are: Hand Crossbows, Bows, Crossbows, Quivers, and Cloaks. Also, while the Manald Heal Ring and Stone of Jordan can roll Discipline, the additional damage increase from the extra discipline is less than the increase from the Focus and Restraint multipliers.

Please note that each point of discipline is additive with all other points of discipline. Therefore the damage percent increase from 85 to 86 discipline is only 1.17 %, not 350%. Here’s what the numbers look like.

85 disc Ă— 100% UE6 buff = (1 + 29,750%)

If adding 1 more disc was a 350% increase in damage, then that would be x2 damage.

29,750 x 4.5 = (1 + 133,875%)

However, 1 disc does not add 104,125% damage, rather it adds about 1.16% damage.

29,750 x 1.01176 = (1 + 30,099.86)

86 x 350% = (1 + 30,100%)

The main takeaway for the player is that an item with 11 Max Discipline is very close in power to an item with 12 Max Discipline. The difference is only about 1.17% Therefore, it’s almost always better to roll one the other primary affixes, such as the damage range on a Yang’s, as they will usually yield a much larger damage percent increase than 1.17%.

UE Weapon Theory

Two-Handed Bows

Yang’s Recurve is the weapon of choice for most UE DHs due to its incredible boost to Multishot’s AS and damage and the massive amount of RCR. Yang’s is usually paired with either a WH or HW belt and a DML for its power and incredible damage buff.

The WH is usually used in conjunction with the Cindercoat or Hexing Pants in Kanai’s Cube. This allows Multishot to be cast more freely and at a higher APS (note: the 50% AS from Yang’s is multiplicative, thus amplifying the AS from WH). HW increases the speed and damage of generators, which reduces the lag time of the generator animation thereby allowing multishots to be cast sooner. Essentially, HW shorten’s the generating window thus allowing more Multishots to be fired over a given period of time.

For high GRs, Yang builds use COE in the cube. The DH progresses through the GR using the time between COE cycles to group/channelize the enemy. When the Fire cycle activates, he unleashes a torrent of multishots. Remember, cold comes before fire, this is when the DH should start getting ready to burst down the group.

In 2.4, Yang builds will be cubing the redesigned Dawn for permanent uptime on Vengeance. The amount of sheet CDR required for 100% uptime on Vengeance is 36.6%.

For TX speed runs, Yang builds forgo COE and WH in favor of Avarice Band and Goldwrap they also slot Blood Vengeance for resource sustain.

Hand Crossbows (Dual-Wield)

The new Hellcat Waistguard power made dual-wield with UE quite powerful. The belt gives grenades a chance to bounce 3-5 times dealing and additional 50% damage on each bounce with the final bounce increasing it to 800%. Since the UE set buffs all generators, players have been able to clear GR 90+ with Grenades (Grenade Cache and Cluster Grenades are the most common runes used). The hand crossbows used are Dawn and Fortress Ballista. The Buriza can be cubed thereby effectively multiplying the number grenades because each pierce spawns another grenade.

The Shadow’s Mantle Set Mechanics

  • 2 Set: While equipped with a melee weapon, your damage is increased by 6000%.
  • 4 Set: Shadow Power gains the effect of every run and lasts forever.
  • 6 Set: Impale deals an additional 75,000% weapon damage to the first enemy hit.

The two piece bonus sets the theme for Shadow’s Mantle by making the massive 6000% multiplier conditional upon the use of a melee weapon, which is usually a dagger, sword, or mace. The 6000% bonus applies to ALL Demon Hunter skills and legendary gems (e.g. Pain Enhancer) rather than a select few like other sets; however, there are several skills that require a range weapon in order to function, which necessarily excludes them from use in an S6 build. The below skills cannot be used with a melee weapon equipped.

  • Hungering Arrow
  • Entangling Shot
  • Evasive Fire
  • Rapid Fire
  • Elemental Arrow
  • Strafe
  • Multishot
  • Cluster Arrow
  • Rain of Vengeance

The four piece bonus gives Shadow Power all the runes and makes them last forever, with Night Bane being the one exception. Night Bane can be considered as the one active component of Shadow Power in that the player has to activate the skill to slow all enemies within 30 yards and that slow will wear off after 5 seconds like normal.

There are a couple things S6 players should know about Shadow Power: 1) Life per Kill secondary affixes increase the amount of Life on Hit granted by Shadow Power by 25%, 2) The LOK and LOH granted by Bottomless Potion of Mutilation and Bottomless Potion of the Leech can be snapshotted and maintained indefinitely thereby greatly increasing one’s recovery. The DH needs to first activate the potion and then immediately activate Shadow Power, which then takes a snapshot of the player’s inflated LOK/LOH.

S6 bonus grants Impale an additional 75,000% damage to the first enemy hit on each and every attack made by the DH. Neither the piercing daggers from Overpenetration (cold rune) nor the ricochet daggers from the lightning rune benefit from the S6 bonus (those two runes do have good synergy with Karlei’s legendary power). Also, the Grievous Wounds rune for Impale has actually been disabled for S6 so use any rune but that one.

It should also be noted that the 75,000% damage to the first enemy hit does apply to the additional daggers granted by the quiver Holy Point Shot, which makes said quiver BiS for S6. In other words, all three daggers are dealing 75,000% damage each to the first target they hit. Furthermore, if one is standing close enough, all three daggers can hit the same monster for insane damage!

Shadow’s Mantle Weapon Theory


The most popular dagger for S6 is Karlei’s Point because its legendary power returns 15 hatred if it hits an enemy already Impaled thereby allowing the player to chain Impales nonstop. It’s important to note that this power is not capped but rather scales with the number of enemies hit, thus the Impale runes Overpenetration and Ricochet have the best synergy with Karlei’s because they can easily keep the DH above 90% Hatred, which is import when pushing the highest GRs with Aquila Cuirass in the cube (Physical and Fire runes can still perform very well and a lot has to do with what items drop for the player).

Note: Since Hatred isn’t in issue, use the Dark Heart rune for Vengeance (Dawn should be in cube) and place Aquila Cuirass in cube.

The quiver that is paired with Karlei’s Point is the redesigned Holy Point Shot. HPS grants two additional impales. All three impales receive the 75,000% additional damage to the first enemy hit from the S6 bonus, and all three impales can hit the same enemy! This is why S6 DHs get up close and personal with elites. Furthermore, the extra Impales synergize with Karlei’s power to return even more hatred.

Karlei’s Point w/HPS gameplay favors the Endless Walk set, which frees up a ring slot for Elusive Ring, SOJ, or COE (wear the best ring and put the other in the cube). For high end group play, wear SOJ. For solo play, DHs tend to favor Elusive Ring.

Lastly, the Chain of Shadows belt excellent synergy with a Karlei build and is used extensively due the excellent mobility it provides. Players can cast Impale and get three to four vaults in at no cost.


While not as popular, the Sword of Ill Will, coupled with the Spines of Seething Hatred, can be used to make a Chakram based S6 build with Impale used to snipe hard single targets. Some important things to note about the Sword of Ill Will is that maximum hatred can, and should, be increased with Paragon Points and the passive Blood Vengeance

Some other swords that players can experiment around with are Rimeheart and Fulminator.

Natalya Marauder Hybrid (N6M4)

Please see the following video guide for information on the N6M4 hybrid build

N6M4 Cluster Arrow Video Guide for GR121 :arrow_down:


Fan Sites

Excellent DH build guides can also be found at Diablo Fans and Icy Veins

Embodiment of the Marauder


Apocc’s GR84+ Endless Walk M6 Guide (Video) (added 23 February 2016)


Apocc’s GR84+ Chakram M6 Endless Walk (Video) (added 23 February 2016)

Philosophios’ GR 75-80 Cluster Marauder (added 20 January 2016)

Yang’s Recurve

dmkt’s M6 Multishot GR110+ New Build Guides (added 12 June 2018)

Natalya’s Vengeance

Pyromancer’s [2.2] Complete Strafe N6 Build Guide (added 4/17/2015)

2.2.2 Strafe/Stampede
esd’s Fire Build for Nat6 (added 4/17/2015)

Dunkelvieh’s Den of the Dark - Guides & Gameplay (added 7/15/2015)

JahIthBer’s Natallias GR55 - #1 DH NA Seasons (added 4/23/2015).

Vault - Action Shot
BadOrCraft’s [Updated 2.3] N5 Danetta’s Armageddon Build (added 7/15/2015)

Unhallowed Essence

Yang’s Recurve

DiEoxidE’s New UE MS builds using HW belt w/Vids [Video Guide] (added 17 January 2019)

Philosophios’ TX Fire UE Speed Farm (added 4 January 2016)

RedCell’s 2.4.2 Fire UE w/Gogok of Switfness Guide (added 3 Oct 2016)

Leonine Bow of Hashir

Impreza’s Goodbye Krider! Hello Bola Shot (added 15 July 2015)


RedCell’s [Guide] Zero CC Broken Promises Build (added 6 September 2015)

The Shadow’s Mantle

Karlei’s Point

TastySoup’s Shadow’s Mantle 6 PC: DH’s Perspective (added 24 January 2018)

Lord Greenstone’s Fan

Dillysaurus’ GR 75+ Shadow’s Mantle(S6) Guide (added 10 January 2016)

Lightbeams’ GR80 With S6 and LGF (added 23 February 2016)

N6M4 Hybrid Builds

Iria’s N6M4 Cluster Arrow video guide for GR121+ (added 3 March 2019)

Legacy of Nightmares

Dunkelvieh’s T10 in 1-2 Minutes - LoN Trail of Cinder guide (added 30 January 2016)

Shiimiish’s LON Strafe GR Pushing (added 23 February 2016)
Not exactly a build thread, but it contains some excellent discussion on LON build tactics.


Cluster Arrow Damage: An Empirical Analysis by Shadow

DiEoxidE & FLIGHT’s Step Video Tutorials!
Conventional Method :arrow_down:

Move Slide Method :arrow_down:

Mouse Only Method :arrow_down:

How To Stay Ranged :arrow_down:

DiEoxidE’s Force Move vs Force Stop Stepping :arrow_down:

How to Buff Grim Reaper from 20% to 200% by VocaloidNyan

How to Gear a Follower: DH’s Perspective by TastySoup

Strafe and Rapid Fire Tick Frequency Mechanics by Nubtro

The Dual-Wielder’s Handbook 2.2 by RedCell

DH Rift Guardian Fighting Handbook [2015.5.1]. Originally posted on the Chinese forum Azeroth National Geography and translated by GhostDragon on Blizzard’s official US Forum.

Valla’s Bequest Interaction Solved by Iria


Additive/Multiplicative DMG: DH’s Perspective by TastySoup (added 9 September 2015)

DH DPS Calculator by Dawg6 (updated 14 May 2019), Dawg6’s Reddit To-Do List

Warpath Monster Progression Chart for GR (added 1 January 2019)

Area Damage Explained by Amiar

N6 CDR Variations [Gear & Passives] by Ojen (added 3 May 2015)

The Yang of Maths (Multishot 2.3) by Psychologic (added 26 July 2015)

[Answered] Ball Lighting [et al] Breakpoints answered by Riv (added 19 August 2015)

DH Proc Co-Efficients for 2.3! by Marius (added 9 January 2016)

CHC Hard Cap: A DH’s Perspective by TastySoup (added 30 January 2016)

Math and Strategy Behind MfD: UE Perspective by RedCell (added 27 November 2017)


Active/Passive Skill FAQs

Q : How is the 100% increase to rockets from the Ballistics passive calculated?

A : The rocket buff from Ballistics is what is called an exclusive multiplier. What this means is that the 100% is multiplied against the rocket’s after all other bonuses have factored in (e.g. Steady Aim, MfD, skill bonus etc). In other words, this skill makes rockets do 2x damage. Yes, it’s extremely powerful.

Q : How does the buff from Steady Aim work with Sentries?

A : The buff is applied universally to the DH and all Sentries as long as there are no enemies within 10 yards of the DH. The distance from enemies to the Sentry is not a factor, just the distance from enemies to the DH.

Legendary Item FAQs

Q : What are the drop rates for items?

A : https://docs.google.com/spreadsheets/d/1cM-s4e66ql2zsrkfkfKXmvVJ4zmngzxdzVLk9gvLvT8/htmlview?usp=sharing&sle=true

Q : Are two Discipline rings better than Focus and Restraint?

A : http://us.battle.net/d3/en/forum/topic/17084689010;

Q : Do Depth Diggers increase the damage of Elemental Arrow when used with Kridershot?

A : No, the wording on DDs specifically states “Primary skills that generate resource deal 80-100% additional damage.” Elemental Arrow, even though it generates hatred with Krider, is still classified as a Secondary skill. In a similar fashion, Primary skills that don’t generate resource, e.g. Wizard, do not work with DDs either ( http://us.battle.net/d3/en/item/depth-diggers ).

Q : Why do players use Hexing Pants of Mr. Yan? You have to stop and shoot, right?

A : The buff from Hexing Pants lasts for a split second after the player stops, thus it possible for players to fire generators and spenders while stutter-stepping and maintain the buff 100% of the time. Incidentally, this item is very beneficial to hand crossbow builds.

Q : I’ve equipped the Bombarier’s Rucksack, but my Sentries are still capped at 3, not 5, what gives?

A : The Rucksack’s legendary power increases the maximum number of active Sentries a DH can have on the field by 2. It does not, however, increase the maximum number charges, which is 3 with Custom Engineering. Therefore, players with a Rucksack can plant 3 sentries, wait to get more charges, and then plant 2 more Sentries for a grand total of 5 active Sentries.

Q : What are the best legendary gems and/or what’s the best third gem option?

A : Currently (3/6/205, the best gems are Zei’s and Bane of the Trapped, the reason being: both gems are exclusive multipliers easy used by DHs. The best third gem to use is either Bane of the Powerful or Taeguk (high GR players usually opt for Taeguk over BotP). That said, this question leads to the next question…

Q : Is it the extra passive worth it to use a Hellfire amulet without a socket?

A : Yes, it entirely worth it to use a good Hellfire even if it doesn’t have a socket (some actually prefer an un-socketed Hellfire).

Kanai’s Cube List

esd’s Comprehensive Listing: Items for Kanai’s Cube (added 7/15/2015)


Great read! :smiling_imp:


Thank you, RedCell! :beer:

I never visited the Classes section of these forums in the past. Now that I play Demon Hunters exclusively I suspect to visit more often. :smile:

It’s nice to know there’s a place to go to find great sources of information. :+1:


Thank you RedCell and everyone else that made these builds possible. With Dfans in read only mode, it can be difficult for new players to find quick and easy to understand builds that are most effective for our class. (The barbarian guys beat everyone else to it because those guys have an immeasurable amount of passion for this game)

Any new players or diehard DH players can ask me anything about bounties, farming, or grinding. I have been playing this game since the beginning and play mostly solo now, but feel free to hit me up whenever I am on. My battletag is SlayerJ#11402 :crossed_swords::sunglasses:


Glad to see this make it’s way over to the new forums. Any chance of this getting a sticky/pinned to the top?


I think RedCell can do that with his permissions.

I’m not seeing the option that allows me to pin the thread. I there is a “Pin” shortcut of Shift+P, but that doesn’t do anything either.

Nev has to do it, as far as I know, just ask her…

1 Like

That’s what I originally thought, but after seeing Varadia’s post, I sauntered over to the Barb forum and noticed they had half a dozen pinned threads already and figured I was missing something.

@Nevalistis Could you pin this thread? Thanks :slight_smile:


Barbs are her favs, good luck…

I guess you need to use her full name @Nevalistis in order to notify her.

The DH Sticky overhaul is fairly complete. With that done, I’m converting it to a wiki so any DH with the necessary trust level can maintain and/or add to it for years to come.


Great info! :grinning:


Could you please pin this guide for the DHs?

Thanks :grin:


Needs to be pinned and stickied and wikied.

before it gets buried.

It’s already getting buried…

Hello RedCell! Will you be updating your guide following the upcoming patch 2.6.6, to take into account the inclusion of the Captain Crimson set in the UE Multishot build and the Aughild set in the Shadow Impale build? Thanks :slight_smile:

1 Like

Yes, I’ll be updating it once the patch goes live. :grin:

1 Like

Maybe if you edited the title to Please Pin someone would notice and finally pin this for us.


I think you need to grind to trust level 4 before you can sticky the post:

Trust level 4 requirements:

  • Read 1,000,000 posts and “Like” at least 50 of them
  • Comment 10,000 posts and “Troll” at least 50 of them
  • Spend 9001 hours reading posts
  • Salvage 100 Primal Yang’s Recurves, Karlei’s Points, Dawns, or Natalya’s Slayers
  • Clear solo GR100 with every class and set, including blackthornes
  • Make a 6’ sculpture of Diablo made only out of marshmallows and toothpicks (send pic to Blizzard)