Diablo II: Resurrected PTR 2.6—New Rune Words - Has Ended

I was excited to play a fire claw druid next season but it feels bad having to choose between the new metamorphosis helm and a flickering flame, especially while using a fire sunder gc :confused:

Will the Classic community get a shared stash! Tune in next week on “who gives a f. uck about paying customers!”

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You’re probably a softcore pleb too.

i too assume the sunder charms will return, have they confirmed this ?

We will know once s3 is announced. If no mention of sunder we should expect them to be there.

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hopefully hear some news any day now, they said mid Feb eh - for launch?

Mid-February is the S3 start date - usually the patch hits before that so they can iron out any quirks.

So hopefully we can see the patch notes soon after PTR closes this Tuesday.

Looks great! I am not too intrerested in the new runewords as they seem to be mid tier, not end game gear. I am looking forward to what else will be announced for patch 2.6. Can’t wait :slight_smile:

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Right, every new item should be Enigma or Fortitude with universal appeal. You may not like the idea of build specific items but they are as old as the franchise! D1 was more vague but obviously, you were not gonna equip your sorceror with heavy armor, same with top tier spells on warrior. D2 has always had a similar principle with class specific items.

Learn the game before nay saying.

Definitely a bunch of viable unique items would be nice. New endgame runewords; create some new runes with ilvl 80+ and two new runewords for every weapon, armor, and shield slot for these runes. Make them super rare for one season, like 1 in 1000 players might drop 1 every 100 runs in lvl 85+ zones, and include exp gain on these items to make the grind of 90-99 more enjoyable.

And make them account bound so these people who call for super rarity can’t sell them.

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I played with Mosaic a bit. But it doesn’t take long to see why it’s an annoying mechanic with Phoenix Strike (which people were already suggesting, but I wanted to see firsthand).

It does feel like this PTR is going to be too long for such little content to “test” unless they cut it mid-week and put out a new one with changes based on feedback next week.

looking at info for season 3: Blizzard, you have changed nothing, season 3 will look exactly like season 2… very disapointed

Thanks all for the feedback on PTR. Some pretty significant changes will be coming based off community feedback from the PTR to these new runewords. We expect to have final patch notes up sometime next week.

Likewise, we expect this patch to roll into season fairly quickly so wanted to give you all a heads up that we plan on the S3 start to occur on February 16 with S2 ending the same day.

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Thanks Pez
Any chance at a currency tab or rune/gem stacking?

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VERY NICE!
But for Odins sake! Please think about rune/gem stacking, and a slight buff to barbarian concentrate vs zeal/fury/jab melee setups. Ill leak the Epstien/Maxwell Client List for the baba buff!

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I am afraid this will be repeating same mistake as season 2. Going live season with new untested stuff on PTR? If there is more changrs in 2.6, why not tests it again on PTR? There is still time to 16 february. That we we could avoid another situation like we had with sunder charms and errirs in treasureclassex.txt breaking drops of multiple bosses.

Also will andariel quest bug be fixed please? Its messing up her terror zone drop if you quest bugged her on first kill.

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Can’t wait to see how they break the game with this patch so ladder can be ruined by exploits within 48 hours. Lets go boys.

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I just wish I knew if sunders were staying or if it was just a temp ladder thing

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i think that as long as TZ is a thing they will stay

Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.