well neither am I, so what the heck are you talking about?
“punishment” as a word has no connotation of personal. a punishing mechanic is simply a mechanic that is harsh when you fail it, for example
I think you’re just incapable of understanding this concept. I enjoy the game. I don’t enjoy waiting around for hours doing nothing. this has clearly gone over your head
correct. I am comparing World of Warcraft to all other activities and have already said this.
I think the main thing here is that someone who is in a key has a lot of power to ruin your experience. And if you have one person brick a key (it really only takes one) then you can’t re-attempt it.
If you could simply re-attempt the key after someone left it would feel way better. It’s happened to all of us. IMO if someone complains at all before the run starts remove them. They will almost certainly complain mid-key as well, and anger someone else, and then one of them leaves.
I have some advice for you as well. Get taller, people respect height. Also, if you aren’t already rich then get your hands on a few million dollars within the next week or two. That helps a lot.
This post isn’t me saying my life sucks. It’s me saying “is anyone else noticing this? Isn’t there something that can be done?”
I don’t think all MMO’s have this same endless lobby problem, but I think if Blizzard could solve this issue WoW would again become the head-and-sholders dominant MMO. And they’re so close!
For example, a HUGE gain in game design is moving away from drastic meta differences. Now pretty much every spec is viable in a high key. Some might have to be played around a bit, and require a more specific comp but that is a far cry away from Shadowlands S3 where the party was always BDK, holy priest, surv, destro, sub rogue
The new talent system is a huge improvement, now I’m hoping they can take the game one step further and start seeping in players instead of slowly draining them