You know, i’m not opposed of putting scaling in games, in order to keep the challenge relevant and consistent everywhere i go. But in terms of RPG’s or in any games where the (not main, but relevant) point is to get more powerful, if you’re going to simply abandon getting powerful though sheer power in stats, then you have to make up for it by allowing skillful play. Or if you will, abilities that make the combat go faster to contiune on making you feel powerful.
Take Spiderman for example, you level up, but you will still take damage nearly the same. But how you dole out damage is entirely different since you have a lot more tools at your disposal to make taking out enemies quicker. Not to mention, your skill will translate into quicker battles.
There’s other examples like Elden Ring, Far Cry 6 (Yes, it’s techincally an RPG), and so on.
However, WoW doesn’t do that. It does give you plenty of abilities, but you don’t feel anymore powerful with them. You don’t feel more powerful though getting more stats, nor skillful play for most of the time. It weirdly normalizes in difficulty overtime where it’s not too hard, but it’s not easier as you go.
I’ve been ilvl 220 for quite sometime in Shadowlands, and it hasn’t been a whole lot easier in the base content. It’s as if i’m still somewhat ilvl 180 when i’ve first started at level 60. In the world mind you.
Edit: Okay, quick correct on that last part, i’m referring to the fact that mobs scale up in terms of ilvl as well. I didn’t notice the immediate difference between ilvl 180 and ilvl 220 in that example. So if there was an immediate difference, then i apologize for my ignorance. TY Buttercleave and Merry Thanksgiving.
I always have believed they would improve this in the future from Legion. Scaling can make a game better when implemented decently or wonderfully, as it’s a tool that allow us to go wherever and finish the story in a zone at their leisure. (Kind of the reason why i’ve defended scaling when it was first implemented) But given how Blizzard has implemented this, it didn’t improve much, infact, kind of made things worse in a few places. (Cough old content) And when i’m starting to long for the days where i can just outlevel a zone before i was even done with the first chapter, 5 levels in…
Got to be honest, the scaling in this game sucks. And the DF pre-patch while fighting enemies has made me realize that.