Courtesy of DexterBravo:
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Gear competetion - That T2 gear that every pally wants for PVP or RP, isn’t good for holy. But it is BIS (likely forever) for Spelladins. That’s 8 pieces of items that is Spelladin prio, which won’t be replaced in ZG, AQ, NAXX. That’s a lot of gear for happy warriors, casters, etc., that otherwise was wanted by the AP ret.
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Actually viable DPS most likely (none of us know how Classic will be tuned in the end).
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Much better than AP ret – more dps, more mana uptime, and again, less gear competetion.
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Hybrid possibilities - You can cleanse mid swing. You can be a back up healer and to some degree even in your dps gear, due to the big amounts of spell power. You can choose talents that gives you 100% mana return on crit, for only 2.5% decrease in DPS. You get an extra pally buff, DI, less downtime due to being a resser etc.
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In terms of dps to nightfall uptime ratio, paladin wins.
Manual Crowd Pummeler
Item Level 34
Binds when picked up
Two-Hand Mace
46 - 70 Damage Speed 2.00
(29.00 damage per second)
+16 Strength
+5 Agility
Durability 100 / 100
Requires Level 29
Use: [Increases your attack speed by 50% for 30 sec.]
3 Charges
https://classic.wowhead.com/item=9449/manual-crowd-pummeler
Feel free to use the DPS spreadsheet created by Despotus yourselves:
https://docs.google.com/spreadsheets/d/1avNLAbTb7bgsI_pYHK6xz9g8LBCLZvn94c_FfqF8pnc/edit?usp=sharing
and you can join our discord here as well:
https://discord.gg/7ces3kZ
here are some reasonable facsimiles of the type of playstyle from retail to give you an idea of how it works:
PreBIS: https://tinyurl.com/Spelladin-Phase1-PREBIS
You could use Lionheart Helm until you get Judgement Crown
Spec used in the vid: https://classicdb.ch/?talent#sxVzZVhZEb0trcqo
In general (but it’s contextual), these are the best weapons; “worst to best”:
Destiny/Flurry Axe - Blade of Hanna - Ironfoe - Ashbringer - Hungering Cold - Thunderfury - MCP
If you use Flask then Flurry Axe will be better than Hanna - if so, then use Spirit of Aquementas or better.
Enchants:
Spell power on weapon and shoulders
Haste on helm, legs and hands
All stats on chest
Strength on bracers
Agility on boots (or speed) and cloak (or resist)
Consumes list:
Some of the items are pure contextual, like f.ex. if you don’t use shadow oil, shadow power wont do much for you.
Ordered from best to worst in terms of general pure dps:
(Best:)
Manual Crowd Pummeler
Shadow Oil
Flask of Supreme Power
Dragonbreath Chili
Iron Counterweight
Elixir of the Mongoose
Greater Arcane Elixir
Elixir of Shadow Power
(Great:)
Goblin Sapper Charge
Crystal Charge
(Good:)
Juju Power
R.O.I.D.S.
Elixir of Giants
(Okay:)
Juju Might
Winterfall Firewater
Elixir of Greater Agility
Juju Flurry
Elixir of Greater Firepower
Grilled Squid
Elixir of Greater Intellect
In general, for every boss you should aim to have:
- 1x MCP with Shadow Oil and Counterweight
- 1x Major Mana Potion + 1x Dark Rune
- 0-1x Goblin Sapper Charge + 1-2x Crystal Charge
- At least Best-tier consumes (except flask).
(4.1.) Great-tier consumes are awesome for packs of mobs. If you don’t have too many, only use them on 3+ mobs at the time. But they are great for bosses as well.
(4.2.) Good-tier consumes are really nice to have as well.
(4.3.) Okay-tier consumes are sorta meh, but it will boost you ofc. Depending on how many consumes you need it comes down to how long your raids are and how much gold you have.
Side-note: In terms of the auras; leader of the pack, trueshot aura, moonkin aura. If you have a choice, go with trueshot aura, then leader of the pack, then moonkin aura.