I am really, really curious about something, though.
Why is Blizzard’s current server technology so crappy? Why can’t it handle more than a trickle of players in one area at once? I mean, it’s kind of crazy when you think about it. I understand that it’s an old game, but at the same time, that’s not really an excuse, IMO. Maybe I’m just not knowledgable enough to be criticizing here, but I’m so sad we’re having to think about this in the first place.
They moved to cloud technology and I guess it’s the way they have it set up.
pservers aren’t like that and can handle 10K+ online at the same time without the need for sharding. Some lag yes, a few crashes yes but modern hardware does a good job of handling that big of a population.
Yes, was on ND this afternoon and the crowds in the Barrens were absolutely unbelievable. It wasn’t unpleasant because people were grouping up for quests instead of competing, but I’ve never seen so many people in a zone at once, including when I played on Nost. And ND seems a lot more stable than Nost was.
As one person said. It’s on the cloud. But, that’s not exactly the reason why they can’t handle it. The cloud, when used properly will save you money. This means, running minimal hardware all the time. Mega servers like the ones used on private servers, are expensive to maintain and upgrade. So the same software running in say, 4 mini servers is less expensive than one mega server.
But the kicker is this. Where the one mega server was aquired and built with the prospect of volume spikes in mind, it’s also a waste of money when the majority of the time only 20% of the cpu is used. So what the “cloud” can do is that they’ll say, “ok as your load increases, we’ll automatically create new servers for you. That way you will save money” Unfortunately, this takes a few minutes. So by the time the new mini servers get brought up, the system is already hosed. It’s the nature of an MMO. And it’s the nature of the commerce project I’m working on now handling millions of transactions in a matter of minutes.
What people need to understand is that it’s not that Blizzard CAN’T do it. It’s just that they won’t because of the cost incurred.
I’ve been doing this with fortune 500 companies and startups a like for a while now. It’s all about money.
I was on there launch day. I have got to say it was a memorable moment. The sheer number of characters…dancing, dueling, just running around. No one raging because they couldn’t get their quests done.