I touched upon this in my other posts, but I believe this topic deserves it’s own big post. (Following quotes are taken from my previous posts from here).
“Imagine if you could fight Heroic Ragnaros again without having to specifically create a level appropriate character. Imagine if fighting Ragnaros that way would give more loot than clearing it as we do right now. Imagine all the content that people could experience. The completionism grind.”
“The other one that is also somewhat of a hot topic is Legion Timewalking. Sure, it’s fun. But you do it once, and you don’t do it again, since who cares when it doesn’t give you any M+ rating (even if in a separate bracket), and the fact that it’s going to be gone rather soon. The thing is, these dungeons would be amazing to play (including the BfA ones), but there is no reward associated with it at all. No rating to get, no cool gear to repurpose (wouldn’t it be kinda cool to do level appropriate M+, ya know, making sure old content stays relevant?).”
The fact that WoW has 17 years of development behind it, and we’re stuck playing one patch that was released in July of this year, is pure insanity. The game may as well be called WoW: Sanctum of Domination, the only thing in this game being included is 9.1, and it wouldn’t be any different (it’d be even better cause the file size of WoW is getting MASSIVE).
Here’s an idea - let timewalking be active at any point. In fact, let it be an activateable dungeon and raid difficulty for any old content (not just a select few), letting you scale down to the appropriate level (with Shadowlands stuff being disabled - legendaries, covenants etc), with legacy loot being active + further boosting legacy loot to give you 1-2 more items per boss, to incentivize farming Transmogs and, for those who choose to do XPoff, soften the massive RNG curve.
On top of this, add a “Random Timewalking” dungeon queue, where you can que into leveler dungeons, with the end reward being some relevant currency (such as Justice / Valor, coming off of my PvE gear progression shouldn’t be 100% RNG - and PvP should be 100% deterministic - Community / WoW Community Council - World of Warcraft Forums (blizzard.com))
I know a lot of players that started playing in BfA and have absolutely no clue of old content, which is just sad. Imagine not being able to experience fantastic raids such as Firelands, Ulduar, AQ40, Tomb of Sargeras, etc…
On top of this, I think it’d be appropriate to have the occasional Timewalking M+ season. Pick an expansion, enable M+, and let people go ham. Give them rating separately, and offer cosmetic rewards such as a re-design of the T2.5 sets and the 4 raid scarabs.
Also, it’d be a treat if the Azerite gear would just work regardless of HoA level, and re-enable Legacy set bonuses, but put a level cap on them so you can’t take them into Shadowlands content.
I understand that this is a lot of work, but you already put a lot of work into those, just to discard them. Sooooo…
This is not even mentioning low level PvP, which I already elaborated on here. The complete neglect of casual and leveler PvP - Community / WoW Community Council - World of Warcraft Forums (blizzard.com)