Do Transformation Toys really need the excessive cooldown?

When I’m talking about transformation toys, I’m talking about the toys that transform you into an unplayable race with no extra benefits (sorry Censor of Eternal Agony.) These toys are purely cosmetic and are loved by many who want to take the appearance of a race that is either unplayable or similar looking races that are locked to certain factions, yet most of these fun toys have a short upkeep time compared to their extremely long cooldowns and have been collecting dust in most players toy boxes because of this.

Players have already developed ways to continuously utilize certain transformations through the use of prisms but this is not really a good long term plan to upkeep an appearance as certain factors such as forgetting to refresh or the person who you copied the transformation toy look off of logging off.

I speak from a role players perspective of wanting to see more races in the game without the development team having to physically insert them when I request that Transformation toys last longer with either a less cool down with a longer upkeep or a 1:1 cooldown/upkeep. Let’s make Azeroth even more diverse!

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Having shorter cooldowns (or durations that match the cooldown) would be a godsend to the RP community. Toys such as the Primal Invocation Quintessence are great additions already, even in spite of the random nature of the appearance, as they offer a massive variety of disguises that players can put on to make scenarios richer (such as entering Blackrock Mountain only to find fire elementals preparing to ward off intruders!), but the short duration Vs cooldown means that it requires much upkeep when these scenarios can sometimes take fairly long.

Dragonflight introduced a lot of variety in terms of transformation toys, but it’d be a nice commodity to have that one quirk changed, if it isn’t a technical limitation holding it back!

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I did not take into account when writing this of the transformation toys that cause random appearances such as the Time-lost figurine choosing between 3 different Skettis Arakkoa looks or the Coin of Many Faces . I think these do need a much shorter cooldown since there are variables at play. Thanks for reminding me of those!

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I whole heartedly agree!

And with an addition that deployment toys should have a cooldown matched, or less, than the time it is up (such as banners,and fireworks).

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Banners definitely apply to this discussion as well. Nothing like an Burning Blade combatant charging into battle only for their banner to disappear and be on a cooldown for the next 50 minutes!

As for Fireworks, some do have a nice cooldown while others have an extensive cooldown; looking at you Horde and Alliance specific Fireworks as well as the Azerite Firework Launcher, Darkmoon Firework and of course that headache inducing cooldown on the Pandaren Firework Launcher. Many a Pandaren noodle cart could be made more spicy and exciting if that one was on a much lower cooldown.

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As an RP’er I agree with others in this thread. There’s no real good reason to not have shorter (or no) cooldowns on alot of these toys/disguises.

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I also agree. The cooldowns shouldn’t exist, and definitely shouldn’t be as long as 99% of them are for being PURELY cosmetic to the player. Is it truly game breaking if I choose to use the Coin of many faces a lot? If I choose to use the toy I paid for to change my form to a bosses?

The rumor behind the restriction is PvP. That by being able to use these toys the “enemy” won’t be able to quickly identify which class/race you are. To which I counter, then remove the ability to use them in PvP. There. Simple. Done. You join a PvP dungeon/arena any and all cosmetic changes are removed from you. This restriction should not be imposed on those who actively choose to participate in world PvP. They take the risk.

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I agree “PvP Reasons” seems to be the go to reason for why such limitations are in place and if this is the very reason then such cosmetic options should be disabled in PvP going forward.

There is no reason why players looking to enjoy the game whether in PvE, RP, or other forms of modes should be limited because an Orc might not be able to tell if that is truly an Orc on the enemy PvP team.

If you enter Warmode? Your cosmetics fun items are stripped and you are unable to use them until you exit warmode. Queuing for a BG or Arena while you’re a Blood elf looking like a dwarf? Thats nice but as soon as you enter that BG or Arena that look is stripped away.

Edit: I realize you said allow cosmetics in warmode but I truthfully think this should also strip cosmetic effects. I don’t think I’ve met an RP’er who RP’s with warmode on. Also if you enable PvP or are flagged for PvP without having warmode on I believe it should also dispel the cosmetic buff and disallow its reapplication until the PvP flag has fallen off.

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I believe most of those effects are actually dispelled upon entering rated content already (thankfully, I still remember people using the butterfly toy from Ardenweald and making it utterly impossible to click-target…), so disabling them outright in that kind of instanced content would surely not be an issue (buuuut not in war mode).

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Now I know there are some cosmetics/toys that are useable in PvP, Censer of Eternal Agony, N’yleth Sliver of N’zoth to name a few as well of course toys to use on downed players, these can remain as they are specifically designed to flag a player or to be used on other players corpses. But someone wanting to RP as a centaur should not be limited by a single mode of gameplay that has nothing to do with RP.

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Wasn’t this also the main argument point against Transmogging? The whole, “I can’t see who they are!?” and you just think, “Click 'em then… Find out?”

But yeah, if there are any arguments, then just disable things for PvP.

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Yes. It’s why we still can’t Transmog cross-types, or transmog certain weapons onto other weapons.

I think the crutch behind limiting players being able to customize their characters being limited by PvP needs to be permanently removed.

If its SUCH a BANE on existance to the common PvP player, then the restrictions should only apply to those doing instance PvP. If you decide to do world PvP, then you accept the risk that someone might be transmogged to look awesome.

I however believe that this crutch, is a made up crutch. Why does it matter? How detrimental is it to be able to see what Race/Class/Spec someone is just by looking at them? Is it even possible with today’s non-limitation on Transmog at least within a type group? I could be a Paladin that looks like a Death knight, or a Warlock that looks like a Priest. The Restrictions for openly being able to express/change your character and utilize toys that do the same should all be lifted. Regardless of where I am, or what I am doing, I should be able to FULLY UTILIZE everything within the game without restriction.

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I remember one main thing I hated from people disliking Transmog, and it was the “silly” rule, which is slowly going away. In the start, we could mog the 1h fishes but that got changed later on due to complaints, I guess this is in connection with the PvP complaints?

We should have more freedom on mogging. I don’t mind that a 2h weapon can’t be turned into 2x 1h or a 1h, but, we’re at a stage where a 2h stick can’t be used by a gentleman who swings around a mace five times its mass.

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If the developers have moved past this being an issue then surely they could move past the issue of cosmetic toys having such a long cooldown.

The main thing I think that is misunderstood is this is no longer a game played by just the veterans who have been here since the first 3 expansions + Vanilla. There are new people coming in every day and the game needs to adapt to continue to thrive in ALL aspects of the game. RP should not be excluded as a type of mode that gamers enjoy; it should be embraced. This is an MMORPG after all and I’m exhausted because of the limitations to the RPG Aspect because of a mode that was not originally in the game to begin with but was requested down the road, I’m talking about you PvP.

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Continuing on this topic, 10.1 introduced a few new transformation items. I’ve only seen a couple so far, but unfortunately Clacking Claw and its toy version, for instance, has an incredibly long cooldown (1 hour) compared to its 10 min duration.

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The topic was brought up in the General Discussion part of the forums. Since most members cannot post in the CC forums, if you wish to discuss things further I’ll direct you to the thread in question. :o

The stupidity of toy cooldowns

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No toy should have a cool down longer than 10 minutes. They are TOYS

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The “pvp reason” for cosmetic restrictions went out the window once they started adding cosmetic sets to the game imo

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Your lack of counter argument is not supporting your case as to why they should keep the cooldowns they currently have. If you legit have another reason other than “They are TOYS” then I’d love to hear it but as it stands people want lower cooldowns more than they support your claims.

RPers use cosmetic toys in their day to day activities and the excessive cooldowns on toys hinders the RP aspect of the game.

Again if you have a more valid reason as to why you’re against this, put it out here. But right now your “against it” stance is kind of weak and lacking.

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Nobody who actually plays PvP ever is LOOKING at a character to determine much of anything. It’s all weakauras, buff/CD tracking etc. Its an imagined nonexistant issue for a situation that doesnt actually exist. If that is truly the issue

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